Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Wed Mar 01, 2006 8:14 am Post maybe stupid Post subject: |
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Lag is latency. Simply put: the amount of time a network packet needs to get from point A to B.
A good way to measure this lag is a "ping". This is a basic test measuring the time elapsed for a packet to reach the destination and come back again.
Another test is a traceroute. This mostly does the same as a ping test does, but it does it for all the nodes (the routers providing the route to the remote host) the ping packets pass. This can show which part of the route to or from the remote host is causing problems.
There isn't much you can do about "lag" as you (most likely) aren't running the servers you play on.
Except, if a network component at your side is causing a greater lag than it should, you could try to solve it (kicking a slow firewall or NAT device out works, usually).
I hope this explaination is simple but clear enough.  |
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