Author |
Message |
elux Guest
Offline
|
Posted: Sun Mar 13, 2005 1:23 pm Post subject: Continuum Game Development -- OpenGL |
|
|
|
|
Hi,
I was wondering if anyone knows how I can get a hold of Continuum developers. I'd like to port the game (client) to SDL/OpenGL for cross platform support on Linux/OSX (windows as well of course).
Thanks.
Peter |
|
Back to top |
|
|
EdTheInvincible Bumper? on!
Age:37 Gender: Joined: Apr 29 2004 Posts: 119 Location: Over There Offline
|
Posted: Sun Mar 13, 2005 1:47 pm Post subject: |
|
|
|
|
The developers probably wont give you the source code, so in my opinion, you won't be able to port it. _________________ Quidquid latine dictum sit, altum viditur. |
|
Back to top |
|
|
50% Packetloss Server Help Squatter
Age:39 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
|
Posted: Sun Mar 13, 2005 3:58 pm Post subject: |
|
|
|
|
Why is it that every time I give someone an answer to thier question on forumhq.com, they come here and ask the same question expecting a different answer. _________________ Current Terror Alert Level
|
|
Back to top |
|
|
EdTheInvincible Bumper? on!
Age:37 Gender: Joined: Apr 29 2004 Posts: 119 Location: Over There Offline
|
Posted: Sun Mar 13, 2005 4:07 pm Post subject: |
|
|
|
|
Last time they asked here first. |
|
Back to top |
|
|
Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
|
Posted: Sun Mar 13, 2005 5:42 pm Post subject: |
|
|
|
|
Only 1 Cont developer even reads this forum, and I don't have any of the graphics portion of the code. _________________ 4,691 irradiated haggis! |
|
Back to top |
|
|
Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Sun Mar 13, 2005 8:21 pm Post subject: |
|
|
|
|
Yeah, the others stay elsewhere.
(There's only 1 more.) _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
|
Back to top |
|
|
D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Sun Mar 13, 2005 8:22 pm Post subject: |
|
|
|
|
Does it use DirectDraw currently? _________________
|
|
Back to top |
|
|
Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
|
Posted: Sun Mar 13, 2005 8:42 pm Post subject: |
|
|
|
|
Yes. DirectDraw 2. |
|
Back to top |
|
|
elux Guest
Offline
|
Posted: Mon Mar 14, 2005 12:39 am Post subject: |
|
|
|
|
You know what guys .. have it your way. Continuum is no one's to own. In my opinion it should be released under the GPL for free use. I have been playing Subspace since 1994 when Virgin first released it. A lot of work has been put into developing the community and if you'd like to keep the game in limbo that is your choice.
With the source code or not, I will create a game very similar. It may not use the same protocols, however will look and feel identical, if not better.
Btw, will be released under the GPL and cross-platform compatible.
Peter |
|
Back to top |
|
|
Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Mon Mar 14, 2005 12:54 am Post subject: |
|
|
|
|
Go for it... we'll adapt ASSS to let your protocol and youll be able to play with Continuum clients without a hitch.
Don't say it should be released under GPL, as that's the developers choice, not your's or the community's. There are lots of security issues involved in an open source client, and although forcing people to use assembly isn't true security, it's much harder to do what you want working in assembly. _________________ SubSpace Discretion: A Third Generation SubSpace Client |
|
Back to top |
|
|
Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
|
Posted: Mon Mar 14, 2005 1:09 am Post subject: |
|
|
|
|
1. If you GPL the game, it will get hacked/cheated to bits.
2. Don't use VIE protocol for a new game. Make a good one. |
|
Back to top |
|
|
Gravitron VIE Vet
Age:42 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
|
Posted: Mon Mar 14, 2005 7:32 am Post subject: |
|
|
|
|
Peter, I wish you best of fortune and please stay in touch (ICQ me).
And while at it, make something better and not as limited as continuum client/subspace as a whole.
Aim more towards Infantry engine, or even better (at least graphically).
I have already seen many freeplay one-man projects out there with a far more customizeable gameplay engine than SS as well as a much more eye-attracting graphic engine.
The only problem was that they were singleplayer.
But since there is ASSS, all is lacking is the introduction of client-side networking to them and ASSS could be modified to run their games (so you have a premade server and don't need to do much work on that front).
And don't let these people discourage you, their emotional fear of cheating-will-kill-my-game surpass their ability to reason logically.
As for continuum, Priit would not release source for it, ever.
For one, as said (by him, or as we been told by those close to him to be his claims), he fears cheating, IMO too much.
For two, he most likely keep the option of trying to sell it to someone (if he had not already signed it over to BDE/sherman/alt-net) or build something out of it in the future.
Once again, good luck Peter, make us proud.
