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NastyRabbit Newbie

Joined: Aug 03 2003 Posts: 9 Offline
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Posted: Sun Aug 10, 2003 8:48 pm Post subject: 3rd ? from NastyRabbit: Clarification of BBombDamagePercent |
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BBombDamagePercent 1000<
% of normal damage applied to a bouncing bomb. 0=0% 1000=100% 2000=200%
Could I make bombs weaker after a bounce, using Negative #'s?
Example: BBombDamagePercent -500< would make bombs 50% less powerful after a bounce
Is this correct? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Aug 10, 2003 9:10 pm Post subject: |
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| try it and see |
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NastyRabbit Newbie

Joined: Aug 03 2003 Posts: 9 Offline
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Posted: Sun Aug 10, 2003 9:25 pm Post subject: |
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No one comes into my zone because it is never up and still under construction. I need some one to test this with don't I? Can I test this alone? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Aug 10, 2003 9:46 pm Post subject: |
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I will if you like.
I'm either working on my zone (Total Annihilation) or in SSCI Hyperspace, if I'm on continuum (about 5-9 on and off, weekdays), catch me. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Posted: Sun Aug 10, 2003 10:36 pm Post subject: |
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| Cyan~Fire wrote: | I will if you like.
I'm either working on my zone (Total Annihilation) or in SSCI Hyperspace, if I'm on continuum (about 5-9 on and off, weekdays), catch me. |
Cool man, I'll look you up. Thank you. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Aug 11, 2003 4:37 pm Post subject: |
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Whoops 17-21 Eastern. Stupid of me  |
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Mon Aug 11, 2003 7:21 pm Post subject: Re: 3rd ? from NastyRabbit: Clarification of BBombDamagePerc |
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| NastyRabbit wrote: |
Could I make bombs weaker after a bounce, using Negative #'s?
Example: BBombDamagePercent -500< would make bombs 50% less powerful after a bounce
Is this correct? |
no, that would make it do -150% damage, 500 would be equivalent to 50% |
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