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Server Help | ASSS Wiki (0) | Shanky.com
Not showing up on download list.

 
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KrynetiX
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PostPosted: Sun Apr 18, 2004 2:18 pm    Post subject: Not showing up on download list. Reply to topic Reply with quote

My asss zone isnt showing up.
Can someone please show me an example .conf

thanks
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CypherJF
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PostPosted: Sun Apr 18, 2004 7:03 pm    Post subject: Reply to topic Reply with quote

they need a server help site for ASSS, how to setup, how to create modules for it, etc. etc...
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PostPosted: Sun Apr 18, 2004 7:22 pm    Post subject: Reply to topic Reply with quote

CypherJF wrote:
they need a server help site for ASSS, how to setup, how to create modules for it, etc. etc...

I was working on it before, but the problem was that the way it worked changed every other week. School took priority for myself, so I was never able to keep up to ever start it up again. I opened up the forums for ASSS hoping someone else who would be able to keep up would appear, and thus help and/or take over Server Help for ASSS.
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Grelminar
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PostPosted: Mon Apr 19, 2004 3:28 am    Post subject: Reply to topic Reply with quote

First, I think things are pretty stable now. Even internal interfaces.

What I think would be most helpful right now is a FAQ. I don't have time to put one together, but if someone wants to make an initial effort, I can put it up on the official site. I'll even write answers to the questions.. you'll just have to collect a bunch of popular questions.

Oh, by the way, I added a changelog to my site. I'll try to remember to keep it up to date.
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Grelminar
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PostPosted: Mon Apr 19, 2004 3:31 am    Post subject: Reply to topic Reply with quote

I forgot to try to answer the original question:

make sure "directory" is present (and uncommented) in modules.conf, and make sure the [Directory] section exists in global.conf, with settings "Name" and "Description", and some servers, "Server1", "Server2", etc.
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KrynetiX
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PostPosted: Mon Apr 19, 2004 10:02 am    Post subject: Reply to topic Reply with quote

[ General ]

;PublicArenas = turf pb


[ Billing ]
;Proxy = bin/proxy
IP = 66.78.33.58
Port = 5000
ServerName = xanet Test zone
Password = bill


[mysql]
hostname=localhost
user=subspace_master
password=master
database=subspace_preview


[ Log ]

LogFile = asss.log


;; the syntax for these is:
;; [log_whatever]
;; modulename = DIMWE
;; D = debug, I = info, M = malicious, W = warning, E = error
;; they MUST be in caps
;; the modulename can be "all" to catch unmatched modules.
;; if you don't filter it out, it's enabled by default.

;[log_console]
; all = DIMWE

[log_file]
all = IMWE
persist = MWE
chat = DIMWE

[log_sysop]
all = ME



[ Net ]

;; the main listening port
Listen = 5000

;; delay to get no packets before client is dropped (this is 30 seconds)
DropTimeout = 3000

;; position packet routeing tuning
BulletPixels = 1024
WeaponPixels = 2048
WeaponBuffer = 500
PositionExtraPixels = 8192



[ Chat ]

MessageReliable = 1


[ Directory ]

Name = xanet
Description = this is a test zone.

Server1 = sscentral.sscuservers.net
Server2 = sscentral.subspacehq.com
Server3 = sscentral.subspace.net

; changed settings:

___________________ __ _

That isnt correct.
What is?
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KrynetiX
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PostPosted: Wed Apr 21, 2004 2:33 am    Post subject: Reply to topic Reply with quote

Feedback please, Gremlinar?
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Dr Brain
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PostPosted: Wed Apr 21, 2004 9:30 am    Post subject: Reply to topic Reply with quote

Post your modules.conf too.
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PostPosted: Wed Apr 21, 2004 10:25 am    Post subject: Reply to topic Reply with quote

Grelminar wrote:
First, I think things are pretty stable now. Even internal interfaces.

What I think would be most helpful right now is a FAQ. I don't have time to put one together, but if someone wants to make an initial effort, I can put it up on the official site. I'll even write answers to the questions.. you'll just have to collect a bunch of popular questions.

