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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Tue Aug 24, 2004 5:14 am Post maybe stupid Post subject: Bot/Asss Programmer wanted. |
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Hey, We're looking for a bot/asss programmer, We're starting up a new zone called privateer, We aren't done yet, we're trying to work it with asss, but we can start with bots if i can't get it done with asss. If you are interested, Please contact me at: oli4_dat_ben_ik@hotmail.com
Thank you for your interest.
Remu$ |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Tue Aug 24, 2004 5:47 am Post maybe stupid Post subject: |
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Dr Brain wrote: | About switching to ASSS.
Don't do it unless you meet these three requirements:
1.) You need it. This one is very important. Don't move if you want 1 feature it can offer.
2.) You can code. This is a must. You wont find anyone who will do it for you.
3.) Slightly insane. Self explanatory. Usually fufilled by #2.
4.) You have no population to speak of. I made the mistake of not knowing this, and switched while I had a regular population. Only now, 8 months later do I have a population close to what I lost.
If you meet those, you can *think* about moving to ASSS. | [i] Quoted from this thread. |
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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Tue Aug 24, 2004 2:28 pm Post maybe stupid Post subject: |
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Look, we're trying to get things started up using bots, then trying to use asss for better gameplay. So, I'm just asking for bots, then we'll try asss if we need it. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Aug 24, 2004 3:05 pm Post maybe stupid Post subject: |
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You provide abs no details on what type of plugin work you want done. Oy. _________________ Performance is often the art of cheating carefully. - James Gosling |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Aug 24, 2004 5:20 pm Post maybe stupid Post subject: |
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Jimi Hendrix wrote: | And then you come saying
So you, you say you wanna get married
Oh baby trying to put me on a chain
Aint that some shame
You must be losing your, sweet little mind
I ain't ready yet, baby, I ain't ready
I'm gonna change your mind
Oooh look out baby
Oh
I ain't ready
I ain't ready
I ain't ready
Let me live
Let me live
Let me live a little longer |
In short, bot programmers don't tie themselves down, they're freelancers. So post what you want, and someone will do it for you. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Tue Aug 24, 2004 5:30 pm Post maybe stupid Post subject: |
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i think this should be in bot topic..... :\ |
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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Wed Aug 25, 2004 4:29 am Post maybe stupid Post subject: |
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I have this .txt file on what should be done just post "I'm interested can you send me some information of what to be done" Of something like it, And i'll just you what to has to be done. get my system?  |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Wed Aug 25, 2004 9:39 am Post maybe stupid Post subject: |
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Or, how about you just post the text file up here? Bot programmers don't come to zone owners, zone owners have to come to bot guys. _________________
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Deadly Seasoned Helper
Age:35 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Wed Aug 25, 2004 10:14 pm Post maybe stupid Post subject: |
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should have done that in the first place, wouldve saved posts and time _________________ Known as DeadlySoldier!! in-game..
http://deadly.sscentral.com -- My Bots |
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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Fri Aug 27, 2004 1:55 am Post maybe stupid Post subject: |
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Well, Why should i, Won't it'll give all of the idea free? Since theirs the zone explained. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Aug 27, 2004 6:18 am Post maybe stupid Post subject: |
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We don't steal ideas. Just ask for what you want. |
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Deadly Seasoned Helper
Age:35 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Fri Aug 27, 2004 11:41 am Post maybe stupid Post subject: |
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Remu$ wrote: | Well, Why should i, Won't it'll give all of the idea free? Since theirs the zone explained. |
JUST DO IT U INSECURE WHORE!
