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Catid's Biller Going Buggy
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Donkano
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PostPosted: Sun Sep 04, 2005 1:19 pm    Post subject: Catid's Biller Going Buggy Reply to topic Reply with quote

I am using the latest biller of catid's that is SubGame compatible and when I as a NetOp use ?recyclezone <ScoreID> it crashes the biller. If a zone owner uses ?recycle it crashes the server COMPUTER. Does anyone know why it is doing this?
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PostPosted: Sun Sep 04, 2005 1:26 pm    Post subject: Reply to topic Reply with quote

Maybe because catid's biller somehow can't remotely recycle the game server at all?
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PostPosted: Sun Sep 04, 2005 2:39 pm    Post subject: Reply to topic Reply with quote

I know it's possible because SSN by Maucaub was able todo it. Perhaps, the implementation is wrong then? I never tried recycling a zone remotely though with Catids biller. :/
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Donkano
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PostPosted: Sun Sep 04, 2005 3:40 pm    Post subject: Reply to topic Reply with quote

And I remember using an older version of catid's biller back in the day when I had my server (forget the name of it back then) when NTC was around and Cyan~Fire had his server too. I could use ?recyclezone <ScoreID> and ?recycle and they were fine.
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Cyan~Fire
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PostPosted: Sun Sep 04, 2005 4:17 pm    Post subject: Reply to topic Reply with quote

Well, catid hasn't updated the biller since then, so it must be your computer.
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Donkano
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PostPosted: Sun Sep 04, 2005 4:58 pm    Post subject: Reply to topic Reply with quote

LOL, it is the exact same computer and exact same software.
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PostPosted: Sun Sep 04, 2005 5:56 pm    Post subject: Reply to topic Reply with quote

Maybe this is a syntax issue?
Are you sure you're using the right command? I don't see any "?recycle", only a "?recyclezone".

Are there any subgames running with a non-unique score ID?
If no score ID was provided by the operator the biller takes the zone the operator is currently in, so well, I'm not sure if score IDs would matter.

Run the biller in a debugger, I'm sure that'd make it easier to determine the cause of this problem.
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Donkano
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PostPosted: Sun Sep 04, 2005 7:29 pm    Post subject: Reply to topic Reply with quote

?recycle is a command. It is used for recycling the specific arena, and if done in the public/default arena, it will recycle the zone.

All zones have their unique ScoreID but all on the same GroupID.

Also, what debugging program?
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Smong
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PostPosted: Sun Sep 04, 2005 8:42 pm    Post subject: Reply to topic Reply with quote

Actually Donkano, zones are supposed to be able to share score ID's and there's supposed to be a biller command to remotely recycle a zone (forcing people to re-enter to receive reset scores perhaps).
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Donkano
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PostPosted: Sun Sep 04, 2005 10:38 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
Actually Donkano, zones are supposed to be able to share score ID's and there's supposed to be a biller command to remotely recycle a zone (forcing people to re-enter to receive reset scores perhaps).


Wrong, because the ?recyclezone command works by ScoreID and if all the zones are the same ScoreID, it would recycle them all.

Also, more proof that 2 or more zones of the same ScoreID would not work is because the biller won't accept 2 ScoreID's connected at once.

And for recycling a zone it is a GroupOp command: ?recyclezone <ScoreID>
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PostPosted: Mon Sep 05, 2005 6:20 am    Post subject: Reply to topic Reply with quote

Donkano wrote:
Wrong, because the ?recyclezone command works by ScoreID and if all the zones are the same ScoreID, it would recycle them all.
If you wanted to recycle because of a score reset, then you would want all zones with the same score ID to recycle, not just one.

Some more proof from commands.txt:
Quote:
*szone = Sends message to all zones with same scoreid as current zone
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Donkano
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PostPosted: Mon Sep 05, 2005 10:14 am    Post subject: Reply to topic Reply with quote

Then why do I see a: ?networkreset under the level 0 (NetOp) commands?

?Man NetworkReset wrote:
Will reset all scores in all zones on the biller.
You require network-wide access to use this command.
SYNTAX: ?networkreset
EXAMPLE: ?networkreset
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Donkano
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PostPosted: Mon Sep 05, 2005 10:16 am    Post subject: Reply to topic Reply with quote

Okay, I just tried putting 2 temporary zones with the same ScoreID and same GroupID on at once and the biller didn't allow it.
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PostPosted: Mon Sep 05, 2005 10:28 am    Post subject: Reply to topic Reply with quote

Probably depends on whether the biller supports it or not.

