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		| Agurus Server Help Squatter
 
  
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		| D1st0rt Miss Directed Wannabe
 
  
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					|  Posted: Sat Dec 03, 2005 4:04 pm     Post subject: |  |   |  |  
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				| Correct me somebody if I'm wrong, but that means your bot didn't send any packets to the server for longer than the kickout delay _________________
 
   
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Sat Dec 03, 2005 5:25 pm     Post subject: |  |   |  |  
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				| Why is that? Or like what is causing it? |  | 
	
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Sat Dec 03, 2005 8:00 pm     Post subject: |  |   |  |  
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				| If you have more than 1 spawn i think it will send packets slower than usual. Make your kickout delay in the latency settings double or triple what they are. Increase what is considered a slow packet. Basically just higher the numbers in [Latency] and you should be fine. I have that same problem in my zone. Especially when were hosting on Home PCs. |  | 
	
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Sat Dec 03, 2005 8:03 pm     Post subject: |  |   |  |  
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				| Hmm i'd make the kickout delay 15000 (15 seconds) |  | 
	
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Sat Dec 03, 2005 10:15 pm     Post subject: |  |   |  |  
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				| If you would read it says: 	  | Anonymous wrote: |  	  | Hmm i'd make the kickout delay 15000 (15 seconds) | 
 KickOutDelay=1000000
 
 That is alot more than 15000
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Sat Dec 03, 2005 10:24 pm     Post subject: |  |   |  |  
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				| The number is too high... |  | 
	
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Sat Dec 03, 2005 11:11 pm     Post subject: |  |   |  |  
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				| The bots still kick out though, so I think it is some other problem? |  | 
	
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		| Mine GO BOOM Hunch Hunch
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					|  Posted: Sat Dec 03, 2005 11:19 pm     Post subject: |  |   |  |  
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				| Your bots are probably spinning (running inside an infinite loop doing nothing, like while(1);), which causes them to not do anything packet related at all. 
 Try looking over your code and adding debug statements. If possible, run the bot through a debugger to find where it breaks.
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Sun Dec 04, 2005 12:53 am     Post subject: |  |   |  |  
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				| Well MGB there arn't really custom codes except for one, but where can I find a debugger for merv? |  | 
	
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		| Purge Episode I > Eposide III
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					|  Posted: Sun Dec 04, 2005 1:28 am     Post subject: |  |   |  |  
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				| Your compiler has a debugger... |  | 
	
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Sun Dec 04, 2005 8:03 pm     Post subject: |  |   |  |  
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				| OK I ran the debugger, and the MS-DOS window popped up and did it's thing then after a while it went like Bye Bye! and closed. What does this mean? 	  | Purge+ wrote: |  	  | Your compiler has a debugger... | 
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		| Purge Episode I > Eposide III
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					|  Posted: Sun Dec 04, 2005 8:06 pm     Post subject: |  |   |  |  
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				| What compiler are you using? Also, make sure that you're specifying a correct debug executable file (not in Release mode, etc.). |  | 
	
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Sun Dec 04, 2005 8:50 pm     Post subject: |  |   |  |  
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				| I am using "MERVBot_debug", this was in my bot folder. |  | 
	
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Thu Dec 08, 2005 9:45 am     Post subject: |  |   |  |  
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				| Anyone have any ideas? It just stops responding after a few days. |  | 
	
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		| Bak ?ls -s
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					|  Posted: Thu Dec 08, 2005 10:15 am     Post subject: |  |   |  |  
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				| attach the source of your custom plugins and i'll take a look |  | 
	
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		| Chambahs Power attack
 
  
 
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					|  Posted: Fri Dec 09, 2005 7:00 pm     Post subject: |  |   |  |  
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				| yea right, AG wont attach the source |  | 
	
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		| Agurus Server Help Squatter
 
  
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					|  Posted: Fri Dec 09, 2005 11:20 pm     Post subject: |  |   |  |  
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				| There is no custom code besides the bountrabbit which has been edited (the name of it), other wise it is the stuff found at CatID site: cred-gamble,ranbot,bounty,flag,alias,lagbot,playerlog,monitor,rampage,awarp,flagmover,jp  ,dodge,generalbot,doors.dll 
 Thats what we have spread out between 2 spawns.
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		| Contempt+ Server Help Squatter
 
 
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					|  Posted: Sat Dec 10, 2005 12:48 pm     Post subject: |  |   |  |  
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				| Isn't there a limit to how many plugins a core can hold? _________________
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		| D1st0rt Miss Directed Wannabe
 
  
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					|  Posted: Sat Dec 10, 2005 4:10 pm     Post subject: |  |   |  |  
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				| There was some discussion on this a while ago, there is no hard limit. It's all pretty much performance based, so if your bot still functions with a zillion plugins its ok. |  | 
	
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		| Gre3n Lantern Newbie
 
  
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					|  Posted: Tue Dec 13, 2005 12:02 am     Post subject: |  |   |  |  
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				| I had the same problem what I did was made the SecurityKickOff=600 higher and the .dll plugins make two bots and put half of the plugins in the bot u have in the other bot it should work then.....By the way Agurus I still dont like you since you called me a nigger |  | 
	
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