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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Sat Dec 18, 2004 5:21 pm Post subject: Plugin... |
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Ok well i need someone to make me a plugin so when you take the powerball and score it, you win the game, get the jackpot hear a blow up noise and then both teams get teliported back to the bases. Because in my game you have 2 bases and you have to destroy the enemys generator. Can someone make this plugin for me? It would be greatly appreciated .
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sat Dec 18, 2004 5:26 pm Post subject: |
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Not that I'm going to make the plugin, but I think you should give more information about what you exactly want.
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Sat Dec 18, 2004 9:18 pm Post subject: |
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Well uhhh... Its kind of hard to explain, if anyone has ever played Unreal turnement 2004 there is a game in it wich is called "power nods" or somthing like that wich you go though like 3 power sources. Then once you destroyed all of those you get to the main generator. Then when you destroy that you win the jackpot and then each team gets sent back to thier own base and the game starts over. What im kindof looking for is:
1.It makes the powerball like a bomb, you take it to the "Other Teams" goal and "score" it or blow up the base. (Note"This is not exactly what im going to do with it but its somthing like it)
2.It should be able to send the teams back to thier own bases when they score a goal.
3.Then it should hand out a individual jackpot for each team.
If you got confusied of what i said above post back and i will try to make it less complicating. If you need more info post back and tell me what else you want to know. Thanks.
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sun Dec 19, 2004 5:57 am Post subject: |
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Well, uh, nvm already, someone who would make the plugin would need you to be able to answer his questions while writing it.
And since I'm not going to do it, my posts are useless here.
I was just thinking about detailed information, because what you asked for was a little too vague.
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Guest
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Posted: Sun Dec 19, 2004 9:26 am Post subject: |
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Heh ya it was a little bit.
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue Dec 21, 2004 7:38 pm Post subject: |
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He's talking about Onslaught.
StratosGroup.com wrote: | In an Onslaught match, each team controls a base, in which lies a Power Core. This Core is invulnerable to damage at the outset of the match. Located throughout the map is a series of Power Nodes, which the teams fight for control of. By stepping on an empty Node location, a Node will begin construction for your team. Once construction is complete, the Node will be yours, and will become a mini-base of sorts for your team. Vehicles and power-ups will spawn nearby, and only your team will be able to use the vehicles. Additionally, you'll gain access to take or attack any adjacent Nodes. Once your team has control of a Node adjacent to the opposing team's base, their Power Core loses its shield, and your goal becomes to destroy the opposing Core.
At any given time, your team may be defending its base, acquiring unoccupied Nodes, defending its own border Nodes, attacking opposing Nodes, or working to take down the enemy Power Core. In order to be successful, a team must have players willing to take on several very different roles. Onslaught is easy to learn, but very difficult to master. It is by far the most complex gametype, and as such we will give it thorough treatment in our Winning Strategies section.
For successfully building a Power Node, and for destroying a previously-built Node you'll receive five points (when building, the points come successively as the Node is being built). Destroying a Node that is still in construction is good for one point, while being the one who fires the final shot at an opposing Power Core will net you ten points. |
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Tue Dec 21, 2004 9:22 pm Post subject: |
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ecactly lol thank you
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Dec 22, 2004 1:16 pm Post subject: |
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This plugin will give the team that scores the goal ?jackpot points and then it will reset the flaggame (to make the jackpot 0) and then prize everyone warp.
It needs sysop to give points and smod to prize warp.
I'm sure there is a command to set the jackpot in subgame (possible a certain setting using *set). If anyone knows it please post here.
merv-onslaught.zip - 23.37 KB
File downloaded or viewed 29 time(s)
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Wed Dec 22, 2004 3:17 pm Post subject: |
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sweet man thanks, iwill post if i have any problems.
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Dec 22, 2004 6:43 pm Post subject: |
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i am sure you will.  _________________ Performance is often the art of cheating carefully. - James Gosling
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Wed Dec 22, 2004 7:25 pm Post subject: |
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