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Server Help | ASSS Wiki (0) | Shanky.com
Bot/Asss Programmer wanted.
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Remu$
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PostPosted: Tue Aug 24, 2004 5:14 am   Post maybe stupid    Post subject: Bot/Asss Programmer wanted. Reply to topic Reply with quote

Hey, We're looking for a bot/asss programmer, We're starting up a new zone called privateer, We aren't done yet, we're trying to work it with asss, but we can start with bots if i can't get it done with asss. If you are interested, Please contact me at: oli4_dat_ben_ik@hotmail.com

Thank you for your interest.

Remu$
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Solo Ace
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PostPosted: Tue Aug 24, 2004 5:47 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
About switching to ASSS.

Don't do it unless you meet these three requirements:
1.) You need it. This one is very important. Don't move if you want 1 feature it can offer.
2.) You can code. This is a must. You wont find anyone who will do it for you.
3.) Slightly insane. Self explanatory. Usually fufilled by #2.
4.) You have no population to speak of. I made the mistake of not knowing this, and switched while I had a regular population. Only now, 8 months later do I have a population close to what I lost.

If you meet those, you can *think* about moving to ASSS.
[i] Quoted from this thread.
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Remu$
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PostPosted: Tue Aug 24, 2004 2:28 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Look, we're trying to get things started up using bots, then trying to use asss for better gameplay. So, I'm just asking for bots, then we'll try asss if we need it.
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CypherJF
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PostPosted: Tue Aug 24, 2004 3:05 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

You provide abs no details on what type of plugin work you want done. Oy.
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Cyan~Fire
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PostPosted: Tue Aug 24, 2004 5:20 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Jimi Hendrix wrote:
And then you come saying
So you, you say you wanna get married
Oh baby trying to put me on a chain
Aint that some shame
You must be losing your, sweet little mind
I ain't ready yet, baby, I ain't ready
I'm gonna change your mind

Oooh look out baby
Oh
I ain't ready
I ain't ready
I ain't ready

Let me live
Let me live
Let me live a little longer


In short, bot programmers don't tie themselves down, they're freelancers. So post what you want, and someone will do it for you.
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Phyran
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PostPosted: Tue Aug 24, 2004 5:30 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

i think this should be in bot topic..... :\
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Remu$
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PostPosted: Wed Aug 25, 2004 4:29 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I have this .txt file on what should be done just post "I'm interested can you send me some information of what to be done" Of something like it, And i'll just you what to has to be done. get my system? biggrin.gif
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D1st0rt
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PostPosted: Wed Aug 25, 2004 9:39 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Or, how about you just post the text file up here? Bot programmers don't come to zone owners, zone owners have to come to bot guys.
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Deadly
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PostPosted: Wed Aug 25, 2004 10:14 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

should have done that in the first place, wouldve saved posts and time
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Remu$
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PostPosted: Fri Aug 27, 2004 1:55 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Well, Why should i, Won't it'll give all of the idea free? Since theirs the zone explained.
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Cyan~Fire
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PostPosted: Fri Aug 27, 2004 6:18 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

We don't steal ideas. Just ask for what you want.
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Deadly
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PostPosted: Fri Aug 27, 2004 11:41 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Remu$ wrote:
Well, Why should i, Won't it'll give all of the idea free? Since theirs the zone explained.


JUST DO IT U INSECURE WHORE! biggrin.gif

(jk, but do it tongue.gif)
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D1st0rt
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PostPosted: Fri Aug 27, 2004 12:03 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I don't think there is any idea you could have at this point that hasn't been thought of before
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Deadly
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PostPosted: Fri Aug 27, 2004 3:42 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

i bet there is.. i can think of lots of things tongue.gif
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ExplodyThingy
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PostPosted: Fri Aug 27, 2004 3:49 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

anything worth doing.
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PostPosted: Fri Aug 27, 2004 5:06 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

there is a lot of things i can think of but i remove them as "impossible" to do
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Remu$
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PostPosted: Sun Aug 29, 2004 1:03 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Well, This thing isen't put already tho. tongue.gif Ok i just gotta consider it with the other sysop. sa_tongue.gif
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Remu$
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PostPosted: Sun Aug 29, 2004 2:27 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Posting bot/asss needs: Flags & powerball

There is one powerball in the arena. This represents a shipwrecked crew. Returning the crew to their planet will give you a reward. At the planet there will be a goal.

Also, you can gain points by transporting flags from the lower right station to the upper right refinery. This would need to be controlled by a bot/asss setting who gives flags in the lower right and takes it away in the upper left. When its taken away it gives the player points. The bigger the ship, the more points.

Upgrading

Each player has a ship with a certain amount of upgrades and basic stats. The server needs to save the shipstatus at each death and prize a player back to that status upon respawn. The only thing he does not take with him to his next life are specials. A player takes all upgrades he got by greens, buying or prizing with him for the entire round till the reset.

A player needs to ?buy another ship. Ship 1 is the starter ship, ship 8 is a awesome battle cruiser that will take many hours of playing to get. But a fully upgraded Warbird is still superior to a not-upgraded javelin or spider. A player takes his upgrades with him when he buys a new ship. (note: this is balanced by the fact that a spider needs alot (about icon_cool.gif of upgrades before he gets his full stats. A wb will suffice with 1 or 2)

Buying can only be done at safe zones, and each safe zone only has certain things for sale. You need to travel around to get diverse things.

