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Checksum error

 
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CypherJF
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PostPosted: Sat Feb 21, 2004 11:50 pm    Post subject: Checksum error Reply to topic Reply with quote

Okay okay, I left Mr Ekted a PM on SSC, but I wonder if I could get a faster responce this way...

A couple sop's are argueing about the "packet checksum" error/warn they receive from players. pne argued it's due to a router configuration, as the other opposed to it argued it was just simply their ISP messin up..

I was wondering if anyone icon_smile.gif w/ knowlege about this particular issue, would care to explain this to my buddies icon_smile.gif lol...

I figure something's wrong w/ the player being its sending invalid packets... ? but there again I thought subgame drops invalid packets.. and what not?
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Mr Ekted
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PostPosted: Sun Feb 22, 2004 12:20 am    Post subject: Reply to topic Reply with quote

Position packets have a checksum to prevent proxy-type tampering. Subgame does drop them, but reports them. If they occur randomly, I wouldn't be too concerned. If they always seem to happen at a point when it might be beneficial to the player in question (about to score a goal, about to die, etc) then you might have some question about intentional tampering.
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CypherJF
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PostPosted: Sun Feb 22, 2004 12:59 am    Post subject: Reply to topic Reply with quote

Thank you icon_smile.gif
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Hunch Hunch
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PostPosted: Sun Feb 22, 2004 1:39 am    Post subject: Reply to topic Reply with quote

Does it say checksum error, or position checksum error, as they are different? Forget the technical terms each used by subgame.

And usually packet-tampers just drop the packet, and not attempt to touch the data inside it. A simple *einfo should show if they are idiots (ie: running a local proxy), while the smarter people would use another upstream machine (ie: linux router) to do the packet tampering.
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