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Server Help | ASSS Wiki (0) | Shanky.com
Forced dl prerelease

 
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Bonhomme
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PostPosted: Fri Apr 14, 2006 4:15 am    Post subject: Forced dl prerelease Reply to topic Reply with quote

I've been trying out ASSS, got the files to work, but is there a way to allow players with earlier versions of continuum to enter without having to download prerelease1 of 0.39?
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Dr Brain
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PostPosted: Fri Apr 14, 2006 9:03 am    Post subject: Reply to topic Reply with quote

Not securely.
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Chambahs
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PostPosted: Fri Apr 14, 2006 11:43 am    Post subject: Reply to topic Reply with quote

I think bak came up with a solution, ask him.
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Dr Brain
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PostPosted: Fri Apr 14, 2006 12:49 pm    Post subject: Reply to topic Reply with quote

It wasn't a secure solution, chamb, and if you don't care about security, just run enc_null.
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Cyan~Fire
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PostPosted: Fri Apr 14, 2006 6:10 pm    Post subject: Reply to topic Reply with quote

Can't grel just make some sort of variable for this?
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Dr Brain
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PostPosted: Sat Apr 15, 2006 12:57 am    Post subject: Reply to topic Reply with quote

https://forums.minegoboom.com/viewtopic.php?t=4521

Grelminar wrote:
Recent versions of asss support only continuum 0.39pr1. It's much easier if it only supports one version at a time, and 0.39pr1 seems to be the best existing version at this point. Sorry.


Grelminar wrote:
I'm not sure how subgame supports both versions at one (securely), so I can't say exactly how hard it would be.
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Bonhomme
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PostPosted: Sat Apr 15, 2006 3:50 am    Post subject: Reply to topic Reply with quote

K thanks, I tried it but it was complete failure and didn't work. Not a big deal though.

However, I also get this error that kills the zone and restarts it 2 minutes later :

abnormal (something)
asss out of memory
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Bonhomme
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PostPosted: Sat Apr 15, 2006 3:53 am    Post subject: Reply to topic Reply with quote

not only does it force a shutdown, when it does work, it specs me all the time with this message

"You have been specced for excessive ping (668 > 600)"

is there a way to change this? with subgame I never had these problems :/
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Dr Brain
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PostPosted: Sat Apr 15, 2006 10:39 am    Post subject: Reply to topic Reply with quote

You'll have to be way more specific, such as posting the exact error messages.
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Bonhomme
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PostPosted: Sat Apr 15, 2006 3:28 pm    Post subject: Reply to topic Reply with quote

.. I can't get it through the log, because it doesn't show up since it appears between the disconnection and "opening log file", and ms-dos has no scroll bar :/

It just says the following lines after it disconnects me :

Apr 15 02:41:25 I <arenaman> {0} [Name] leaving arena
Apr 15 02:41:26 I <net> [Name] [pid=0] disconnected

Then it says these two lines before restarting normally:

abnormal program termination
asss out of memory


Also, is it normal for ASSS to have quadruple the lag of subgame2?
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Smong
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PostPosted: Sun Apr 16, 2006 6:10 am    Post subject: Reply to topic Reply with quote

ASSS shouldn't be laggier than subgame2.

In modules.conf you can comment out the lagaction module (only worth doing this if it is a private test zone).

The out of memory message should be preceeded by another error message saying what went wrong (malloc, realloc or strdup), but seeing as it doesn't it could just be chance that asss.bat thinks asss quit with a memory problem.

What version of windows are you running, how much free disk space have you got and how much ram have you got?
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Dr Brain
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PostPosted: Sun Apr 16, 2006 10:50 am    Post subject: Reply to topic Reply with quote

I would assume your lag problem is related to asss dying. How old is the computer you're running on?
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Bonhomme
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PostPosted: Sun Apr 16, 2006 9:36 pm    Post subject: Reply to topic Reply with quote

Ok, I'll admit my computer's old, maybe 1998 or 1999, it still runs off Windows 98.

I have seperate drives, but the main one has about 15 gigs left. I can't tell you how much ram there is, since I don't know how to check that :/

it also has this line "D <deadlock> deadlock detected, aborting" right before the "asss out of memory" part.
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