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Server Help Community forums for Subgame, ASSS, and bots
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Outkasted Newbie
Joined: Feb 21 2004 Posts: 14 Offline
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Posted: Mon Feb 23, 2004 6:52 pm Post subject: ASSS code |
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I need help with some things...
The code for Soccer, King, and Detaching is all buggy.
Soccer game still wont score goals, King won't give more than 1000 points. And the detaching process makes you stay attached to the person you attached to even if u die...which results in making u invisible on respawn...
I need help with all three of these please...Thanks
-Outkasted
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Feb 23, 2004 8:09 pm Post subject: |
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Grelminar fixed the turreting bugs, but hasn't released a version with that fix yet.
Never used king personally, but you can always open up the source code.
And I haven't had a problem with soccer either. Might want to make sure point_goal (or what ever it's called) is loaded. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Outkasted Newbie
Joined: Feb 21 2004 Posts: 14 Offline
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Posted: Mon Feb 23, 2004 9:39 pm Post subject: |
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balls.conf
[Soccer]
; client settings
BallBounce=1
AllowBombs=1
AllowGuns=1
PassDelay=20
Mode=0
BallBlankDelay=200
UseFlagger=1
BallLocation=1
; server settings
BallCount=1
SendTime=500
Reward=5000
CapturePoints=1
;CatchMinimum=12
;CatchPoints=0
WinBy=1
SpawnX = 512
SpawnY = 512
SpawnRadius = 150 |
modules.conf
banners
game_timer
flags
balls
bricks
koth
fm_normal |
arena.conf
[ Modules ]
; this key holds the names of the modules that will take effect in this
; arena. typical things to put here are modules for scoring, special
; game types, flag guards, etc.
AttachModules = \
fm_normal \
points_kill \
points_flag \
points_goal \
koth |
That is what i have for Soccer....
I opened up the King of the Hill before i made this post...the koth.c file says to set certain settings under [King]....
[King]
DeathCount=1
ExpireTime=10000
RewardFactor=10000
NonCrownAdjustTime=3000
NonCrownMinimumBounty=300
CrownRecoverKills=2
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And i have the module attached as shown above...
-Outkasted
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Feb 23, 2004 10:52 pm Post subject: |
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Give the output of ?lsmod
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Outkasted Newbie
Joined: Feb 21 2004 Posts: 14 Offline
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Posted: Tue Feb 24, 2004 2:39 am Post subject: |
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Loaded modules:
prng, logman, mainloop, config, playerdata, lagdata, net, chatnet, arenaman,
mapdata, capman, mapnewsdl, core, cmdman, auth_file, persist, chat, stats,
basicstats, log_console, log_file, log_sysop, clientset, security, banners,
game_timer, flags, balls, bricks, koth, fm_normal, game, lagaction, cfghelp,
filetrans, quickfix, jackpot, periodic, points_kill, points_flag, points_goal,
turf_reward (v0.5.2 by GiGaKiLLeR <gigamon@hotmail.com>), turf_stats (v0.2.4 by
GiGaKiLLeR <gigamon@hotmail.com>), points_turf_reward (v2.1 by GiGaKiLLeR
<gigamon@hotmail.com>), playercmd, admincmd, help, sendfile, autowarp,
bricklayer, buy, fake, autoturret, record, enc_cont, enc_vie, mysql, aliasdb
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Outkasted Newbie
Joined: Feb 21 2004 Posts: 14 Offline
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Posted: Tue Feb 24, 2004 3:09 am Post subject: |
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I found it...the problem is in the koth.c file...
it doesnt input "points" ([King] Reward Factor) from the config files...it is set as "pts" in koth.c...and it is set at 1000...so i fixed it, thanks for trying to help me!
You helped me to locate the problem!
-Outkasted
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-Smong- Guest
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