Author |
Message |
Time2Die . Guest
Offline
|
Posted: Fri Jun 18, 2004 2:48 am Post subject: Windows version of ASSS |
 |
|
|
|
I don't have linux... nor does anyone I know.. where could I get the windows vers. of ASSS? Oh, and converting to linux isnt an option for me. |
|
Back to top |
|
 |
myke Seasoned Helper
Gender: Joined: Sep 11 2003 Posts: 142 Offline
|
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Fri Jun 18, 2004 7:04 am Post subject: |
 |
|
|
|
you can also build the original 1.1.7 for Windows if you're bored enough |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Fri Jun 18, 2004 11:16 pm Post subject: |
 |
|
|
|
My notes on:
asss 1.1.8pre built at Apr 27 2004 17:06:50 (catids)
Issues:
- non-ssc biller won't work (according to Dr Brain)
- user guide doesn't have all possible commands in release.
- MySQL module didn't seem to work:
"Unrecoverable error (5): Error in loading module 'database:mysql'"
(MySQL 4.0+ server running locally, and have logged in using MySQL clients and everything was fine auth wise.) {works fine w/ explody's page distribution asss 1.1.3} {it should use: CREATE TABLE IF NOT EXISTS `dbname`.`tblname`...}
- User guide is missing commands that are possible to use
- doesnt support .39pr, claiming "its not a release" (but i doubt priit will ever finish a .39, and the pr fixes bugs, thats why it -was- released.. it should support it.)
edit:
- ?prize -# gives the player some massive bty like 7000 or more..
- ?shipreset doesnt reset a player's ship :/ ?? (i am a sysop, this should be a 'given privilage' by default, if i'm missing it...)
maybe these are "user" errors... but.... yeah ... fun stuff _________________ Performance is often the art of cheating carefully. - James Gosling
Last edited by CypherJF on Sat Jun 19, 2004 7:16 am, edited 8 times in total |
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Sat Jun 19, 2004 12:17 am Post subject: |
 |
|
|
|
Grel told me something like it is just a matter of a simple modification and recompile to allow .39pre's |
|
Back to top |
|
 |
cypher Guest
Offline
|
Posted: Sat Jun 19, 2004 2:57 am Post subject: |
 |
|
|
|
then it should have been done a while ago, yes? |
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Sat Jun 19, 2004 2:47 pm Post subject: |
 |
|
|
|
I don't know - maybe the guy's busy
he did make an entire server already  |
|
Back to top |
|
 |
i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
|
Posted: Sat Jun 19, 2004 2:49 pm Post subject: |
 |
|
|
|
the original SS biller worked fine with ASSS the last time I checked. It seems newer billers such as TGS' won't work for some reason. _________________ Oldbie Server Help |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Jun 19, 2004 8:58 pm Post subject: |
 |
|
|
|
True but not everyone has access to a SSC biller :/... anyways, I am still wondering if anyone would be kind to compile 1.7 (?) for windows.. as the one on explody's page i believe was b4 the lag coma was fixed; and catid's doesnt seem to run correctly w/ MySQL modules enabled... ... |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Sat Jun 19, 2004 11:00 pm Post subject: |
 |
|
|
|
Lag coma isn't completly fixed, as anyone in Hyperspace will tell you, it just doesn't effect anywhere near as much as before. Seems to only effect people very rarely, and only in arenas with 30 or more people. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Jun 19, 2004 11:28 pm Post subject: |
 |
|
|
|
Well even so, a newer update/build for windows would be nice to keep the version systems concurrent. |
|
Back to top |
|
 |
myke Seasoned Helper
Gender: Joined: Sep 11 2003 Posts: 142 Offline
|
Posted: Sun Jun 20, 2004 1:33 am Post subject: |
 |
|
|
|
CypherJF wrote: | and catid's doesnt seem to run correctly w/ MySQL modules enabled... ... |
works fine for me |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Sun Jun 20, 2004 4:12 am Post subject: |
 |
|
|
|
If you want any continuum client to be able to connect goto core.c and change:
if (p->type == T_CONT)
{
struct {
u8 type;
u16 contversion;
u32 checksum;
} pkt = { S2C_CONTVERSION, CVERSION_CONT, contchecksum };
net->SendToOne(p, (byte*)&pkt, sizeof(pkt), NET_RELIABLE);
lr.exechecksum = contchecksum;
lr.codechecksum = codechecksum;
}
to:
if (p->type == T_CONT)
{
lr.exechecksum = -1;
lr.codechecksum = -1;
}
it might be bad for security... but letting in VIE clients in is worse so there's more gain than loss. |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sun Jun 20, 2004 9:43 pm Post subject: |
 |
|
|
|
Once again, you'd need to compile it... anyone would like to provide instructions, then submit them to grel to update the dev guide on how to do this..
and to myke's post, ill try it again and see  |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Sun Jun 20, 2004 11:03 pm Post subject: |
 |
|
|
|
use catid's build and remove any projects that are giving you trouble (mysql if you dont have it installed ect.) |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Mon Jun 21, 2004 12:28 am Post subject: |
 |
|
|
|
Catid's release is okay... but I think it'd be better to use releases from Grel.; plus the projects are saved in VS.net which I don't want to install... I'm sure I could convert it over to VS 6.0; meh.. i'll get around to futzing w/ the stuff later this week...
Last edited by CypherJF on Thu Jun 24, 2004 3:38 pm, edited 1 time in total |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Thu Jun 24, 2004 2:07 pm Post subject: |
 |
|
|
|
Last time I checked I couldn't get subbill or Catid's biller to work (the TCP biller protocol does work though).
Commands missing? Add them to the guide or to the correct places in the source files. Some commands may not have any help because they 'stealthed' so people can't mess stuff up.
What about ?prize #-?
?shipreset: If you don't know about the permission system maybe you should try stuff out and see what happens?
I don't think Grelminar will release a windows build as loads of people will be running to him when it 'doesn't work'. |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Thu Jun 24, 2004 3:42 pm Post subject: |
 |
|
|
|
?brickwrite for example is missing from the user guide.
If you do ?prize #-10 it gives people like 7000..
I've been messin around w/ the perm. and I think I got it to work once... :/ |
|
Back to top |
|
 |
D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Tue Jul 27, 2004 8:34 pm Post subject: |
 |
|
|
|
prize -1 gives 7000 prizes too, and you can go to places otherwise inaccessible with ?send if you use characters that get converted into underscores. It's fun to ?send cant_get_here because even if people select it from esc-a they go to cantgethere  _________________
 |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Tue Jul 27, 2004 9:19 pm Post subject: |
 |
|
|
|
Yeah; the prize thing needs fix0red... and that's funny about the ?send LOL... |
|
Back to top |
|
 |
D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Thu Jul 29, 2004 7:09 pm Post subject: |
 |
|
|
|
its actually quite handy. Mervs can go there if you set it to their starting arena, otherwise the checking takes hold and says the arena is invalid. |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Thu Jul 29, 2004 8:00 pm Post subject: |
 |
|
|
|
or you can just do ?send without any paramenters and they go to arena "" which doesn't even show up in esc + a. |
|
Back to top |
|
 |
|