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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Jan 27, 2006 6:25 pm Post subject: Paintball Reloaded and AS3 |
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I have been trying, along with a few others, to convince ThunderJam(owner) to let us convert the zone into AS3. See, because of the type of CTF he has set up, the bots have to go through a lot of work, and the bots don't work very well. I personally think AS3 would stop problems with bots, as long as he could get a competent coder. We've also been considering adding things to the zone, such as a Medic class/ship, which would also be much easier with AS3, but he's set against it. He thinks all the players will have to go download .39 and he doesn't think they will do it, he thinks it's buggy, and it will be hard for players to work with. I was hoping a few of you could tell me a few things to tell him about AS3 that might change his mind. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Jan 27, 2006 6:38 pm Post subject: |
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It's no different for players than subgame, almost all player commands are client-side. The only difference is for the staff. The only player consideration would be needing .39, but what serious SS player doesn't have it these days? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Jan 27, 2006 6:47 pm Post subject: |
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Yes, that's what I said, there's no difference client-side. But he asserts that his zone is full of noobs (at least he admits it) and he's worried they won't be able to get it. I personally think that anyone that isn't capable of installing .39 aren't capable of playing SS, but maybe that's just me. He's also got Chambahs trying to tell him AS3 zones never work, and keeps telling me to find a zone that switched to AS3 and didn't die. Oh, and apparently, HZ doesn't exist. |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Fri Jan 27, 2006 10:45 pm Post subject: |
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ASSS Is not stable enough for LARGE zones, plus w/ events there is no point of switching yet. _________________ X-SSCI Halo CTF Administrator
"I used to do drugs. I still do, but I used to, too." |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Jan 27, 2006 11:03 pm Post subject: |
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Agurus wrote: | ASSS Is not stable enough for LARGE zones, plus w/ events there is no point of switching yet. |
LOL?
Ani, your main problem is getting a decent coder. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Sat Jan 28, 2006 12:04 am Post subject: |
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Light Hazard is working on it, I'm pretty sure he'll be able to.
Agurus, don't be jealous of PB. |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sat Jan 28, 2006 12:39 am Post subject: |
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Animate Dreams wrote: |
Agurus, don't be jealous of PB. |
That deserves a ROFFLE |
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-Smong- Guest
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Posted: Sat Jan 28, 2006 3:55 am Post subject: |
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I'm not 100% sure of this but the latest asss allows cont38 if you just click no to the 'do you want to update' dialog.
You'll need to write a custom logging filter if you go this route because the security module will keep showing security warnings. The filter would just echo the warnings except for the cont38 related ones, it would also have to have an option to kick players the produce whatever security warnings get through. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Jan 28, 2006 10:33 am Post subject: |
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Smong, I believe it only allows that if you're staff. |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Sat Jan 28, 2006 10:34 am Post subject: |
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Yes, PB will never work with ASSS because there are no coders, LH and purge cant code a decent asss module, i seen their zone they had together. Theres not many asss coders to begin with. And lets say you do find a decent coder and he makes a module, if anything ever goes wrong with it when the coder isnt in-game, it can cause serious problems/downtime for the zone until they come back.
For PB, ASSS isnt too good. Now HS on the other hand is full of coders: Brain, Distort, Nikon, and Sai, maybe they arent there anymore but you catch my drift.
Also if you do find the coder, he isnt going to want to do the whole zone coding by himself. The reason why HS is getting stuff done is because of numerous people working on the zone. IMO if it were just brain by himself, HS wouldnt be where it is today. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Jan 28, 2006 10:49 am Post subject: |
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Dr Brain wrote: | Smong, I believe it only allows that if you're staff. | Ah yes you're right. I thought something was wrong when it let me in with cont38. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Jan 28, 2006 11:08 am Post subject: |
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Chambahs: There's absolutely no difference between MERVBot plugins and ASSS modules in the way that you said there were. If a person can learn to make a proper MERVBot plugin, then a person can definitely learn to make a proper ASSS plugin. It's much easier, there just aren't as many newb copy+paste guides out there.
