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Posted: Sat Sep 24, 2005 11:13 pm Post subject: Weapons with directions... |
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Just an idea, but have the server set a weapon (like a bomb) with the momentium (sp?) of the player at the time of firing (The player's direction could work too, but momentium would add a more realistic feel to them since the bomb would go in that direction anyways). This way, bombs won't have to be round spheres but any shape the creator chooses.
Problem - The weapon gfx would have to be extended to that of a shipset, maybe more to include the animations as they are now. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Sep 24, 2005 11:20 pm Post subject: |
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Not trying to put you down, but this is more than just a server side change. The client would need to be changed as well, which is never going to happen. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sat Sep 24, 2005 11:24 pm Post subject: |
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I'm not sure what you mean by momentum (mass * velocity, but since there really isn't mass in subspace would probably just be velocity), but they already use the player's direction and speed as its base speed before adding the bomb velocity. This is how you can make weapons stationary by going backwards under some settings. _________________
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Sun Sep 25, 2005 12:30 am Post subject: |
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Unrelated Note:
Bombs that appear stationary actually still have movement. IF you can get it to appear stationary, which is possible, it will actually form a mine. Or this may be just a feature of SubSpace & not Continuum. I did it once, much to my excitement, but was unable to duplicate it.  _________________ Oldbie Server Help |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Sep 25, 2005 10:15 am Post subject: |
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Actually, any bomb moving at a speed less than 5 will use a mine graphic. Setting repels to speed 0-5 will show this pretty obviously.
I'm not sure if the alive time changes when it becomes a mine, or if just the graphic changes. |
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Posted: Sun Sep 25, 2005 11:38 am Post subject: |
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By momentum, I mean that when you are moving, turn sideways, then fire a bomb, it moves the direction that you are moving in, while giving an extra push in the direction your facing. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Sep 25, 2005 8:39 pm Post subject: |
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Sound like velocity to me. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Sep 25, 2005 10:27 pm Post subject: |
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that's how it does work |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sun Sep 25, 2005 11:57 pm Post subject: |
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One time I saw someone post about how they could make bombs curve around corners by the way they shot them.
 
 
 
 
   _________________ 4,691 irradiated haggis! |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Sep 26, 2005 12:22 pm Post subject: |
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Curveball baby. Its all in the flip of the wrist. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue Sep 27, 2005 4:57 pm Post subject: |
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You can make them curve around corners if there's a wormhole on the inside or outside edge of the corner, as shown in this ms paint diagram:
and this screenshot:
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Sep 27, 2005 5:36 pm Post subject: |
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I'd like to see this negative gravity object you have. I'll credit the Nobel Prize to you and all, but would be interested in seeing it just to see it. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Oct 03, 2005 9:38 pm Post subject: |
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I've been trying to think of a good, witty response to that for several days with no luck
I am a failure |
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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Fri Nov 25, 2005 5:06 am Post subject: |
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That's Edited!
Anyways If you want different angles on bombs.bm2 at least. Try experimenting by putting the graphic angled on the frame ( not entirely or not at all on the center ). such as lines for lasers moving up and down but spread out in angles. I haven't attempted this yet but I will. For the curve ball
it could be animated such as moving in different curved directions frame by frame. You could place a bomb on the top left of the frame making it difficult to hit he opponent. Things such as these would be interesting. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Nov 27, 2005 2:15 am Post subject: |
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What's edited?
That screenshot is 100% pure except for the cropping I did.
With your idea, it may look like its curving or just doing barrel rolls, but would still be going in a straight line. When you use a wormhole it ACTUALLY curves. |
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cypherus Novice
Age:111 Joined: Nov 23 2005 Posts: 44 Offline
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Posted: Wed Nov 30, 2005 10:05 pm Post subject: |
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D1st0rt has a point there Gene. But Stiil, your idea sounds nice.  |
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SamHughes Server Help Squatter

Joined: Jun 30 2004 Posts: 251 Location: Greenwich Offline
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Posted: Sun Dec 04, 2005 1:00 pm Post subject: |
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D1st0rt wrote: | With your idea, it may look like its curving or just doing barrel rolls, but would still be going in a straight line. When you use a wormhole it ACTUALLY curves. |
No, space is curved. The bomb goes in a straight line. (But bullets curve!)  |
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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Sat Dec 10, 2005 3:41 am Post subject: |
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bombs curve around wormholes depending on a .cfg setting under wormhole's as shoen bellow in a extract from one of mine .cfg files
[Wormhole]
GravityBombs=1
SwitchTime=40 |
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aussie243 Seasoned Helper

Joined: Dec 06 2005 Posts: 151 Location: australia Offline
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Posted: Sat Dec 10, 2005 3:44 am Post subject: |
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Quote: | bombs curve around wormholes depending on a .cfg setting under wormhole's as shoen bellow in a extract from one of mine .cfg files
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shown not shoen, ik thought i better fix that after dission in trash talk about me doing that |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat Dec 10, 2005 9:15 am Post subject: |
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aussie243 wrote: | shown not shoen, ik thought i better fix that after dission in trash talk about me doing that |
Use the button to correct your posts instead of quoting them to make changes. |
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