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Siaon Novice

Age:43 Joined: Dec 04 2002 Posts: 49 Offline
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Posted: Tue Apr 27, 2004 3:57 pm Post subject: ?freqkick abuse |
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Hypothetical situation:
I own a freq, I type ?away ?freqkick
All my teammates macro under a really quick macro :Siaon:I'm dieing, spec me!
Then when they nearly die they press their hotkey and they're saved from a certain death, huzah!
[Reported in by Ed, confirmed by me and Quig] _________________
Yesterday was history, Tomorrow's a mystery. Today is a gift, that's why it's called the present. |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Apr 27, 2004 4:39 pm Post subject: |
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Pausable fix would be to maybe allow for a timer between when the kicking takes place after the command is issued. For leagues and such, they would just disable the feature completely. |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Tue Apr 27, 2004 10:23 pm Post subject: |
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Er, yes, they're saved, but the lose their ship and have to go rejoin the freq. If the only issue here is that they don't get a death marked down in their stats, then I propose to make ?freqkick increment their death count. How's that? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Apr 27, 2004 10:35 pm Post subject: |
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I think that a short delay is a better solution. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Tue Apr 27, 2004 10:49 pm Post subject: |
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The proper solution is that ?away should only send text, and not commands. _________________ 4,691 irradiated haggis! |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Apr 28, 2004 4:20 pm Post subject: |
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How about an option to set the delay and a boolean for increment deaths? |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Wed Apr 28, 2004 6:07 pm Post subject: |
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Oh, of course. ?away should never be able to send commands. If I could enforce that I would. But unfortunately we can only consider solutions that don't require modifying the client.
I guess I'll add a 2-second delay. |
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Guest
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Posted: Thu Apr 29, 2004 6:43 pm Post subject: |
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Grelminar wrote: | Er, yes, they're saved, but the lose their ship and have to go rejoin the freq. If the only issue here is that they don't get a death marked down in their stats, then I propose to make ?freqkick increment their death count. How's that? |
Hold your horses, ?freqkick does NOT move players to the freqspec, it keeps them on the current freq.
Anyway, I'm working on a fix to this that checks the to be kicked players energy |
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Siaon Novice

Age:43 Joined: Dec 04 2002 Posts: 49 Offline
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Posted: Thu Apr 29, 2004 6:44 pm Post subject: |
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Previous post by me. |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Fri Apr 30, 2004 4:26 am Post subject: |
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Er, wow, that was a pretty dumb oversight. Anyway, ?freqkick in cvs now correctly specs the target with a 3 second delay. |
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