Going back to the original question:
Quote:
If a zone owner uses ?recycle it crashes the server COMPUTER.
Maybe it's a problem with the server settings and not the biller?
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Cyan~Fire
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PostPosted: Mon Sep 05, 2005 10:33 am    Post subject: Reply to topic Reply with quote

In what way does it "crash the computer" anyway? As in a true hang or what?
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Donkano
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PostPosted: Mon Sep 05, 2005 10:55 am    Post subject: Reply to topic Reply with quote

It freezes up, I can't do anything. Not even move my cursor.
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Donkano
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PostPosted: Mon Sep 05, 2005 11:04 am    Post subject: Reply to topic Reply with quote

Smong wrote:
Probably depends on whether the biller supports it or not.

Going back to the original question:
Quote:
If a zone owner uses ?recycle it crashes the server COMPUTER.
Maybe it's a problem with the server settings and not the biller?


Here is my server.ini and subbill.ini (minus the passwords)

subbill.ini wrote:
[Misc]
// May new users enter the network?
AllowNewUsers=1

// Increases thread sleep times, decreases response times
LowPriority=0

// Billing SysOp ?login password
SysopPassword=*****

// Zone login password
BillingPassword=*****


// Biller network name. Used in network-wide ban messages. Max 32 characters
NetworkName=CBCC

// Ban text shown to netbanned players. Max 127 characters
NetworkBanText=You have been banned from the CBCC network.

// Maximum number of connected hosts?
MaxQueueForLogin=20

// Limit to packet silence in milliseconds
KickOutDelay=60000

// Time in days until an unused account may be accessed with any password
AccountReclaimDelay=90

// Biller local port
Port=1859

// Ban text to show to netbanned players. Changeable with a command
NetBanText=You have been banned from the CBCC network.


[Comms]
// Should new users be asked to consider?
AskNewUsers=1

// Encrypt SubGame->SubBill traffic
EncryptMode=1

// Disallow ?help command?
DisableHelp=0

// Save .DAT files every X milliseconds
PeriodicSave=600000

// Time until a host is disconnected for packetloss
PacketLossLimit=30000





server.ini wrote:

//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=4
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater,help,idea,complaint
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=1
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=1
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=1000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=127.0.0.1
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=*****
EnergyPassword=*****
ModeratorPassword=*****
SuperModeratorPassword=*****
VIPPassword=*****
//Change all to what you want

[Billing]
LogMessages=1
IP=127.0.0.1
Password=*****
//What is the billing pw in the subbill.ini
ServerName=CBCC Server Zone
//Zone name
Port=1859
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=1
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=1
CheckSMod=1
CheckSysop=1
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=CBCC Server Zone
//What you want to have for the description of zone
NamePassword=*****
//Pick anything you want
Port=4991
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Cyan~Fire
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PostPosted: Mon Sep 05, 2005 2:57 pm    Post subject: Reply to topic Reply with quote

It completely hangs? What version of windows are you running?! I've never had that happen on anything >= 2000.
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Confess
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PostPosted: Mon Sep 05, 2005 4:42 pm    Post subject: Reply to topic Reply with quote

If I remember correctly, didnt you just upgrade to Linux, donkano?
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Cyan~Fire
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PostPosted: Mon Sep 05, 2005 8:53 pm    Post subject: Reply to topic Reply with quote

He's obviously not running subgame on Linux.
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Donkano
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PostPosted: Mon Sep 05, 2005 11:29 pm    Post subject: Reply to topic Reply with quote

Ya, but I switched back, so I am runing it on Windows. the zone owners were getting frusterated with ASSS and so was I. So I completely reverted.
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Donkano
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PostPosted: Mon Sep 05, 2005 11:30 pm    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
It completely hangs? What version of windows are you running?! I've never had that happen on anything >= 2000.

Windows XP Pro SP2 (Fully Up To Date)
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Confess
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PostPosted: Tue Sep 06, 2005 11:28 pm    Post subject: Reply to topic Reply with quote

So I've heard, you can actually host subgame on linux...(With a little bit of editing crapola)
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Purge
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PostPosted: Wed Sep 07, 2005 12:28 am    Post subject: Reply to topic Reply with quote

Set your [Billing] IP in server.ini to localhost.
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Cyan~Fire
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PostPosted: Wed Sep 07, 2005 3:49 pm    Post subject: Reply to topic Reply with quote

But that won't fix his problem. Try reformatting?

@Confess: Maybe I should have said "Nobody in their right mind would run subgame on Linux."
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