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Server Help | ASSS Wiki (0) | Shanky.com
where did the explanation

 
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JoWie
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PostPosted: Wed Feb 25, 2004 1:06 pm    Post subject: where did the explanation Reply to topic Reply with quote

where did the explanation go? icon_sad.gif
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Smong
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PostPosted: Wed Feb 25, 2004 3:43 pm    Post subject: Reply to topic Reply with quote

It got archived.
Mine GO BOOM wrote:
in the near future, I'll add a new link to the top with the archived forum
And I lost all my bookmarks.
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JoWie
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PostPosted: Wed Feb 25, 2004 5:29 pm    Post subject: Reply to topic Reply with quote

:<
hmm can you tell me the login procedures? (and the other commands biggrin.gif), i know you wrote a java chatnet client.
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Smong
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PostPosted: Thu Feb 26, 2004 1:23 pm    Post subject: Reply to topic Reply with quote

There is a file called 'simple-chat.txt' in the doc directory. You can get the latest version from sscx.net/asss.



simple chat protocol 1.4 (asss-1.1.7.tar.gz)

simple-chat.txt - 2.62 KB
File downloaded or viewed 154 time(s)
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CypherJF
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PostPosted: Sun Aug 15, 2004 9:28 pm    Post subject: Reply to topic Reply with quote

needs a fix:
server sends:

MSG:FREQ:name:msg

s/b

MSG:FREQ:freq#:msg
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Performance is often the art of cheating carefully. - James Gosling
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D1st0rt
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PostPosted: Mon Aug 16, 2004 10:48 am    Post subject: Reply to topic Reply with quote

but then how do you know who sent it?
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CypherJF
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PostPosted: Mon Aug 16, 2004 3:48 pm    Post subject: Reply to topic Reply with quote

The server does it for you...
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon Aug 16, 2004 4:10 pm    Post subject: Reply to topic Reply with quote

The goal was that at some point in the future, you won't get their 'real' freq, and that it would go through a hash so chatters can't say "lol, their private freq is 590". And since that hash would be a one-way street, so instead of having the server remember it, you would instead say "give a team message to Bob's team."

How I'd expect the future hash to work, would be that the server would create a random number, stored in your player array. Then, your name, that random number, and the real freq's number, would go through some hash to output a number between 0 and 32667, then adds 100 to it, so it can never conflict with a public freq.

Grelminar may have a different idea, but this is how I see it being handled in the near future.
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Bak
?ls -s
0 in


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PostPosted: Tue Aug 17, 2004 2:20 am    Post subject: Reply to topic Reply with quote

or you can just assign priv freqs numbers starting at 10k in the order that they come up in the playerlist... and do that team message to bob's team thing
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