(jk, but do it ) |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Fri Aug 27, 2004 12:03 pm Post maybe stupid Post subject: |
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I don't think there is any idea you could have at this point that hasn't been thought of before |
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Deadly Seasoned Helper
Age:35 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Fri Aug 27, 2004 3:42 pm Post maybe stupid Post subject: |
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i bet there is.. i can think of lots of things  |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Fri Aug 27, 2004 3:49 pm Post maybe stupid Post subject: |
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anything worth doing. _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Fri Aug 27, 2004 5:06 pm Post maybe stupid Post subject: |
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there is a lot of things i can think of but i remove them as "impossible" to do |
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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Sun Aug 29, 2004 1:03 pm Post maybe stupid Post subject: |
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Well, This thing isen't put already tho. Ok i just gotta consider it with the other sysop.  |
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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Sun Aug 29, 2004 2:27 pm Post maybe stupid Post subject: |
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Posting bot/asss needs: Flags & powerball
There is one powerball in the arena. This represents a shipwrecked crew. Returning the crew to their planet will give you a reward. At the planet there will be a goal.
Also, you can gain points by transporting flags from the lower right station to the upper right refinery. This would need to be controlled by a bot/asss setting who gives flags in the lower right and takes it away in the upper left. When its taken away it gives the player points. The bigger the ship, the more points.
Upgrading
Each player has a ship with a certain amount of upgrades and basic stats. The server needs to save the shipstatus at each death and prize a player back to that status upon respawn. The only thing he does not take with him to his next life are specials. A player takes all upgrades he got by greens, buying or prizing with him for the entire round till the reset.
A player needs to ?buy another ship. Ship 1 is the starter ship, ship 8 is a awesome battle cruiser that will take many hours of playing to get. But a fully upgraded Warbird is still superior to a not-upgraded javelin or spider. A player takes his upgrades with him when he buys a new ship. (note: this is balanced by the fact that a spider needs alot (about of upgrades before he gets his full stats. A wb will suffice with 1 or 2)
Buying can only be done at safe zones, and each safe zone only has certain things for sale. You need to travel around to get diverse things.
Frequencies
All warbird players are placed on a newbie frequency so they can help eachother and compensate their relative weakness by numbers. However, what at the beginning of the round when there only are wb players? To overcome this problem we do this: When the number of wb players drops under 40% we change to only 1 freq. When the number reaches over 60% we change to 2 freqs. A little example to illuminate this:
Say 4/10 players are wb, we got 1 freq, it then rises to 5/10 and still we got 1 freq, but when it reaches 6/10 we switch to 2 freq. If it then drops to 5/10 we keep 2 freqs, but when it reaches 4/10, we switch to 1 again. This is to avoid alot of switching. Players are switched after death or when entering, no player is warped or so. Non-warbird players are not allowed on these freqs.
All other players have their own freq, they fly solo unless they decide to band together.
Squads also have private frequencies. When a squad member enters his ship he is placed onto his squads frequency automatically. These frequencies are owned by the squadowner. A player can from there move to another private or public freq if he desires. Non-squad members are only allowed on invitation of the squad(owner).
Any player can start a private frequency, the first one to get on it owns it.
Squads
We want a couple of facilities for a squad:
Players can donate points to a squad, and squad upgrades last over the round – so once purchased the squad will have it for all eternity (or until the dissolve).
A squad can thus purchase a base with a landing pad, and they can make things available to buy there. To do that they must pay the prize of the object times 50. The squad will receive 10% of any item bought there. A squad cannot make ships available for buy. Also the squadowner can give the squad points to individual players or other squads if he does so desire.
The base will be placed on the map at the next server reset/round. Squad points cannot be used by members to buy individual upgrades. The squad points get transferred over the server reset, so they are available next round.
A squad can declare war on another squad. But they can only have 1 war declared at any time. The number of wars that can be declared upon a squad however is limitless. Kill points are doubled for wars that are at war with each other. Also the kill points are added to a jackpot that the winning squad gets added to their squad points. They cannot buy at each others bases.
A war is won when one side surrenders or after 1 week (but it can be re-declared immediately). The winner is the side who accumulated the most kill points. The winning squad gets the JP in squad points.
If a squad surrenders the jackpot goes to the opposing squad.
