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wEaViL Don't make me turn this forum around!

Age:45 Gender: Joined: Feb 17 2003 Posts: 829 Location: nc usa Offline
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Posted: Tue Jan 27, 2004 1:59 am Post subject: Multi Fire |
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After reading a post in General... wouldn't be a bad idea to add it so that you can decide which ships have multi and which do not. They said you fix it you had to mess with the prizewieght or something.?. |
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-Smong- Guest
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Posted: Tue Jan 27, 2004 5:32 am Post subject: |
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A callback for when a player re-spawns (based on kill:killtime) would be better, then you could green them prox too. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Jan 27, 2004 10:01 am Post subject: |
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Or have them spawn in a box, prize them, and warp them out. That's how it is currently done in zones that do multi-on-spawn. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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