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Server Help | ASSS Wiki (0) | Shanky.com
Maximum chat length

 
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D1st0rt
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PostPosted: Thu Jul 01, 2004 7:47 pm    Post subject: Maximum chat length Reply to topic Reply with quote

What is the maximum number of characters you can send in one public message? I'm currently working on something that uses very long objset messages, and I was wondering when I need to split it up.

On a completely unrelated note, I found a fun way to crash a server biggrin.gif
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Dr Brain
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PostPosted: Thu Jul 01, 2004 8:37 pm    Post subject: Reply to topic Reply with quote

Last I checked, the limit was 240 chars or so.
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Mr Ekted
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PostPosted: Thu Jul 01, 2004 8:49 pm    Post subject: Re: Maximum chat length Reply to topic Reply with quote

D1st0rt wrote:
On a completely unrelated note, I found a fun way to crash a server biggrin.gif


As a server admin or from the client side? Do tell. If it's a potential hack, please tell me privately.
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PostPosted: Fri Jul 02, 2004 1:53 am    Post subject: Reply to topic Reply with quote

it's probably ASSS... not subgame.

doesn't objset have a limit of like 20 or so ???

and if you're using ASSS you the interface objects defined in objects.c


you can use toggleset and let it worry about objects... it even sends them to people entering the arena for you.
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EdTheInvincible
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PostPosted: Fri Jul 02, 2004 6:20 am    Post subject: Re: Maximum chat length Reply to topic Reply with quote

D1st0rt wrote:

On a completely unrelated note, I found a fun way to crash a server biggrin.gif

D1 if you hack me again I'll force a hand grenade down your throat biggrin.gif
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D1st0rt
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PostPosted: Fri Jul 02, 2004 11:39 am    Post subject: Reply to topic Reply with quote

toggleset?
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PostPosted: Fri Jul 02, 2004 12:08 pm    Post subject: Reply to topic Reply with quote

If you want to try this out, try using the 00 08/00 09 chunk packet to make the text as big as you'd like. ASSS should handle it fine, but I doubt Subgame will.
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Dr Brain
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PostPosted: Fri Jul 02, 2004 2:03 pm    Post subject: Reply to topic Reply with quote

That doesn't work with chatnet bots, of course.
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PostPosted: Fri Jul 02, 2004 8:13 pm    Post subject: Reply to topic Reply with quote

In interface "objects":

void (*ToggleSet)(const Target *t, short *id, char *ons, int size);

*t is a ptr to the target
*it is an array of shorts of the image id's
*ons is wheter to turn it on or off (0 for off, nonzero for on),
and size is the length of the id and ons arrays.
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