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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Aug 05, 2004 3:03 pm Post subject: LVZ LVL RGN TILESET editor BETA! All in one!!! |
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http://www.rshl.org/CLIT/
Continuum Lvl / Ini Tool helps combine the tasks that take the longest amount of time when making maps into a simple point and click interface. It is made by Bak and 2dragons.
It is in beta, so there are many features we've yet to add, but we believe it's at a point where it could prove useful to many people. Post any bugs on this thread.
Update in version 1-1-05:
Added eLVL region and ATTR tag support, sped up program while reducing memory usage, fixed the zooming "centering" bug, added square and squarefill tools. Fixed random bugs. Eliminated drawing scaled tiles at high zoom levels, user can now press "delete" to delete a selected map object. Will now remember position / size of window between sessions.
Update in version 8-6-04:
Region bugs found by Dr Brain have been fixed
Last edited by Bak on Sat Jan 01, 2005 4:04 pm, edited 8 times in total |
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CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Aug 05, 2004 3:11 pm Post subject: |
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Interesting, I'll edit this post when I get a chance to fully test it out.. _________________ Performance is often the art of cheating carefully. - James Gosling
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Aug 05, 2004 4:06 pm Post subject: |
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way cool, kudos
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Aug 05, 2004 5:33 pm Post subject: |
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Requirements: Windows, JRE. Huh?
Anyway, sweet, I'll comment more in a bit. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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i88gerbils Oldbie Server Help
Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Thu Aug 05, 2004 7:04 pm Post subject: |
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"Requirements: Windows, JRE. Huh?"
Answered in the FAQ. The lvz parts are a frontend for buildlevel.exe? I guess that means we need a port :P.
Oh and props on the naming scheme too. It fits right in with player-made software. :d
Tests:
works okay in Windows, though the scroll slowdown on max zoom is a little slow. Also works okay in linux. Except the Zoom icon is missing on my system (zoom works though). Probably need to find it on my end. I don't have another icon as well.
Performance, about the same on either system. As mentioned earlier, zooming out slows it down, which is kind of expected.
Memory usage:
linux:
PID %MEM VIRT SWAP RES CODE DATA SHR nFLT nDRT S PR NI %CPU COMMAND
29891 6.6 34020 0 33m 28 33m 12m 2945 5444 S 9 0 0.0 java |
windows: 30,492k :d
Also, CPU usage on windows jumps to ~100% when zoomed out and moving around. On linux ~60% system cpu on both cpus (p4 2.4ghz HT).
Personally, I like to paste at and move objects around zoomed out, then tile and make adjustments close in. _________________ Oldbie Server Help
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Aug 05, 2004 7:45 pm Post subject: |
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Region stuff has a few bugs.
After Rectangle 10, they show up as Rectangle1, 2, etc.
And a width/height of 1024 isn't cut down to 1023, and therefore stores badly ("?a"). _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu Aug 05, 2004 8:01 pm Post subject: |
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i88gerbils wrote: | windows: 30,492k :d
Also, CPU usage on windows jumps to ~100% when zoomed out and moving around. On linux ~60% system cpu on both cpus (p4 2.4ghz HT).
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That's what you get for using components and/or Java.
From first hand experience, I know that it is possible to have completely smooth scrolling on an SS map at any integral zoom (1:16 up to 4:1) even on a low end machine (P2 450MHz, Matrox) if coded properly. _________________ 4,691 irradiated haggis!
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i88gerbils Oldbie Server Help
Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Thu Aug 05, 2004 8:09 pm Post subject: |
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I agree. SSME works great: 5% max cpu usage and 1/3 less memory usage.
Though, SWET only uses < 4mb, but you can't zoom.
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Mine GO BOOM Hunch Hunch What What
Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Aug 05, 2004 10:27 pm Post subject: |
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If you guys need a host for this, just give me an email, and I can throw up a *.minegoboom.com or *.shanky.com address for you, with a bunch of space and a lot of bandwidth.
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mobile eggroll Guest
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Posted: Fri Aug 06, 2004 1:26 am Post subject: |
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i'm guessing the name of it is CLIT?
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mobile eggroll Guest
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Posted: Fri Aug 06, 2004 1:34 am Post subject: |
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sorry for the double post but perhaps on the ez part u could add angles? because its not to hard to do regular boxes with tiles but angles are pain in the butts because u have to use 3 tiles just to do a diaginal. (ie this shape \ or /) vampz would probably know what i mean the most... look at te wicked angles in hockey zone .
