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JoWie Server Help Squatter
Gender: Joined: Feb 25 2004 Posts: 215 Offline
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Posted: Wed Feb 25, 2004 1:06 pm Post subject: where did the explanation |
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where did the explanation go?
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Feb 25, 2004 3:43 pm Post subject: |
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It got archived. Mine GO BOOM wrote: | in the near future, I'll add a new link to the top with the archived forum | And I lost all my bookmarks.
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JoWie Server Help Squatter
Gender: Joined: Feb 25 2004 Posts: 215 Offline
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Posted: Wed Feb 25, 2004 5:29 pm Post subject: |
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:<
hmm can you tell me the login procedures? (and the other commands ), i know you wrote a java chatnet client.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Feb 26, 2004 1:23 pm Post subject: |
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There is a file called 'simple-chat.txt' in the doc directory. You can get the latest version from sscx.net/asss.
simple chat protocol 1.4 (asss-1.1.7.tar.gz)
simple-chat.txt - 2.62 KB
File downloaded or viewed 154 time(s)
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sun Aug 15, 2004 9:28 pm Post subject: |
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needs a fix:
server sends:
MSG:FREQ:name:msg
s/b
MSG:FREQ:freq#:msg _________________ Performance is often the art of cheating carefully. - James Gosling
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Aug 16, 2004 10:48 am Post subject: |
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but then how do you know who sent it? _________________
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Aug 16, 2004 3:48 pm Post subject: |
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The server does it for you...
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Aug 16, 2004 4:10 pm Post subject: |
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The goal was that at some point in the future, you won't get their 'real' freq, and that it would go through a hash so chatters can't say "lol, their private freq is 590". And since that hash would be a one-way street, so instead of having the server remember it, you would instead say "give a team message to Bob's team."
How I'd expect the future hash to work, would be that the server would create a random number, stored in your player array. Then, your name, that random number, and the real freq's number, would go through some hash to output a number between 0 and 32667, then adds 100 to it, so it can never conflict with a public freq.
Grelminar may have a different idea, but this is how I see it being handled in the near future.
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue Aug 17, 2004 2:20 am Post subject: |
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or you can just assign priv freqs numbers starting at 10k in the order that they come up in the playerlist... and do that team message to bob's team thing
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