| SuSE Me measures good
 
  
 Joined: Dec 02 2002
 Posts: 2307
 Offline
 
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					|  Posted: Sat Aug 21, 2004 4:26 am     Post subject: |  |   |  |  
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				| well, let's take a look... 
  	  | Quote: |  	  | ; [Regions] ; Assign regions of the map to LVZ object numbers.
 ; Format:
 ; 1=  x1,y1,x2,y2,  x1,y1,x2,y2,  x1,y1,x2,y2,  x1,y1,x2,y2,  ...
 ; x and y are in tiles. Numbered between 0-1023
 
 [Regions]
 1=325,340,354,384
 2=434,337,477,387
 3=549,335,590,390
 4=668,340,702,384
 5=325,489,354,533
 6=440,489,469,533
 7=554,489,583,533
 8=670,489,699,533
 9=325,635,354,679
 10=402,635,474,679
 11=516,635,583,679
 12=630,635,697,679
 
 ; [FlagCount]
 ; This is the number of flags in each region.
 ; Format:
 ; 1=  n
 ; Where n is the number of flags.
 
 [FlagCount]
 1=1
 2=2
 3=3
 4=4
 5=5
 6=6
 7=7
 8=8
 9=9
 10=10
 11=11
 12=12
 | 
 ...
 
  	  | Quote: |  	  | outfile=radar.lvz 
 file=freq01_blue_most_flags_00.bmp
 file=freq02_red_get_flag_01.bmp
 file=freq02_red_get_flag_02.bmp
 file=freq02_red_get_flag_03.bmp
 file=freq02_red_get_flag_04.bmp
 file=freq02_red_get_flag_05.bmp
 file=freq02_red_get_flag_06.bmp
 file=freq02_red_get_flag_07.bmp
 file=freq02_red_get_flag_08.bmp
 file=freq02_red_get_flag_09.bmp
 file=freq02_red_get_flag_10.bmp
 file=freq02_red_get_flag_11.bmp
 file=freq02_red_get_flag_12.bmp
 file=freq02_red_most_flags_01.bmp
 file=freq02_red_most_flags_02.bmp
 file=freq02_red_most_flags_03.bmp
 file=freq02_red_most_flags_04.bmp
 file=freq02_red_most_flags_05.bmp
 file=freq02_red_most_flags_06.bmp
 file=freq02_red_most_flags_07.bmp
 file=freq02_red_most_flags_08.bmp
 file=freq02_red_most_flags_09.bmp
 file=freq02_red_most_flags_10.bmp
 file=freq02_red_most_flags_11.bmp
 file=freq02_red_most_flags_12.bmp
 file=freq01_blue_get_flag_01.bmp
 file=freq01_blue_get_flag_02.bmp
 file=freq01_blue_get_flag_03.bmp
 file=freq01_blue_get_flag_04.bmp
 file=freq01_blue_get_flag_05.bmp
 file=freq01_blue_get_flag_06.bmp
 file=freq01_blue_get_flag_07.bmp
 file=freq01_blue_get_flag_08.bmp
 file=freq01_blue_get_flag_09.bmp
 file=freq01_blue_get_flag_10.bmp
 file=freq01_blue_get_flag_11.bmp
 file=freq01_blue_get_flag_12.bmp
 
 [objectimages]
 image0=freq01_blue_most_flags_00.bmp,1,1,100
 image1=freq02_red_get_flag_01.bmp,2,1,30
 image2=freq02_red_get_flag_02.bmp,2,1,30
 image3=freq02_red_get_flag_03.bmp,2,1,30
 image4=freq02_red_get_flag_04.bmp,2,1,30
 image5=freq02_red_get_flag_05.bmp,2,1,30
 image6=freq02_red_get_flag_06.bmp,2,1,30
 image7=freq02_red_get_flag_07.bmp,2,1,30
 image8=freq02_red_get_flag_08.bmp,2,1,30
 image9=freq02_red_get_flag_09.bmp,2,1,30
 image10=freq02_red_get_flag_10.bmp,2,1,30
 image11=freq02_red_get_flag_11.bmp,2,1,30
 image12=freq02_red_get_flag_12.bmp,2,1,30
 image13=freq02_red_most_flags_01.bmp,1,1,100
 image14=freq02_red_most_flags_02.bmp,1,1,100
 image15=freq02_red_most_flags_03.bmp,1,1,100
 image16=freq02_red_most_flags_04.bmp,1,1,100
 image17=freq02_red_most_flags_05.bmp,1,1,100
 image18=freq02_red_most_flags_06.bmp,1,1,100
 image19=freq02_red_most_flags_07.bmp,1,1,100
 image20=freq02_red_most_flags_08.bmp,1,1,100
 image21=freq02_red_most_flags_09.bmp,1,1,100
 image22=freq02_red_most_flags_10.bmp,1,1,100
 image23=freq02_red_most_flags_11.bmp,1,1,100
 image24=freq02_red_most_flags_12.bmp,1,1,100
 image25=freq01_blue_get_flag_01.bmp,2,1,30
 image26=freq01_blue_get_flag_02.bmp,2,1,30
 image27=freq01_blue_get_flag_03.bmp,2,1,30
 image28=freq01_blue_get_flag_04.bmp,2,1,30
 image29=freq01_blue_get_flag_05.bmp,2,1,30
 image30=freq01_blue_get_flag_06.bmp,2,1,30
 image31=freq01_blue_get_flag_07.bmp,2,1,30
 image32=freq01_blue_get_flag_08.bmp,2,1,30
 image33=freq01_blue_get_flag_09.bmp,2,1,30
 image34=freq01_blue_get_flag_10.bmp,2,1,30
 image35=freq01_blue_get_flag_11.bmp,2,1,30
 image36=freq01_blue_get_flag_12.bmp,2,1,30
 
