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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Tue Dec 28, 2004 11:35 am Post subject: is it possible to use a animated shipset in a zone |
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| is it possible to use a animated shipset in a zone like 1 ship that moves a certain way over and over and repeats. like a gif , animation? or is it possible to make it work with a application? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Dec 28, 2004 12:19 pm Post subject: |
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The only fitting answer would be the age-old one: "Yes, but no." _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Grunge Novice
Age:37 Gender: Joined: Dec 21 2004 Posts: 26 Offline
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Posted: Tue Dec 28, 2004 5:30 pm Post subject: |
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It would have to be frame by frame as well as by rotation. Like, take MG. If you wanted to have their legs move, you'd have to have rotate left - take left leg back. And so forth.
It would be really time consuming but cool
You're talking about how Infantry had their character's legs move, right? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Dec 29, 2004 11:22 pm Post subject: |
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Like Cyan said, you _can_...because you _can_ do anything with software - the only questions are _can_ you spare the time it would take to do it and _would_ you?
The only amount of ship animations I would (in the past, anyways) take the time to create, would be ones exploiting the frames of the rotating ship - basically creating an animation, but only when the ship is rotating. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Wed Dec 29, 2004 11:50 pm Post subject: |
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what do you mean suse? You mean you can by re-writing continuum to support these sorts of things?
I think there was talk about ship location dependent lvz that could create a similar effect, but that's not in the current version of continuum. |
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Grunge Novice
Age:37 Gender: Joined: Dec 21 2004 Posts: 26 Offline
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Posted: Thu Dec 30, 2004 12:26 am Post subject: |
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| ASSS to the rescue? |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Dec 30, 2004 1:45 am Post subject: |
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| even ASSS won't save you this time, as it's a server. You'd need to modify or rewrite the client. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Dec 30, 2004 12:49 pm Post subject: |
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| A bot (or I'm guessing an ASSS module) can fix just about anything for you, but it's almost undoubtedly a waste of time (...that's already excluding this being a game). |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Dec 30, 2004 4:58 pm Post subject: |
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| no, you couldn't get this effect with a bot or a module as they both can only work on the information they get (~one movement packet every .1 second). You'll never be able to have an animation as a player ship because that would have to update every frame drawn by the client... which happens ~50 times a second. The client would need to be changed. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Thu Dec 30, 2004 10:24 pm Post subject: |
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| Your best bet might be to lay a screenobject ontop of a ship, use a bot to turn it on for certain ships or whatever. |
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Ag Guest
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Posted: Thu Dec 30, 2004 10:29 pm Post subject: |
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| Yeah outlaw ive done that, go to halo, and go to ?go halotech, that should explain alot. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Dec 31, 2004 1:21 am Post subject: |
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| Done what? I don't see anything special. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Dec 31, 2004 11:58 am Post subject: |
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That's why it's special, there isn't anything special.  |
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lp_street_soldier Thing 1

Age:34 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
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Posted: Sat Jan 01, 2005 4:19 pm Post subject: |
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Lol, you make me smile Solo Agurus, your zone hasn't got everything, not even half the talk within the subspace community is about your zone, so stop trying to gain more population. (and popularity?) |
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