Don't use continuum protocol, make a better one. |
|
Back to top |
|
|
SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Mon Mar 14, 2005 7:34 pm Post subject: |
|
|
|
|
Continuum _is_ someone's to own - SubSpace, however, is not (unless you're being technical).
...but, really, make one from scratch to work with ASSS - Continuum is just hacked SubSpace. |
|
Back to top |
|
|
Guest
Offline
|
Posted: Mon Mar 14, 2005 10:27 pm Post subject: |
|
|
|
|
I have created a team of 3 developers ready to begin this project with me.
I will keep you guys posted. I have still not decided whether or not I want to release it under the GPL. If I do, I intend to add a lot of anti-cheat protection on the server side.
By the way, I have not yet looked at ASSS, is the code open? does the server only run on windows? Thanks
Peter |
|
Back to top |
|
|
myke Seasoned Helper
Gender: Joined: Sep 11 2003 Posts: 142 Offline
|
Posted: Mon Mar 14, 2005 10:34 pm Post subject: |
|
|
|
|
http://sscx.net/asss asss was originally made for linux but it was created for windows too at first by catid a seperate person but the original creator made a windows version and yeah it's open source |
|
Back to top |
|
|
Mine GO BOOM Hunch Hunch What What
Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Mon Mar 14, 2005 10:49 pm Post subject: |
|
|
|
|
myke wrote: | http://sscx.net/asss asss was originally made for linux but it was created for windows too at first by catid a seperate person but the original creator made a windows version and yeah it's open source |
It was originally ported to Windows by myself and Grelminar. Divine.216 later help clean up the code a bit more. Catid later made binaries more often, as I was going through a lot of school work at the time and wasn't able to keep up as often as I'd like. He also added in a lot of other little patches and extras, some of which Grelminar has added back into the main build for ASSS.
Grelminar has always been trying to be able to release his own Windows builds, but hasn't always had the time to try and figure it out. |
|
Back to top |
|
|
myke Seasoned Helper
Gender: Joined: Sep 11 2003 Posts: 142 Offline
|
Posted: Mon Mar 14, 2005 10:54 pm Post subject: |
|
|
|
|
oh :X yeah i don't pay attention to much stuff lol |
|
Back to top |
|
|
Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Tue Mar 15, 2005 10:12 am Post subject: |
|
|
|
|
Quote: | If I do, I intend to add a lot of anti-cheat protection on the server side. |
Please be aware that any server-side cheat protection will either be very complex or useless. That is, unless you essentially have the server "playing" for every player, it won't be able to detect subtle things like slightly off position packets, too-fast weapon packets, or the famous Twister wrong prize thing. |
|
Back to top |
|
|
Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Tue Mar 15, 2005 10:49 am Post subject: |
|
|
|
|
And if you play for every player, then the server would be something like 100 times more CPU intensive than a running copy of continuum for something like TW.
That figure is assuming that the server can play 5 players in the same amount of CPU time that it takes Cont to play 1. If you do a bad job, then of course, it wont even be that efficient. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
Back to top |
|
|
Cerium Server Help Squatter
Age:42 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
|
Posted: Tue Mar 15, 2005 11:03 am Post subject: |
|
|
|
|
Implement something like punkbuster (http://www.punkbuster.org/). Of course PB isnt free, but this is the type of thing youd want to do. And if anyone disagrees, I hate you. |
|
Back to top |
|
|
50% Packetloss Server Help Squatter
Age:39 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
|
Posted: Tue Mar 15, 2005 11:22 am Post subject: |
|
|
|
|
Punkbuster doesn't work, people get around it all the time in America's Army. |
|
Back to top |
|
|
CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Tue Mar 15, 2005 11:34 am Post subject: |
|
|
|
|
Everything comes down to 1's and 0's. And with that reason, anything you do with a compute can be undone (essentially). _________________ Performance is often the art of cheating carefully. - James Gosling |
|
Back to top |
|
|
myke Seasoned Helper
Gender: Joined: Sep 11 2003 Posts: 142 Offline
|
Posted: Tue Mar 15, 2005 11:57 am Post subject: |
|
|
|
|
there's a game called risk your life and it has "hack protection" but people use speeders all the time(they level your character up while you're afk and whatnot) and the hack protection program runs on your computer and you can't play if you turn it off |
|
Back to top |
|
|
Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
|
Posted: Tue Mar 15, 2005 6:47 pm Post subject: |
|
|
|
|
Anyone else getting a distinctly Qndre odor in here? |
|
Back to top |
|
|
Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Tue Mar 15, 2005 7:26 pm Post subject: |
|
|
|
|
Aww come on, Ekted, it's not that bad yet! |
|
Back to top |
|
|
|