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2dragons Novice
Joined: Feb 17 2004 Posts: 95 Offline
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Posted: Mon Aug 30, 2004 9:25 pm Post subject: Help - Patch Application |
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I'm afraid I haven't had enough experience with C nor C++ to use Maucaub's patches. So it'd be awesome if someone could give me a few points into the correct direction to do so myself or compile a new version.
Thanks. |
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2dragons Novice
Joined: Feb 17 2004 Posts: 95 Offline
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Posted: Mon Aug 30, 2004 9:26 pm Post subject: |
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Oh and i have to say 'wtf' cause i just noticed i have a smiley under my name which is odd.... |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Mon Aug 30, 2004 9:31 pm Post subject: |
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50th post = smiley face.
Do you want the linux or windows build compiled? |
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2dragons Novice
Joined: Feb 17 2004 Posts: 95 Offline
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Posted: Mon Aug 30, 2004 9:32 pm Post subject: |
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windows with all the patches =)
and thanks now I understand the smiley, for a moment I thought someone was messing with my profile lol
Hmm, so is there a list that says you get the smiley at 50. Now you have me a bit interested lol. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Mon Aug 30, 2004 9:50 pm Post subject: |
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I can get it compiled on windows using catid's build, you need VS.NET, at least that's the way I did it.
look in the /source/vs_net directory and open the .sln file and it'll have everything linked together already for you. You may need to remove the projects that can't compile and change the long long int to the vs.net equivilent and change some of the #includes so that they points to the right files (add ../../ to the path). Then compile exe core to make your exe file. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Aug 30, 2004 10:00 pm Post subject: |
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<< has the .NET studio, refuses to install it since it hogs too many resources; and besides, the server is writen in C, and such that, should be able to compile on any platform, with minimal amount of work.
Anyways, w/ the 1.2.0, didn't grel say in order for it to work, he'd have to recompile the security.dll (*nix - security.so), being he's the only one that has the src to that?
Heck, while we're at it, being PriitK is long left the building (?find priitk - more than 10 days ago); support .39pr to login. I'd like to see a setting such as: allowprerelease= option like subgame. I know someone has posted the code to do this, so it shouldn't be too hard.
oh well. _________________ Performance is often the art of cheating carefully. - James Gosling |
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2dragons Novice
Joined: Feb 17 2004 Posts: 95 Offline
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Posted: Mon Aug 30, 2004 10:08 pm Post subject: |
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Awesome, i wasn't aware it already had a VS.Net project setup. And I was too newbie to see about doing that myself. Anyway I've got Asss connecting to TCP billing and such. Thanks for the help. |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Aug 31, 2004 12:36 am Post subject: |
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CypherJF wrote: | Anyways, w/ the 1.2.0, didn't grel say in order for it to work, he'd have to recompile the security.dll (*nix - security.so), being he's the only one that has the src to that? |
Eh, give me a quick Workspace for the newest ASSS version, and I should be able to pop out a new security.dll without a problem. Or just some compiled ones, good enough, but rather be able to run it through a debugger if someone else was switched around.
Damn school/work killing my free time. |
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Nerusai Newbie
Joined: Aug 28 2004 Posts: 17 Offline
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Posted: Wed Sep 08, 2004 3:07 pm Post subject: |
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I think that should be just util.c, security.c and enc_cont.c, MGB. |
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