Frequencies

All warbird players are placed on a newbie frequency so they can help eachother and compensate their relative weakness by numbers. However, what at the beginning of the round when there only are wb players? To overcome this problem we do this: When the number of wb players drops under 40% we change to only 1 freq. When the number reaches over 60% we change to 2 freqs. A little example to illuminate this:
Say 4/10 players are wb, we got 1 freq, it then rises to 5/10 and still we got 1 freq, but when it reaches 6/10 we switch to 2 freq. If it then drops to 5/10 we keep 2 freqs, but when it reaches 4/10, we switch to 1 again. This is to avoid alot of switching. Players are switched after death or when entering, no player is warped or so. Non-warbird players are not allowed on these freqs.

All other players have their own freq, they fly solo unless they decide to band together.

Squads also have private frequencies. When a squad member enters his ship he is placed onto his squads frequency automatically. These frequencies are owned by the squadowner. A player can from there move to another private or public freq if he desires. Non-squad members are only allowed on invitation of the squad(owner).

Any player can start a private frequency, the first one to get on it owns it.

Squads

We want a couple of facilities for a squad:

Players can donate points to a squad, and squad upgrades last over the round – so once purchased the squad will have it for all eternity (or until the dissolve).

A squad can thus purchase a base with a landing pad, and they can make things available to buy there. To do that they must pay the prize of the object times 50. The squad will receive 10% of any item bought there. A squad cannot make ships available for buy. Also the squadowner can give the squad points to individual players or other squads if he does so desire.

The base will be placed on the map at the next server reset/round. Squad points cannot be used by members to buy individual upgrades. The squad points get transferred over the server reset, so they are available next round.

A squad can declare war on another squad. But they can only have 1 war declared at any time. The number of wars that can be declared upon a squad however is limitless. Kill points are doubled for wars that are at war with each other. Also the kill points are added to a jackpot that the winning squad gets added to their squad points. They cannot buy at each others bases.

A war is won when one side surrenders or after 1 week (but it can be re-declared immediately). The winner is the side who accumulated the most kill points. The winning squad gets the JP in squad points.

If a squad surrenders the jackpot goes to the opposing squad.

A squad can also make a alliance. If you kill a allied pilot you do not get kill points, instead they are deducted from your points. ( note: no limit of the number of alliances, to much alliances will limit one’s opportunity to get points from kills to much.)

Server police

When someone is on a killing streak he gets a bounty placed on his head. The bigger the killing the killing streak, the more the bounty.

Mods are encouraged to improve gameplay by flying around in fully upgraded server police ships. These would be any ship they choose with full upgrades. For example hunt down people who raid the trade lane, or hunt down people who do the trade lane if its not raided enough. These ships can be accessed by a mod command.
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Deadly
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PostPosted: Sun Aug 29, 2004 5:20 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Remu$ wrote:
Upgrading

Each player has a ship with a certain amount of upgrades and basic stats. The server needs to save the shipstatus at each death and prize a player back to that status upon respawn. The only thing he does not take with him to his next life are specials. A player takes all upgrades he got by greens, buying or prizing with him for the entire round till the reset.

A player needs to ?buy another ship. Ship 1 is the starter ship, ship 8 is a awesome battle cruiser that will take many hours of playing to get. But a fully upgraded Warbird is still superior to a not-upgraded javelin or spider. A player takes his upgrades with him when he buys a new ship. (note: this is balanced by the fact that a spider needs alot (about 8) of upgrades before he gets his full stats. A wb will suffice with 1 or 2)

Buying can only be done at safe zones, and each safe zone only has certain things for sale. You need to travel around to get diverse things.


Wow. Go play SSCX-A Hyperspace

i stopped reading after that point
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Dr Brain
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PostPosted: Sun Aug 29, 2004 5:40 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Hyperspace isn't the only people who save ship stats. AFAIK, we did it first, but several other zones have gotten in on the act.
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Dr Brain
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PostPosted: Sun Aug 29, 2004 5:40 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
Hyperspace isn't the only zone that saves ship stats. AFAIK, we did it first, but several other zones have gotten in on the act.
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Deadly
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PostPosted: Sun Aug 29, 2004 6:25 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

well brain.. yea.. but heres what i have to say to that..

Quote:
Wow. Go play SSCX-A Hyperspace

i stopped reading after that point


we need more zones that havent bee done before.. which is why ive slowed down work on my zone, cuz its flagging.. same old flagging EG style, with diff map and setts and less players..

The reason i play Hyperspace is cuz its never been done before and its actually fun.. flagging, yes, but its also more fun to flag in there because certain ships are better then others depending on how much money/skill the person has.. and the balling is awesome.. the ASSS modules.. etc.[/list][/right]
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Dr Brain
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PostPosted: Sun Aug 29, 2004 10:13 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Hyperspace being fun is a topic open for debate, but I'll grant you that it has not been done before.

It has many gameplay issues that I don't have time to resolve as quickly as I would like. Slow progress is being made.

To get back on topic, I think that a bot is the only thing that will work. Unless you (Remu$) are willing to program your own ASSS modules, you'll never get them done. There simply aren't enough ASSS capable programmers. Which basicly leaves MERV. TWCore is actually a better platform for a RPG style bot than MERV, but again, you'll have to program it yourself.
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D1st0rt
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PostPosted: Mon Aug 30, 2004 11:15 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

TWCore is 1337, I do most of my stuff on that now. But for buying, 50% made a TM Mer edit that saves prizes like that.
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Remu$
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PostPosted: Mon Aug 30, 2004 1:24 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Brain, Hyperspace is different from The privateer idea, Plus, We've got someone who wants to help us with programming asss modules. $

Now someone who's elite with bots. sa_tongue.gif
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