Either way, you can switch to ASSS and still use your bots for a while. The improved zone management features are enough all by themselves to make that beneficial. |
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newb Turds are yummy

Age:33 Gender: Joined: Mar 15 2005 Posts: 1267 Location: England Offline
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Posted: Sat Jan 28, 2006 12:58 pm Post subject: |
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You could always give it a try, with a coder. Nothing ventured is nothing gained. _________________ Haha SpecShip |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Jan 28, 2006 4:20 pm Post subject: |
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Cyan~Fire wrote: | The improved zone management features are enough all by themselves to make that beneficial. |
ASSS is simply a superior product. There are so many really nice things that it does that I've lost track of them. I'll try and recount some of them, but I'm sure to forget about the ones I can no longer imagine living without.
You can recycle just the arena with ?recyclearena rather than asking everyone to leave and come back, and having to kick afk speccers out of the zone. And when it does become necessary to recycle the entire zone, it comes back up in a second or two, rather than the 15-20 seconds for subgame. And you can take the mod chat back over my cold, dead body.
Players have come to love some of the things it allows, like /?sendfile and "?arena -t" and "?arena -a".
Chatnet is also a big plus for zones. You don't have to allow the general insecurity of allowing SS clients while still allowing people to use chat only clients. And for most players, getting on the VIP.txt just isn't a possibility.
Setcm allows finer control over silencing, allowing us to remove a problem player from the public chats while still allowing us to talk with him via PMs.
Even without the biggest plus, custom modules, I would still have switched Hyperspace to ASSS. With the custom modules and a coder to build 'em, it's simply a no-brainer. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sat Jan 28, 2006 5:20 pm Post subject: |
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Agurus wrote: | ASSS Is not stable enough for LARGE zones |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Jan 29, 2006 12:31 am Post subject: |
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Quote: | Now HS on the other hand is full of coders: Brain, Distort, Nikon, and Sai |
Don't forget Muskrat
I think the reason most people try to badmouth asss is that they are scared. Scared because they are comfortable with subgame and don't want to have to learn a completely new system. Scared because they realize what it can mean for their zone that has to remain on subgame. (Or in Kolar's case they just made crazy inferences) ASSS is the future. Viva la revolution!
 _________________
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Sun Jan 29, 2006 2:07 am Post subject: |
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Now, if I can only convince TJ of that. He's still afraid it will cause a decline in his pop. I'll see if I can get him to list his problems with it so I can get you guys to disprove them all. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jan 29, 2006 10:58 am Post subject: |
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Why don't you and the others you mentioned just go ahead and convert the zone to asss. Then when you have it all running as before you can show it to TJ to see if he likes it or not. Even if he doesn't like it you would have gained experience and go and help other zones. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Jan 29, 2006 3:13 pm Post subject: |
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what modules would you need to convert it? |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Sun Jan 29, 2006 4:23 pm Post subject: |
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Um... just a CTF module, one that can do 1 flag for each team. I think that's the only thing PB would need an extra module for. They've already got a bot set up to do it, so I'm sure they could figure out how to make the module. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jan 29, 2006 5:59 pm Post subject: |
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The last module I publicly released was a ctf module...
http://toktok.sscentral.com/ss-asss.html
Also doesn't PB have creds, implying gambling and possibly inventories? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Jan 30, 2006 12:02 am Post subject: |
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It only has creds for buying stuff, I think. But I'm all in favor of just using points for that, it helps balance stuff. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Mon Jan 30, 2006 4:23 am Post subject: |
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they gamble too. the coin flip and the slots. you can also buy things that make arena messages and "splats" |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Mon Jan 30, 2006 8:51 am Post subject: |
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thats easy to code, even i can do that one!  |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Thu Feb 02, 2006 5:40 pm Post subject: |
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Ok chamby...
ready GO!
Smong, did you write your ctf module before or after grel changed around how flags were done? |
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