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Server Help | ASSS Wiki (-1) | Shanky.com
Where are the REST of the ship/bullet/bomb settings?

 
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PostPosted: Tue Aug 02, 2005 11:24 pm    Post subject: Where are the REST of the ship/bullet/bomb settings? Reply to topic Reply with quote

I know that most ship settings, bullet settings, etc. are in server.cfg (and graphics and sounds for everything are under the .lvz and .lvl), but there seem to be some missing.

For example, thors would seem to be configurable seperately from bombs:

" /*THOR level
Sets player's thor level. 0 = normal, > 1 = instant death, larger the #, the larger the proximity (version 1.34.1+) "
(from http://wiki.minegoboom.com/index.php/Commands)

and yet there appear to be no thor specific settings in server.cfg.

Trench Wars makes for great examples of my current state of confusion. They have features like 3 way bursts and rear firing Javs, that I can't find settings for anywhere.

So beyond server.cfg (and server.ini, subbill.ini, .lvl, and .lvz files) what am I missing? Does everything else get done by bo ts or what?
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Sgt.Sargent
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PostPosted: Tue Aug 02, 2005 11:26 pm    Post subject: Reply to topic Reply with quote

I must haved timed out, that was me posting as Guest
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PostPosted: Tue Aug 02, 2005 11:26 pm    Post subject: Reply to topic Reply with quote

Thors can be configured with a sysop command *thor #. Backwards firing is done by the multifire angle (found in the settings). I'm not sure what you mean by "3 way bursts", though.
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PostPosted: Tue Aug 02, 2005 11:37 pm    Post subject: Reply to topic Reply with quote

set the burst bullet count to 3.
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PostPosted: Wed Aug 03, 2005 12:59 am    Post subject: Reply to topic Reply with quote

isn't the backwards firing done with a negative bullet speed?
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PostPosted: Wed Aug 03, 2005 1:29 am    Post subject: Reply to topic Reply with quote

Sure, but at some point the multifire angle starts to shoot at least some bullets behind you as well. icon_cool.gif
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PostPosted: Wed Aug 03, 2005 1:34 am    Post subject: Reply to topic Reply with quote

then you'd be shooting one forward and the other two backwards
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PostPosted: Wed Aug 03, 2005 1:40 am    Post subject: Reply to topic Reply with quote

Which is what TW has (as Guest stated).
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PostPosted: Wed Aug 03, 2005 1:48 am    Post subject: Reply to topic Reply with quote

no?

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Sgt.Sargent
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PostPosted: Wed Aug 03, 2005 1:49 am    Post subject: Reply to topic Reply with quote

Actually, all the Jav bullets in TW go backward.

Negative speed... we have a winner...

Yay Bak!
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PostPosted: Wed Aug 03, 2005 1:52 am    Post subject: Reply to topic Reply with quote

Excuse me for not going into TW. icon_sad.gif
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Sgt.Sargent
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PostPosted: Wed Aug 03, 2005 11:20 am    Post subject: Reply to topic Reply with quote

OK, so far I've got:
BurstShrapnel= sets number of projectiles in a burst (I found that in server.cfg after the "burst bullet count" post)
BulletSpeed= set to a negative number makes bullets fire rearward
thor can be modified without using the *Thor command I mentioned (and linked to) in my original post as "Guest"... how? Is there a way? Oh well, 2 out of 3 ain't bad (as the saying goes).

The other thing I was trying to get at (perhaps a bit too obliquely) was this; are there any files modified or processes used in making a level other than: server.cfg, server.ini, subbill.ini, the .lvl and .lvz files, and bots/plugins? (well... and the occasional optional entries in .txt files like obscene, sysop, etc. I had forgotten to mention those earlier)
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PostPosted: Wed Aug 03, 2005 11:41 am    Post subject: Reply to topic Reply with quote

Sgt.Sargent wrote:
thor can be modified without using the *Thor command I mentioned (and linked to) in my original post as "Guest"... how?

Can't, unless you include your own function inside ASSS to control this as the weapon is being used.
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PostPosted: Sat Aug 06, 2005 2:43 pm    Post subject: Reply to topic Reply with quote

Is it shrap or burst that has the option for Random or Circular design?
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Smong
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PostPosted: Sat Aug 06, 2005 5:07 pm    Post subject: Reply to topic Reply with quote

Shrap.
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