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Quan Chi2 Member of "Sexy Teenagers that Code" Group

Age:34 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Thu Aug 25, 2005 4:04 pm Post subject: Team hits |
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Mabye it would be cool if you could shoot your own team by accident. It would get you to learn how to aim and how to use strategy in a base...
I could imagine it now..
[dreams about it]
Ok im done.. what does it sound like? A good idea? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Aug 25, 2005 4:11 pm Post subject: |
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meh... it wouldn't be hard to do 'cept that'd mostly be a client-side modification; but I don't think I'd like it. _________________ Performance is often the art of cheating carefully. - James Gosling |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Aug 25, 2005 4:16 pm Post subject: |
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Have ASSS remember teams, but set everyone on their own frequency. So when you do // team messages, ASSS forwards them to the correct people.
Another option is to send everyone the correct team listings, except yourself. Say you are on freq 1 with Bob and Jill. Everyone's packets shows you three all on freq 1. Except for you. ASSS tells you that you are on freq 99 or something. Then, the server already remembers you are on freq 1, and will handle everything exactly like that.
Of course, everyone in the game will be blue to you at all times, but it works. |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Thu Aug 25, 2005 5:29 pm Post subject: |
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Wouldnt you still get points for 'team kills' then? _________________ There are 7 user(s) ignoring me right now. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Thu Aug 25, 2005 5:38 pm Post subject: |
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If Asss can do all that with teams and messages and packets, why couldn't it be told to do what with points from which kills, eh? |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Aug 25, 2005 6:55 pm Post subject: |
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Cerium wrote: | Wouldnt you still get points for 'team kills' then? |
When a player dies, they send a packet saying who they died to, and what their bounty was at the time of death. ASSS assigns points, and notifies everyone, including the person who died, all the information about the death.
Which is why, if you ever been disconnected, and hit mines or something, points won't be adjusted, and you won't see death messages. If you apply the second method I mentioned above, ASSS is already programmed to deal with team kills, and the above method still is valid here.
So to do this, it is very simple. When someone does a freq change, you can hook into that, and send another freq change packet just to that one specific player. No security packets use player freq listings, so you are fine there. |
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Contempt+ Server Help Squatter
Age:36 Gender: Joined: May 15 2005 Posts: 682 Location: Home Offline
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Posted: Fri Aug 26, 2005 12:20 pm Post subject: |
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If the team hits did work out, think about zones that have flagging games with bases. I don't think that'd work too well in a base. _________________ SSE Network Administrator |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Fri Aug 26, 2005 4:09 pm Post subject: |
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or it would add another level to the game and work great. All you need is a way to tell teammates apart from enemies and it would work great. Perhaps use ASSS and rename the players so that they have a number before their name that represents what team they're on, or have a ship that only your teammates use, but only on your screen. _________________ SubSpace Discretion: A Third Generation SubSpace Client |
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Quan Chi2 Member of "Sexy Teenagers that Code" Group

Age:34 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Sat Aug 27, 2005 1:25 pm Post subject: |
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cool  |
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