A squad can also make a alliance. If you kill a allied pilot you do not get kill points, instead they are deducted from your points. ( note: no limit of the number of alliances, to much alliances will limit one’s opportunity to get points from kills to much.)
Server police
When someone is on a killing streak he gets a bounty placed on his head. The bigger the killing the killing streak, the more the bounty.
Mods are encouraged to improve gameplay by flying around in fully upgraded server police ships. These would be any ship they choose with full upgrades. For example hunt down people who raid the trade lane, or hunt down people who do the trade lane if its not raided enough. These ships can be accessed by a mod command. |
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Deadly Seasoned Helper
Age:35 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Sun Aug 29, 2004 5:20 pm Post maybe stupid Post subject: |
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Remu$ wrote: | Upgrading
Each player has a ship with a certain amount of upgrades and basic stats. The server needs to save the shipstatus at each death and prize a player back to that status upon respawn. The only thing he does not take with him to his next life are specials. A player takes all upgrades he got by greens, buying or prizing with him for the entire round till the reset.
A player needs to ?buy another ship. Ship 1 is the starter ship, ship 8 is a awesome battle cruiser that will take many hours of playing to get. But a fully upgraded Warbird is still superior to a not-upgraded javelin or spider. A player takes his upgrades with him when he buys a new ship. (note: this is balanced by the fact that a spider needs alot (about 8) of upgrades before he gets his full stats. A wb will suffice with 1 or 2)
Buying can only be done at safe zones, and each safe zone only has certain things for sale. You need to travel around to get diverse things. |
Wow. Go play SSCX-A Hyperspace
i stopped reading after that point |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Aug 29, 2004 5:40 pm Post maybe stupid Post subject: |
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Hyperspace isn't the only people who save ship stats. AFAIK, we did it first, but several other zones have gotten in on the act. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Aug 29, 2004 5:40 pm Post maybe stupid Post subject: |
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Dr Brain wrote: | Hyperspace isn't the only zone that saves ship stats. AFAIK, we did it first, but several other zones have gotten in on the act. |
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Deadly Seasoned Helper
Age:35 Gender: Joined: Oct 15 2003 Posts: 148 Location: Ontario Canada Offline
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Posted: Sun Aug 29, 2004 6:25 pm Post maybe stupid Post subject: |
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well brain.. yea.. but heres what i have to say to that..
Quote: | Wow. Go play SSCX-A Hyperspace
i stopped reading after that point |
we need more zones that havent bee done before.. which is why ive slowed down work on my zone, cuz its flagging.. same old flagging EG style, with diff map and setts and less players..
The reason i play Hyperspace is cuz its never been done before and its actually fun.. flagging, yes, but its also more fun to flag in there because certain ships are better then others depending on how much money/skill the person has.. and the balling is awesome.. the ASSS modules.. etc.[/list][/right] |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Aug 29, 2004 10:13 pm Post maybe stupid Post subject: |
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Hyperspace being fun is a topic open for debate, but I'll grant you that it has not been done before.
It has many gameplay issues that I don't have time to resolve as quickly as I would like. Slow progress is being made.
To get back on topic, I think that a bot is the only thing that will work. Unless you (Remu$) are willing to program your own ASSS modules, you'll never get them done. There simply aren't enough ASSS capable programmers. Which basicly leaves MERV. TWCore is actually a better platform for a RPG style bot than MERV, but again, you'll have to program it yourself. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Aug 30, 2004 11:15 am Post maybe stupid Post subject: |
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TWCore is 1337, I do most of my stuff on that now. But for buying, 50% made a TM Mer edit that saves prizes like that. |
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Remu$ Novice
Age:34 Gender: Joined: Aug 17 2004 Posts: 35 Location: The Netherlands - Zoetermeer Offline
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Posted: Mon Aug 30, 2004 1:24 pm Post maybe stupid Post subject: |
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Brain, Hyperspace is different from The privateer idea, Plus, We've got someone who wants to help us with programming asss modules. $
Now someone who's elite with bots.  |
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