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ThunderJam Guest
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Posted: Tue May 18, 2004 9:23 am Post subject: whats the point of using ASSS? |
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Ive never used ASSS before, just the normal subgame. So i was wondering, whats difference between the subgame and ASSS? Are there any distinct advantages from using one instead of the other? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue May 18, 2004 9:34 am Post subject: |
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Less bandwidth used as you don't need bots sitting in each arena (you need to send position packets even if you are in spec I think, for subgame anyway). Also the staff can be controlled a lot more, restricting ?commands and such. |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Tue May 18, 2004 9:48 am Post subject: |
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The point of ASSS is that once it's "complete", we'll have a server WITH source code. Subgame, being an EXE, requires serious hacking to change/add features. _________________ 4,691 irradiated haggis! |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue May 18, 2004 9:50 am Post subject: |
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The entire SSCX-A Hyperspace system is built on ASSS. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue May 18, 2004 12:08 pm Post subject: |
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The advantage is this: Subgame was made a long, long time ago. The one you use today has been hacked, manually, by Priit to add in all the features. This doesn't always turn out for the best, because adding features to something that is already inefficent doesn't help much.
ASSS was created completely from the users of Continuum. It was designed for Continuum. Adding extra features into Continuum that require server changes will be many times easier, and anyone can do it.
Say you want to change the language your zone uses for commands? With subgame, you better be pretty good at editing exes. With ASSS, you just browse the souce a bit, and change the command names and the outputed text to whatever language you want.
Say you want to add a feature, like only one person per team can be in a certain ship. With subgame, this required you to create a bot that had to force people into the correct ships. This is inefficent, slow, and caused lots of headaches. With ASSS, you can play around with the source a bit, and with about 10 lines of code or so, you can add this feature in a way in which it is impossible for a user to go into the wrong shiptype, without harming the user at all. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue May 18, 2004 1:01 pm Post subject: |
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plus the name is sexier |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue May 18, 2004 1:50 pm Post subject: |
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I don't like the idea of using ? for all the server commands w/ ASSS btw... _________________ Performance is often the art of cheating carefully. - James Gosling |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue May 18, 2004 2:20 pm Post subject: |
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So use all *
or modify the command manager (or wherever it acutally resides) to use a different prefix. |
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Slicer Newbie
Age:37 Gender: Joined: May 17 2004 Posts: 10 Location: UK Offline
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Posted: Tue May 18, 2004 4:31 pm Post subject: |
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Continuum has one of the greatest abilitys ever, it can become many games, ASSS is just another step, its easier to do things with modules instead of bots and some things can be changed for the better
I think ?goat should be added. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue May 18, 2004 8:40 pm Post subject: |
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I don't even want to know... _________________
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Wed May 19, 2004 6:57 am Post subject: |
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If anyone ever writes a wrapper for ASSS, it needs to be called THONGG.  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed May 19, 2004 4:08 pm Post subject: |
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Hahaha nice. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri May 21, 2004 2:57 pm Post subject: |
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LOL |
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Guest
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Posted: Sat Jul 03, 2004 6:52 pm Post subject: thongg |
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LMAO!! THONG!!! |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sat Jul 03, 2004 7:09 pm Post subject: |
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Spammer with a bumpage fetish. |
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Azian Samurai X Thread Necromancer in Training

Gender: Joined: Jun 21 2004 Posts: 20 Offline
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Posted: Tue Jul 13, 2004 9:28 pm Post subject: |
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lol |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Jul 13, 2004 10:49 pm Post subject: |
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As supreme mugwump overlorder, I declare you a thread necromancer wannabe. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Jul 14, 2004 2:32 am Post subject: |
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the Supreme Mugwump Overlorder has spoken!
*lol* |
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X-Raider Novice

Age:35 Gender: Joined: Feb 19 2004 Posts: 71 Offline
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Posted: Wed Jul 14, 2004 10:41 am Post subject: |
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Dr Brain wrote: | As supreme mugwump overlorder, I declare you a thread necromancer wannabe. |
Lol.            _________________ W00T!!! |
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