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Server Help Community forums for Subgame, ASSS, and bots
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Bobby Guest
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Posted: Tue Jun 10, 2003 11:11 pm Post subject: >>DisablePubCommands<< |
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Hi,
In the Server.ini under [ Validation ] DisablePubCommands= ,
I was under the impression that whatever you put in there, mods and smods can not do that command, however a sysop can do it anyways. My problem though, Some of the commands in there, a sysop could do, and some could not. For example, I had *warpto, in DisablePubCommands, to avoid mods from abusing. I find out later that it is not working for sysops, because my bot that warps people is being "ignored" whenever it does that command. So, I try it myself and I cannot warp myself.
Countering this statement, *spec was in DisablePubCommands as well. But, I was able to do this to myself and other people.
I'm not sure how the privelages are set, or maybe warpto is just a special command.
Lemme know if you have any input on this,
Thanks
Bobby |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Jun 10, 2003 11:23 pm Post subject: |
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From the FAQ, How do I use the validation?
Quote: | This is all the info you need for these:
CheckMod= can be set to 0 or 1. If set to 0, will not check to see if a player who logs into mod is in the moderate.txt or smod.txt or sysop.txt file. If 1, if that player isn't in those files, all there * commands will not work, and will log every * command they use.
CheckSMod= can be set to 0 or 1. If set to 0, will not check to see if a player who logs into smod is in the smod.txt or sysop.txt file. If 1, if that player isn't in those files, all there * commands will not work, and will log every * command they use.
CheckSysop= can be set to 0 or 1. If set to 0, will not check to see if a player who logs into sysop is in the sysop.txt file. If 1, if that player isn't in the sysop file, all there * commands will not work, and will log every * command they use.
LogPubCommands= can be set to anything. Needs to have a * in front, or a /. If anyone types in a message with that infront of it, it will log it in the *log. If it has a / in front, the command will need to have a /. If *kill, will log *kill, /*kill, *killeveryone! DIE!, /*kill 5. * will log ALL commands that have a *. Will log ONLY in (Public) arenas.
LogPvtCommands= can be set to anything. Same as above, just for all non (Public) arenas.
DisablePubCommands= can be set to anything. If anyone types this in, server will ignore it. For Public arenas only.
DisablePvtCommands= can be set to anything. If anyone types this in, server will ignore it. For non-Public arenas.
All / commands that are logs will tell who was ticked. All commands logged will tell who typed it.
For Disables, an extra things can be added to disable ONLY for mods/smods/sysops. If the command doesn't have a number in front, will disable public and priv for all levels [IE: *scorereset]. If has a number, will disable for that level (0 means all, 1 means smods/mods only, 2 means mods only) [IE: 1*recycle]. If you want only public format (*prize) not priv, put a # in front [IE: #*prize or 1#*scorereset]. If you want priv only, put a / in front [IE: /*shipreset or 2/*scorereset].
NOTE: The log/disables will only effect * commands, nothing else. Sorry, can't stop ?setlevel or log everyone who goes to ?go prac. |
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Bobby Guest
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Posted: Wed Jun 11, 2003 12:27 am Post subject: |
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Thank You, and sorry for not checking the FAQ, hehe |
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