 [screenobjects]
 -250,c-210,image0,aftergauges,showalways,0,0
 -250,c-210,image1,aftergauges,servercontrolled,100,101
 -250,c-210,image2,aftergauges,servercontrolled,100,102
 -250,c-210,image3,aftergauges,servercontrolled,100,103
 -250,c-210,image4,aftergauges,servercontrolled,100,104
 -250,c-210,image5,aftergauges,servercontrolled,100,105
 -250,c-210,image6,aftergauges,servercontrolled,100,106
 -250,c-210,image7,aftergauges,servercontrolled,100,107
 -250,c-210,image8,aftergauges,servercontrolled,100,108
 -250,c-210,image9,aftergauges,servercontrolled,100,109
 -250,c-210,image10,aftergauges,servercontrolled,100,110
 -250,c-210,image11,aftergauges,servercontrolled,100,111
 -250,c-210,image12,aftergauges,servercontrolled,100,112
 -250,c-210,image13,aftergauges,servercontrolled,0,201
 -250,c-210,image14,aftergauges,servercontrolled,0,202
 -250,c-210,image15,aftergauges,servercontrolled,0,203
 -250,c-210,image16,aftergauges,servercontrolled,0,204
 -250,c-210,image17,aftergauges,servercontrolled,0,205
 -250,c-210,image18,aftergauges,servercontrolled,0,206
 -250,c-210,image19,aftergauges,servercontrolled,0,207
 -250,c-210,image20,aftergauges,servercontrolled,0,208
 -250,c-210,image21,aftergauges,servercontrolled,0,209
 -250,c-210,image22,aftergauges,servercontrolled,0,210
 -250,c-210,image23,aftergauges,servercontrolled,0,211
 -250,c-210,image24,aftergauges,servercontrolled,0,212
 -250,c-210,image25,aftergauges,servercontrolled,100,301
 -250,c-210,image26,aftergauges,servercontrolled,100,302
 -250,c-210,image27,aftergauges,servercontrolled,100,303
 -250,c-210,image28,aftergauges,servercontrolled,100,304
 -250,c-210,image29,aftergauges,servercontrolled,100,305
 -250,c-210,image30,aftergauges,servercontrolled,100,306
 -250,c-210,image31,aftergauges,servercontrolled,100,307
 -250,c-210,image32,aftergauges,servercontrolled,100,308
 -250,c-210,image33,aftergauges,servercontrolled,100,309
 -250,c-210,image34,aftergauges,servercontrolled,100,310
 -250,c-210,image35,aftergauges,servercontrolled,100,311
 -250,c-210,image36,aftergauges,servercontrolled,100,312
 | 
 
 First off you can easily pick out the 1-12's at the end of the objid's - those are for regions 1 through 12 (duh
  ) 
 Objid 0 is the base image which unfortunately (catid made the plugin in one night I think
  ) also represents 'most flags' for freq 0...for all regions. 
 Ids 101-112 are for the 'flash' alert animation that indicates a player on freq 1 has gotten a flag.
 
 Ids 201-212 are the freq 1 counter to Id 0 - they indicate when freq 1 has the most flags in an area.
 
 Ids 301-312 are the freq 0 counter to Ids 101-112 - they are for the 'flash' alert animation that indicates a player on freq 0 has gotten a flag.
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