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Server Help | ASSS Wiki (-1) | Shanky.com
Configurable # of Frames for Continuum Graphics And Size

 
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OutlawGene
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PostPosted: Fri Dec 30, 2005 10:55 pm    Post subject: Configurable # of Frames for Continuum Graphics And Size Reply to topic Reply with quote

Why isn't Continuum # of frames for graphics Configurable?

I have no idea but if it was configurable we'd compress graphics alot easier.


You could have 53x98 Pixels not 50x50 Why not?

360 degree shipset can be done in 32 frames.
Side Scroll Shipset can be done in 2 frames.
3 direction shipset can be done in 3 frames
Bombs.bm2 Same Thing
Bullets.bm2 Same Thing
And So On

And Indeed if it was Configurable We could Extend the Frames as well.

So now why isn't the Tileset Configurable?
It is Configurable I have heard but only to an Extent
If you can make the tileset Double the Size why not go more?

Continuum can be even more configurable if a few simple things were added. It doesn't take a Genius to know this either.
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PostPosted: Fri Dec 30, 2005 11:07 pm    Post subject: Reply to topic Reply with quote

You obviously aren't a genius though.

A 360 degree turn can be done in 1 or 9999999999 frames. What's your point?
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PostPosted: Fri Dec 30, 2005 11:11 pm    Post subject: Reply to topic Reply with quote

Point is 40 frames is Pointless.

Less frames will compress to a smaller size meaning Faster Zone Downloads.

And Extending the frame number will allow you to Develop a zone quite differently.

Configuring the size rather than 50x50 or 100x50 having 30x20

You can compress easier that well and make your zone Differently.
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PostPosted: Fri Dec 30, 2005 11:51 pm    Post subject: Reply to topic Reply with quote

The physics and packets of the game are hard-coded for orientation values 0-39. Changing this would require changes to both the client and the server.
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PostPosted: Sat Dec 31, 2005 12:08 am    Post subject: Reply to topic Reply with quote

OutlawGene wrote:
Faster Zone Downloads.

Zones either are very small downloads for simple graphics, such as soccer stats or high score winners of last reset, or extremely large downloads. Changing animation frames counts won't effect that. They are already huge because of the way they are working with the images themselves.

If you have massive amounts of background images, replacement sounds, and all new ships/bombs/etc, your download will be huge. Its better to instead have Continuum use MP3/OGG instead of just wave, as thats easier to do, and will actually make a significant impact on download sizes.
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OutlawGene
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PostPosted: Sat Dec 31, 2005 2:28 am    Post subject: Reply to topic Reply with quote

Yeah I thought of this because I myself have Giant Mech and Warship custom shipsets from my 1st zone that are sidescroll.

Left Right maybe some that are normally rotated but very few.

I thought it was stupid when it would be better to have 2 simple frames.

Actually I tested 2 frames out and it looked like a black square tiny one with parts of my mech moving. Then I thought Maybe later I could reduce the mech ship to that size I saw.

But I may try that for Mini Mechs I decided it's gonna have a Afterburning jumping effect. so if I can make it 360 degrees small enough to fit on less frames it might work. I thought the black image showing parts of my mechs as the ship was 50x50 as an estimate.
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