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Server Help | ASSS Wiki (0) | Shanky.com
initial bullet level...?!

 
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rizz
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PostPosted: Fri Feb 21, 2003 10:57 am    Post subject: initial bullet level...?! Reply to topic Reply with quote

i'm kind of a noob when it comes to servers and i've been trying to find out for quite a while how to set the initial bullet level for individual ships. unfortunately i haven't got anywhere, could somebody perhaps enlighten me...?!
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gimp dood
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PostPosted: Fri Feb 21, 2003 11:18 am    Post subject: dam Reply to topic Reply with quote

dam ur lucky my zone is down how did dat happen u know? read my other post called playing and perhaps u can help me
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Dr Brain
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PostPosted: Fri Feb 21, 2003 12:42 pm    Post subject: Reply to topic Reply with quote

Its in the server.cfg under Warbird:InitialBulletLevel for the warbird.
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SOS
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PostPosted: Fri Feb 21, 2003 3:33 pm    Post subject: Reply to topic Reply with quote

No, it isn't sa_tongue.gif
It's Ship:InitialGuns
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Dr Brain
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PostPosted: Fri Feb 21, 2003 4:22 pm    Post subject: Reply to topic Reply with quote

Whoops, my bad.
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rizz
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PostPosted: Sat Mar 01, 2003 3:51 pm    Post subject: Reply to topic Reply with quote

sorry to open up the topic again after leaving it for so long, but i tried changing the initialguns to 2 and 3 and my ships just can't fire, period.

what's up with that?!

another little question, i'm planning on running my server from my webhost, which i know is possible, but, i don't know the i.p so how can i set up server.ini with the correct i.p, can i just use a website address instead...?
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Dr Brain
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PostPosted: Sat Mar 01, 2003 4:10 pm    Post subject: Reply to topic Reply with quote

rizz wrote:
sorry to open up the topic again after leaving it for so long, but i tried changing the initialguns to 2 and 3 and my ships just can't fire, period.

what's up with that?!

Make sure the ship has more energy than the bullets cost to fire.

Quote:

another little question, i'm planning on running my server from my webhost, which i know is possible, but, i don't know the i.p so how can i set up server.ini with the correct i.p, can i just use a website address instead...?

I think the only time the server.ini needs its own IP is for the proxy checking, which you can leave blank.
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rizz
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PostPosted: Sat Mar 01, 2003 4:19 pm    Post subject: Reply to topic Reply with quote

such a speedy reply, thanx alot i'll give them both a try!
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rizz
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PostPosted: Sat Mar 01, 2003 4:46 pm    Post subject: Reply to topic Reply with quote

ummm, ok leaving the ip blank works, but how would i connect to it from subspace or continuum, just use the url as the host address...?
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SOS
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PostPosted: Sun Mar 02, 2003 3:24 am    Post subject: Reply to topic Reply with quote

.... and where would you need to enter some(which?) url or host address?
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rizz
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PostPosted: Sun Mar 02, 2003 9:02 am    Post subject: Reply to topic Reply with quote

well, me and my friends like using subspace 1.35, and to gain access to a server i have click "find server" and it comes up with that sscentral.vie.com directory thingy.

at any rate can i just punch in the url for my server and it'll find it?

i'm new to this btw, did you notice...?!


edit ::: got yet another question that i can't figure out, is there anyway to specifically start a ship with multifire, i found the doublebarrel option but that doesn't do multifire... what does..!?
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Smong
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PostPosted: Sun Mar 02, 2003 11:17 am    Post subject: Reply to topic Reply with quote

In Continuum it's view > options > other > multifire starts on, probabaly something similar in SubSpace, either way it's a client setting not something you can put in the server.cfg
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Dr Brain
Flip-flopping like a wind surfer


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PostPosted: Sun Mar 02, 2003 5:16 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
In Continuum it's view > options > other > multifire starts on, probabaly something similar in SubSpace, either way it's a client setting not something you can put in the server.cfg


I think he ment to have it spawn with it. No, there isn't. Altho you can use the initaialBounty setting to specify how many prizes the ship spawns with, and tweak settings to make a high probablity of getting multi.
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SOS
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PostPosted: Mon Mar 03, 2003 2:54 am    Post subject: Reply to topic Reply with quote

And no, that url thing won't work.
Just drop 1.35 anyway sa_tongue.gif
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