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CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Aug 06, 2004 1:56 am Post subject: |
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Continuum doesn't support actual literal angular tiles...
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mobile eggroll Guest
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Posted: Fri Aug 06, 2004 2:21 am Post subject: |
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angles where u have 3 tiles and u draw ur shape in them and leave the black area around ur diagonal line... the puck would just rebound off the walls either straight up or down instead of at an angle.
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mobile eggroll Guest
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Posted: Fri Aug 06, 2004 2:27 am Post subject: |
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ack since i cant edit my post let me try to expain a lil more....in fact let me just give you a picture of what i mean..this was taked out of a test arena but as u can see you have visual angles but in reality they are just boxed area's....but thats getting offtopic because all i wanted to see was if you woulc do it where when u drew the arrow diagonally it would implement the line your were looking for...
baseball.png - 4.94 KB
File downloaded or viewed 100 time(s)
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Aug 06, 2004 2:51 am Post subject: |
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I didn't read your post and this is completely off-topic but please use PNG files for images for the web, BMP is way too big.
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mobile eggroll Newbie
Joined: Aug 06 2004 Posts: 11 Offline
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Posted: Fri Aug 06, 2004 3:22 am Post subject: |
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45 kb ain't that big. i would change i for you solo but the only program i have to do that is paint and right now it ain't saving it as a png for some stupid reason... if a mod wants to delete the pic fine by me i'll just repost it later when i dl jasc or sumthing but right now i don't have a conversion editor since hd was reformatted. i'm lost (but not like it was a long trip), which part was offtopic? ur post or mine? if it was mine i'm sorry but i was just tryin to point out the diagonal thing and once again i'm to dumb/stupid to find a program that will convert the bmp to png
edit:
ok i feel dumb... i realize it was me offtopic bc he wanted bugs posted not suggestions but meh...its 1230 at nite...i'm tired lol
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Doggeti Server Help Squatter
Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Aug 06, 2004 4:06 am Post subject: |
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Isn't all this topic off-topic? This should be in Misc User Apps not in LVZ/LVL Questions forum.
Sorry if that post was off-topic _________________ Expect the worst but hope for the best.
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Aug 06, 2004 4:11 am Post subject: |
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Ehm, how could I tell your post was off-topic if I didn't read your post?
I was talking about my own.
I didn't see it was only 48.55kB, of course I know that's small (meh, for this connection even a Gb is small ), I was just saying it ecause people don't like downloading big images which could be deflated by only saving them in another format.
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mobile eggroll Newbie
Joined: Aug 06 2004 Posts: 11 Offline
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Posted: Fri Aug 06, 2004 4:17 am Post subject: |
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nothing but love
we were both off topic but oh well. currently that was the image i was working on eiditng and i didn't realize how i'd saved it till afterwords. heck the image ain't even mine to begin with but it was all i had for the example of the angles
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Aug 06, 2004 4:27 am Post subject: |
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Do you worry so much about every issue of this size?
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mobile eggroll Newbie
Joined: Aug 06 2004 Posts: 11 Offline
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Posted: Fri Aug 06, 2004 4:35 am Post subject: |
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not really. actually i feel quite dumb at this point in time, perhaps i need sleep
but mainly just wanted to see wat was thought of about diagonals in the tileset.
ok i've lost my mind, i'm goin to bed.
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Fri Aug 06, 2004 5:05 am Post subject: |
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Java isn't the best language for memory management. A simple frame with a button to close it takes 12 megs.
Another thing that probably uses a lot of memory is JAI which is used to open bitmaps (it adds 2 megs to the uncompressed download size).
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Mr Ekted Movie Geek
Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Fri Aug 06, 2004 7:04 am Post subject: |
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Size of the EXE is a distant 3rd place to size and speed of loaded program. Why not use LoadImage() which you get for free?
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Fri Aug 06, 2004 7:34 am Post subject: |
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getImage() works on GIF, JPEG, and PNG formats. Unfortunately bitmap is too widely used in this instance to not support it. Java's answer to bitmap and other formats was JAI, which we use.
I think java didn't support bitmaps originally because they wanted to stay platform independent, and thought windows bitmaps were for windows only.
Edit: You say that you can have smooth scrolling on any integeral zoom level, but in Continuum with a screen full of tiles it doesn't scroll smoothly for all but the best video cards, much less zoomed out where there's more tiles to draw, or with lvz images all over the place.
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