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Chambahs
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PostPosted: Sat Apr 02, 2005 9:02 pm    Post subject: kick Reply to topic Reply with quote

should make ?kick interface in asss so it can be coded without having to recode everything all over again like smong did lol also a ?ballmove command and interface would be nice, so i could try to get a couple of us to try and port some of the merv modules to asss, so everyone can be happy
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PostPosted: Sat Apr 02, 2005 10:41 pm    Post subject: Reply to topic Reply with quote

what's wrong with ball.h?
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Chambahs
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PostPosted: Sun Apr 03, 2005 9:41 am    Post subject: Reply to topic Reply with quote

Well i was thinking of making a ballmover module for asss, from the merbot plugin, and well theres nothing in balls.h that could help, pretty much theres only BallPickupFunc, BallFireFunc, GoalFunc, SetBallCount, PlaceBall, EndGame, GetBallData, and ReleaseBallData, so i thought it would be nice to have a ?ballmove command, like the one for the flags, and have interfaces so we can put them into code
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PostPosted: Sun Apr 03, 2005 1:12 pm    Post subject: Reply to topic Reply with quote

Code: Show/Hide
void (*PlaceBall)(Arena *arena, int bid, struct BallData *newpos);
   /* sets the parameters of the ball to those in the given BallData
    * struct */
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Smong
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PostPosted: Mon Apr 04, 2005 7:47 pm    Post subject: Reply to topic Reply with quote

There is a ?moveflag command but no ?moveball.
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