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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sat Feb 21, 2004 11:50 pm Post subject: Checksum error |
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Okay okay, I left Mr Ekted a PM on SSC, but I wonder if I could get a faster responce this way...
A couple sop's are argueing about the "packet checksum" error/warn they receive from players. pne argued it's due to a router configuration, as the other opposed to it argued it was just simply their ISP messin up..
I was wondering if anyone w/ knowlege about this particular issue, would care to explain this to my buddies lol...
I figure something's wrong w/ the player being its sending invalid packets... ? but there again I thought subgame drops invalid packets.. and what not? _________________ Performance is often the art of cheating carefully. - James Gosling |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sun Feb 22, 2004 12:20 am Post subject: |
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| Position packets have a checksum to prevent proxy-type tampering. Subgame does drop them, but reports them. If they occur randomly, I wouldn't be too concerned. If they always seem to happen at a point when it might be beneficial to the player in question (about to score a goal, about to die, etc) then you might have some question about intentional tampering. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sun Feb 22, 2004 12:59 am Post subject: |
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Thank you  |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Sun Feb 22, 2004 1:39 am Post subject: |
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Does it say checksum error, or position checksum error, as they are different? Forget the technical terms each used by subgame.
And usually packet-tampers just drop the packet, and not attempt to touch the data inside it. A simple *einfo should show if they are idiots (ie: running a local proxy), while the smarter people would use another upstream machine (ie: linux router) to do the packet tampering. |
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