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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Feb 09, 2005 12:14 am Post subject: ship gfx overlay on a current ship |
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is it possible to overlay a current ship with another ship gfx and rotates in the right direction as the current ship when moving and other players can see the gfx over the current ship? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Feb 09, 2005 4:52 am Post subject: |
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yes, but I don't see anybody spending the time to make it happen |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Feb 09, 2005 9:00 am Post subject: |
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It's possible, but it would look terrible and take a huge amount of work. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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EdTheInvincible Bumper? on!

Age:25 Joined: Apr 29 2004 Posts: 119 Location: Over There Offline
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Posted: Wed Feb 09, 2005 9:04 am Post subject: |
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just send the shipchange packet to everyone else and dont update that one person. it kind of gives the same effect without any need for any overlaying graphics kind off stuff. _________________ Quidquid latine dictum sit, altum viditur. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Feb 09, 2005 9:27 am Post subject: |
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I think you would have to make a compromise in the settings.
If you went with edtheinvincible's method, the ship radius for example will have to be the same for the overlay ship and the real ship.
Another way is to set max speed to 0 and make rotation really slow. Then you would only need to toggle one map object over the target player every time they spawned or warped. You may have to set repel speed to 0, or disallow it. |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Feb 09, 2005 11:19 am Post subject: |
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i was thinking that a gfx overlay on a ship could be an alternative to having "more ships" but nvm |
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