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Chambahs Guest
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Posted: Sun Jun 19, 2005 11:57 am Post subject: Help Please |
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I am currently in development with an ASSS zone, and it is almost complete except for the main module. I need a module that will dynamically change things in the public arena, im pretty sure after this module the zone will be able to open and be completed, so if anyone would like to help, please contact me or smong in anyway, thanks.
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Jun 19, 2005 12:14 pm Post subject: |
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Change what? The map? Settings? Spawn points? Warp points? Players?
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Jun 19, 2005 1:26 pm Post subject: |
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Did Smong stop coding? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sun Jun 19, 2005 2:39 pm Post subject: |
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Smong became a Michael Jackson fan.
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Chambahs Guest
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Posted: Sun Jun 19, 2005 3:00 pm Post subject: |
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well, i dont really wanna give out too much info, and smong said he doesnt wanna code it, and i cant force him so....meh...and yes he did turn into a MJ fan , but 50% are you interested in helping us out? if so you could PM me your AIM or ICQ or something and we could talk about this in private?
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Jun 19, 2005 6:57 pm Post subject: |
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You ask for help but won't say what you want help on? Afraid someone will steal your ideas? Hehe. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Mon Jun 20, 2005 2:25 am Post subject: |
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I doubt the idea(s) that you have is/are all that original anyway. Might as well say it so that people know what they are getting themselves into. _________________ Current Terror Alert Level
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Jun 20, 2005 3:09 am Post subject: |
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50% Packetloss wrote: | I doubt the idea(s) that you have is/are all that original anyway. |
My idea of warp points was original. Hell, everyone thought it was cool as hell when I had the first Warper Bot running in a nice event inside ASWZ with warping bases. To be able to mine up warp points so incoming enemies would die was cool as hell. I still have a couple of the original base maps. My favorite was the one with the trick door, where only a spider ship (least played one) could enter into some super-secret room.
What really caused the huge copying of the warping idea was my 4th map version, which went into the public arena for a couple of days or so. I always loved the Clue-like corner warps to the other corners.
Anyways, the idea is, is that someone will take your ideas and run with it. The best you can do is share and promote them so they'll expand into better ones.
warper4.png - 8.34 KB
File downloaded or viewed 45 time(s)
warper3.png - 9.95 KB
File downloaded or viewed 32 time(s)
warper2.png - 3.71 KB
File downloaded or viewed 31 time(s)
First warping map ever in a public arena
warper4.lvl - 110.35 KB
LVL Preview: Full Size - Half Size
File downloaded or viewed 18 time(s)
First event-ran testing of warping bases designed by someone other than myself
warper3.lvl - 98.92 KB
LVL Preview: Full Size - Half Size
File downloaded or viewed 17 time(s)
First main testing of a warping arena
warper2.lvl - 68.75 KB
LVL Preview: Full Size - Half Size
File downloaded or viewed 19 time(s)
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Jun 20, 2005 3:16 am Post subject: |
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If you say so.
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Mon Jun 20, 2005 11:36 am Post subject: |
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fine....here goes...
(big breath) i need someone to make me a module that will dynamically change the settings, lvz, and map in the public arena when told to. For example, the gameplay that i am running will have Ut Bomb Run, CTF, deathmatch, and a powernode game. For these gameplays i have 1 or 2 maps for each, and i also have a different lvz and regions for each map. After one game was done, the server would automatically recycle the arena and switch over to another gameplay. That is pretty much the basic idea, so now...if you are interested tell us, and we could get into precise detail. Thanks
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Jun 20, 2005 12:20 pm Post subject: |
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Just /?send all the players in the arena to the next one.
That should make it about 20x simpler to write.
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Mon Jun 20, 2005 1:50 pm Post subject: |
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Not to mention not booting players out every 15 minutes or so. _________________ Oldbie Server Help
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Jun 20, 2005 8:34 pm Post subject: |
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Off the top of my head changing pub's shouldn't be too hard. Change map and attachmodules settings, then recyclearena. The boring bit is going through every gametype module and adding support for this (since chambahs wants the arena change to be based on other factors, not just time passed).
Recyclearena seems to work on all clients, but /?send is restricted to cont.
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Tue Jun 21, 2005 3:16 am Post subject: |
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I agree.. moving players between existing arenas is the best way to do this. You can write the gameplay modules to signal an event that the master mover module picks up, and moves people around. You can even set it up so that people are redirected to the active arena if they try to switch. It's true that moving clients without ?go only works on cont, but everyone should be using cont anyway.
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Tue Jun 21, 2005 7:12 am Post subject: |
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Ok, so who wants to write it? as long as something works and someone writes it, ill be fine, but then again, the whole thing about moving players to arenas is the simple fact that i dont want players split up in arenas, i want all of them to be in a main pub, meh...i dunno
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Jun 21, 2005 7:29 am Post subject: |
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If you make yourself a simple arena placing module that puts the incoming players into the active arena (you can just have it put them into the most populated arena, even) then you'll have 99% of your players in the right place.
Oh, and I thought that ?recyclearena was based on /?send...
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Tue Jun 21, 2005 9:43 am Post subject: |
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If each gametype had a simple method for stopping it, then you could stop the game, and start the next. And if they each had their own portions on the map, then you could warp them there.
hmm.. that'd be interesting... *goes to put something in a todo file somewhere completely unrelated to this topic*
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Wed Jun 22, 2005 2:00 am Post subject: |
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?recyclearena isn't really based on ?send. They both rely on the fact that cont accepts the "you're entering an arena" packet without requesting an arena change, but ?recyclearena is sort of a nasty hack: it sends the packet once, to put the players in a sort of suspended state, then internally unloads the arena and reloads it, and then sends the packet again, for real, to have them enter the new arena. ?send is somewhat cleaner: at least it only sends it once.
Chambahs: What's the difference if they're in a pub or a named arena, if they're all in the same place? It's not like the client even knows what its current arena name is. You can restrict arena movement as much as you want, even to the point of disabling ?go.
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Wed Jun 22, 2005 9:52 am Post subject: |
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True. Look at HalfLife servers. Usually those change maps, but boot you in the process.
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Thu Jun 23, 2005 9:32 am Post subject: |
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You guys think it will be a better way to run it for the players to vote on which map/gameplay? Like the players do in elim, they vote. Ive thought about that, and i thought that it would be too confuesing for newbs? Meh. I dunno
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