Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Thu Apr 08, 2004 4:03 pm Post subject: |
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At your server.cfg file under [prize] section:
PrizeFactor= Averagely the number of greens to spawn per player (higher means more).
PrizeDelay= The delay between the respawning of greens in 1/100 a second (IE 100 = every each second, 6000 = each 60 seconds - per minute).
PrizeHideCount= How many prizes to spawn per PrizeDelay "tick".
PrizeMinExist/PrizeMaxExist= How long will a prize remain in game once spawned before self-dissolving, each control its designated area (minimum value and maximum value) the actual time the green will stay will be randomized between these two.
MinimumVirtual= This sets the radius from center (lowest you can set this is 8, highest is 1024 which means the entire game map) of which greens (as well as flags and powerballs) will spawn.
UpgradeVirtual= By how much to increase MinimumVirtual each time a new player enters the zone.
As for flags, at your server.cfg under [flag]:
You may use bots, lvzs or whatever.
You may also use FlagMode=2 which sets the game to turf mode.
IE you place the flags at where you want them to spawn in your map .lvl file (using the special flag tiles) and then they will spawn there.
The downside in this, is as said that, it automatically set-forces your zone's gameplay type to Turf. |
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