Well, this summer I'll only have a job, thus may have free time to continue with ASSS. Got a few ideas to make it user friendlier.

So far, the only real questions that appear here deal with which modules do what, and if something isn't working, which module needs to be added to get it to work. So maybe a nice table of Problems vs Modules Required would be a great start.
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KrynetiX
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PostPosted: Wed Apr 21, 2004 10:15 pm    Post subject: Reply to topic Reply with quote

;; this file contains the names of modules to load at startup. modules
;; are specified as 'modname' for internal modules, or
;; 'file:modulename'. file is the name of the .so file (without the
;; .so).
;;
;; the load order of some of these is very sensitive. don't move stuff
;; around without verifying that it's a valid load order.

prng
logman
mainloop
config
playerdata
lagdata

net
chatnet

arenaman
mapdata
capman
mapnewsdl
core

cmdman

;; enable this for password security without a billing server
auth_file

scoring:persist

chat

scoring:stats
scoring:basicstats

log_console
log_file
log_sysop

clientset
security:security
;directory
;billing
;billing_ssc

banners
game_timer
flags
balls
bricks
koth
fm_normal
game

lagaction

cfghelp
filetrans
quickfix

;scoring:jackpot
;scoring:periodic
;scoring:points_kill
;scoring:points_flag
;scoring:points_goal

;turf:turf_reward
;turf:turf_stats
;turf:points_turf_reward

playercmd
admincmd
help
sendfile

funky:autowarp
funky:bricklayer
buy

fake
funky:autoturret
funky:record

;funky:auth_prefix

;; uncomment this for multiple pub arena support
;ap_multipub

;; important: enc_null cannot coexist with either of the other
;; encryption modules! comment it out to use them.

;enc_null
security:enc_cont
enc_vie

;; db stuff:
;database:mysql
;database:aliasdb
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KrynetiX
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PostPosted: Wed Apr 21, 2004 10:16 pm    Post subject: Reply to topic Reply with quote

Must i load a mocule in-game for it to add to directory servers?
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Dr Brain
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PostPosted: Wed Apr 21, 2004 11:17 pm    Post subject: Reply to topic Reply with quote

just change:

;directory

to

directory
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Grelminar
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PostPosted: Wed Apr 21, 2004 11:21 pm    Post subject: Reply to topic Reply with quote

I answered this in my post on sunday night:

Quote:
make sure "directory" is present (and uncommented) in modules.conf
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CypherJF
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PostPosted: Thu Apr 22, 2004 12:22 am    Post subject: Reply to topic Reply with quote

^-^ looks all greek... i.e. not user friendly... need to get it stable, then make it user friendly; then people will use it. sa_tongue.gif; keep up the work though
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Smong
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PostPosted: Thu Apr 22, 2004 12:12 pm    Post subject: Reply to topic Reply with quote

You think linux should be user friendly? If you think you need a module but don't know which one, you can grep the src for it, then double check the Makefile to see if it is in a shared lib.

Maybe someone could write some kind of document that states what the server can and can't do (so if the newbs get hold of this software they don't ask silly questions). For example anything that the player sees (then list exceptions, like toggling lvz).
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CypherJF
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PostPosted: Thu Apr 22, 2004 3:48 pm    Post subject: Reply to topic Reply with quote

I don't use linux, nor do I plan to in any time soon. So, what I am referring to is the Windows compile.
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Cyan~Fire
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PostPosted: Thu Apr 22, 2004 6:13 pm    Post subject: Reply to topic Reply with quote

The Windows compile is for noobs.

Linux is the only server OS. (I just happen to use Win2000 for the noobs icon_razz.gif)
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PostPosted: Fri Apr 23, 2004 7:46 am    Post subject: Reply to topic Reply with quote

Cypher, you seem to have some VB skills, why not try and make an asss zone manager for the windows build? Stuff like easy edit name, decription, port that sort of thing in a GUI. Drag and drop add map, blah blah.
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