Author |
Message |
50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
|
|
Back to top |
|
 |
Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
|
Posted: Fri Jun 10, 2005 5:02 am Post subject: |
 |
|
|
|
Sounds good, I'll add them to my todo list. Except I think it'll make for a cleaner interface to call CB_KOTH once for each winner, instead of passing the list around. |
|
Back to top |
|
 |
50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
|
Posted: Fri Jun 10, 2005 6:07 am Post subject: |
 |
|
|
|
Sweet! |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Fri Jun 10, 2005 6:13 am Post subject: |
 |
|
|
|
How about taking koth further and making a points_koth module? koth is currently one of the few modules not in scoring.so that requires persist. |
|
Back to top |
|
 |
50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
|
Posted: Mon Jun 13, 2005 1:37 am Post subject: |
 |
|
|
|
A CB_PlayerPositon would be nice. The thing is that I need to get correct player bounty amounts, I'm not sure if cb_green will provide as there are multiple ways to gather bounty, and cb_kill doesn't always have correct bounty amounts. PlayerPositions are constantly sent so I'm guessing that the callback hasn't been added because it will spam the hell out of the modules. I guess I can leave it out or do it with net->AddPacket() if I am really desperate. |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
|
Back to top |
|
 |
|