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Time2Die . Guest
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Posted: Fri Sep 12, 2003 11:08 pm Post subject: Ship guns... |
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| is there a way i can make a ship ALWAYS have multifire and NEVER bouncing? (includes starting with them)? if not, could any1 make me a bot to do this automatically? |
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Time2Die Newbie
Age:40 Gender: Joined: Jun 11 2003 Posts: 2 Location: Somewhere in Texas... Offline
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Posted: Fri Sep 12, 2003 11:13 pm Post subject: Well ill be darn |
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| it seems i have an account on this forum, when i tried to signup it said email address taken, so it seems i found my username and pw for this site. ok back to the question above. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Sep 13, 2003 7:02 am Post subject: |
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[PrizeWeight]
BouncingBullets=0
MultiFire=60
[All]
InitialBounty=10
BombBounceCount=0
Increase the intial bounty and multifire prizeweight to increase the chances of starting with multi. Replace All with a ship name. You didn't say whether it was bouncing bombs or bullets, so I put both settings in. |
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Time2Die Newbie
Age:40 Gender: Joined: Jun 11 2003 Posts: 2 Location: Somewhere in Texas... Offline
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Posted: Sat Sep 13, 2003 3:58 pm Post subject: |
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ok thx man, i think i understand. thx alot. _________________ -Time2Die
"If they get in your way, blow'em away!"
| Dice Roll - Your Lucky Number...: | Original Roll String: 2d6
6-Sided Dice Results: 1, 1 (Total = 2)
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