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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Fri Jul 18, 2003 7:52 pm Post subject: Shipsets |
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| Okay, i got this good shipset, but I don't know how to get it to work with the server. Like what file does do I open that it reads it from? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jul 18, 2003 8:17 pm Post subject: |
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| list the names of all the ship images you have |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jul 18, 2003 10:21 pm Post subject: |
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download lvztoolkit.zip
extract it
open up notepad/wordpad
type in the following
| Quote: | outfile=whatever.lvz
file=ships.bm2
file=wbroll.bm2
file=jvroll.bm2
file=sproll.bm2
file=lvroll.bm2
file=teroll.bm2
file=weroll.bm2
file=nwroll.bm2
file=shroll.bm2
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save it as whatever.ini in the same directory the images are in (substitute any "whatever"s with whatever name you like)
run buildlevel.exe - select "whatever.ini"
this should create whatever.lvz in the same directory
put whatever.lvz into your server folder (or *putfile whatever.lvz with it in your Continuum main directory)
?set misc:levelfiles:whatever.lvz for the .cfg of your choice (server.cfg for public arenas - usually arenaname.cfg for subarenas) - you can also *getfile arenaname.cfg and then add (or set) levelfiles=whatever.lvz in the [Misc] section, save changes then *putfile arenaname.cfg
that's it, enter/re-enter the arena and you should have new ships |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sat Jul 19, 2003 12:28 am Post subject: |
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| Akai wrote: | download lvztoolkit.zip
extract it
open up notepad/wordpad
type in the following
| Quote: | outfile=whatever.lvz
file=ships.bm2
file=wbroll.bm2
file=jvroll.bm2
file=sproll.bm2
file=lvroll.bm2
file=teroll.bm2
file=weroll.bm2
file=nwroll.bm2
file=shroll.bm2
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save it as whatever.ini in the same directory the images are in (substitute any "whatever"s with whatever name you like)
run buildlevel.exe - select "whatever.ini"
this should create whatever.lvz in the same directory
put whatever.lvz into your server folder (or *putfile whatever.lvz with it in your Continuum main directory)
?set misc:levelfiles:whatever.lvz for the .cfg of your choice (server.cfg for public arenas - usually arenaname.cfg for subarenas) - you can also *getfile arenaname.cfg and then add (or set) levelfiles=whatever.lvz in the [Misc] section, save changes then *putfile arenaname.cfg
that's it, enter/re-enter the arena and you should have new ships |
Okay, here is what I did: I downloaded the file, built the Example.ini file with it, and the top 33 lines were after I edited it;
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; OutFile specifies lvz file data is written into and it is overwritten if already present
OutFile=example.lvz
; With File= you can specify files that are placed into Continuum's zones\<zone name>
; directory or zones\<zone name>\arenaname directory if lvz file is used in subarena.
; As Continuum looks for graphics and sound files from zones\<zone name>\arenaname,
; zones\<zone name> you can customize all graphics and sounds
file=ships.bm2
file=wbroll.bm2
file=jvroll.bm2
file=sproll.bm2
file=lvroll.bm2
file=teroll.bm2
file=weroll.bm2
file=nwroll.bm2
file=shroll.bm2
File=bomb3.wa2
File=Commands.hlp
; [objectimages] section specifies images used by [mapobjects] and [screenobjects]
; section later. Syntax of image is following:
; IMAGE<number>=<filename>,<x tiles>,<y tiles>,<anim period>
; where <number> is 0-255, <x tiles>,<y tiles>,<anim period> are optional parameters
; that are used to specify animated images. if <x tiles> and <y tiles> present,
; image file is treated as collection of x*y images. <anim period> is given in 1/100th
; seconds and determines speed of animation
[objectimages]
IMAGE0=ssshield.bm2,10,1,100
IMAGE1=b_ad0.bmp
IMAGE2=medal.bm2
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Then I put it in C:/Games/Continuum to send to to the server with *putfile Example.ini and I did it, then I typed ?recycle to refresh it and after it refreshed and got back in, I noticed no changes. And after I recycled I noticed I forgot to type: ?set misc:levelfiles:Example.lvz so I did that and it set the perameters and then I did ?recycle again and re-joined and still falied |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sat Jul 19, 2003 12:47 am Post subject: Okay! |
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| Okay, i got it working, but I cam eacross an error, as soon as I did *ufo it glitched up and I couldn't even see y own ship!! All I could see of it was the flames coming out the back. Is there a possible way I could fix that? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Jul 19, 2003 2:49 am Post subject: |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sat Jul 19, 2003 10:00 am Post subject: |
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| Okay, 3 posts ago (the huge 1 i made), just ignore it, lol, I got the shipsets working now, but when I do *ufo in game to become invisible, it makes my ship invisible too!! Before I put in the new shipset and isuued the command in-game *ufo it made it invisible for others, but not me and it changed its graphic to a shark. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Jul 19, 2003 3:54 pm Post subject: |
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| just try re-entering or something |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sat Jul 19, 2003 6:54 pm Post subject: |
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| I know what went wrong... when you type *ufo it makes you invisible and it changed your ship to Shark, well, I found an error, that tilesets shark ship is invisible!! |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Jul 19, 2003 8:20 pm Post subject: |
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| um...maybe you mean the images "ship8" and/or "shroll" and/or the last ship area of "ships" are entirely black? |
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