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Blink Radar

 
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Quan Chi2
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PostPosted: Mon Jul 04, 2005 10:24 pm    Post subject: Blink Radar Reply to topic Reply with quote

I think it would be cool if there was a new item that worked better than xradar!

I was thinking more in this field:

You turn on Blink Radar.
Your radar starts blinking green and making a sound. Like an underwater soundwave tracker or something.
And you see a cloaker blinking on your radar!

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Dr Brain
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PostPosted: Mon Jul 04, 2005 10:40 pm    Post subject: Reply to topic Reply with quote

WOW WHAT A GREAT IDEA IF ONLY WE COULD ADD MORE ANNOYING SOUNDS TO THE GAME OMG!!!!!!11
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PostPosted: Tue Jul 05, 2005 12:03 am    Post subject: Reply to topic Reply with quote

Subspace is set far in the future where radar images can be scanned so fast, or can be done 360 degrees at once, so you don't need the swiping action found in all the current radar scanners.

Plus, extra sounds really get annoying, fast.
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Gravitron
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PostPosted: Tue Jul 05, 2005 5:37 pm    Post subject: Reply to topic Reply with quote

I think sonar radar is a rather cool thing.
I had suggested that and it was implamented in hostilespace, back in the hay-days.
One of the things I hated in x-com:interceptor, you had this "sweeper" like radar (like in ground stations/boats), but it was just gfx, enemies would appear on it 24/7 seemlessly.
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Muskrat
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PostPosted: Tue Jul 05, 2005 6:19 pm    Post subject: Reply to topic Reply with quote

You could probably get something like that going just using LVZ.
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D1st0rt
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PostPosted: Wed Jul 06, 2005 12:50 pm    Post subject: Reply to topic Reply with quote

It would be possible using just graphics if you could do alpha channel transparency (which isn't possible in current lvz)
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PostPosted: Wed Jul 06, 2005 12:57 pm    Post subject: Reply to topic Reply with quote

you can make every other pixel black though, and that'll give the illusion of 50% transparency, or make it more sparse or dense depending on what you want
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