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Server Help Community forums for Subgame, ASSS, and bots
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Ori Klein Novice

Gender: Joined: Sep 20 2005 Posts: 81 Location: CyberSpace Offline
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Posted: Fri Nov 11, 2005 7:43 pm Post maybe stupid Post subject: |
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Yes, one of those.
One of those who tried to do some good.
One of those who helped around people with all their questions for several years.
One of those who fought for SS and INF against all odds.
One of those newbies punks like you were not even born by the time we finished beta.
CR is dead.
INF is dead.
Joe Nelson is this 20 YO automated phone answering organic trash bins refered to in SOE as customer support representitive.
He has jack shit of a clue about these type of games.
He has jack shit of a clue about designing a zone.
He has jack shit of a clue about using the editing tools.
He has jack shit of a team or otherwise any resources to improve the game.
You want to be a sucker and P2P for a dead stuck in the water game, go ahead, don't drag others down with you. _________________ It matters if you just keep trying. |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Fri Nov 11, 2005 8:43 pm Post maybe stupid Post subject: |
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| Ori Klein wrote: | | You want to be a sucker and P2P for a dead stuck in the water game, go ahead, don't drag others down with you. |
Couldn't say it any better. |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Fri Nov 11, 2005 10:24 pm Post maybe stupid Post subject: |
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Had 29 in RT tonight, still promises of more coming. Keep on bumping this for me, ty!  |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Nov 12, 2005 1:16 am Post maybe stupid Post subject: |
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Answer me this: is there any chance of improvment of RT? Or will it be like it is now forever? Because if there's no hope of development, the player base will evaporate within a few months. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sat Nov 12, 2005 1:48 am Post maybe stupid Post subject: |
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You guys should work on developing server software for CR so you dont have to rely on Sonys P2P server. That in itself would bring in more people.
Nancy:
Considering some of the key people behind SS were behind CR, im sure its designed atleast SLIGHTLY better. Of course, its speculation since Ive never seen how shit runs under the hood of CR, but I know first hand what an awful mess SS is. _________________ There are 7 user(s) ignoring me right now. |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Sat Nov 12, 2005 2:30 am Post maybe stupid Post subject: |
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@Doc Brain, Aye, Joe is spread out right now between CR, INF, and Tanarus but he has already fullfilled all the promises hes made thusfar and has promised more development (indeed, hes done more in a few weeks for CR and RT than Yankee did in years). Myself, Mind Game, and a few others are working with him closely towards majority favored updates for RT specifically, and CR in general.
No programmers in the bunch that I know of, and certainly no one with the time on their hands to deal with it. |
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Ori Klein Novice

Gender: Joined: Sep 20 2005 Posts: 81 Location: CyberSpace Offline
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Posted: Sat Nov 12, 2005 6:15 am Post maybe stupid Post subject: |
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Cerium/Dr Brain, regarding future of this game: read what I said above, 'nuff said.
Cerium, CR is same engine as INF. It has many improvements over SS in general, but it was cut in development half way in its beta.
INF was cut around v1.30.
Rod have participated in neither INF once it moved to SOE nor in CR.
And Jeff was moved shortly after to work on EQ.
So, there wasn't that much of "the power behind SS" behind them.
Actually, some of us do have the server soft and tools, but...meh.
Also, me, rooster and sknox begun developing our own engine from scratch, without many of the lame hardcoded limitations that were put into INF rather...unvisionly (well, Jeff coded INF to be INF, we're making a template platform to launch many possible designs out off). |
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Ori Klein Novice

Gender: Joined: Sep 20 2005 Posts: 81 Location: CyberSpace Offline
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Posted: Sat Nov 12, 2005 6:21 am Post maybe stupid Post subject: |
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| DEWKat wrote: | Myself, Mind Game, and a few others are working with him closely towards majority favored updates for RT specifically, and CR in general.
No programmers in the bunch that I know of, and certainly no one with the time on their hands to deal with it. |
Yes, he's an incompetent little teenager, and SOE won't allocate them any resources beyond a server, so he has to make players WHO PAY TO PLAY THE GAME help him develop it.
Irony at its best, huh?
(when I post in a row it's fucking awesome!)
Hey shanky, this is for you man!
OH YEAH IT"S LOONEY TIME!
WELCOME TO ZOMBO COM
THIS IS ZOMBO COM
WELCOME
this is what happens when you haven't slept for 72 hours and mine go boom is being a fucking stupid asshole, party on!
[beer glumpage]
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Sat Nov 12, 2005 10:26 am Post maybe stupid Post subject: |
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So that's what sknox has been doing. _________________ Oldbie Server Help |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Nov 12, 2005 10:37 am Post maybe stupid Post subject: |
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| Ori Klein wrote: | | Cerium/Dr Brain, regarding future of this game: read what I said above, 'nuff said. |
That wasn't exactly what you said. Besides, no one reads more than a few sentences into your rants. It's lucky you put the above quote at the top, or I wouldn't have even seen it. |
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THE Lucifer You can never defeat me for I will never leave

Age:121 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Sat Nov 12, 2005 11:57 am Post maybe stupid Post subject: |
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| Dr Brain wrote: | | That wasn't exactly what you said. |
| Ori Klein wrote: |
CR is dead.
INF is dead.
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That sums it up.
| Ori Klein wrote: | Joe Nelson is this 20 YO automated phone answering organic trash bins refered to in SOE as customer support representitive.
He has jack shit of a clue about these type of games.
He has jack shit of a clue about designing a zone.
He has jack shit of a clue about using the editing tools.
He has jack shit of a team or otherwise any resources to improve the game.
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That expands as to why. _________________ Luke 10:18
He's back.
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Sat Nov 12, 2005 12:31 pm Post maybe stupid Post subject: |
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| Everyone has to start somewhere. Luckily we have this document. |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Sat Nov 12, 2005 1:39 pm Post maybe stupid Post subject: |
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I would like to be the first to thank Ori for stating the obvious in two consecutive posts, but failing to make anything seem negative other than the way he said it.
A developer who looks to the community for ideas on what would be most fun for the game... my what a novel idea (see Asheron's Call, EQ, WoW, and... hell - pick your popular longtime running MMORPG).
Gerbils, how much of that do you think could be used to help the current stuff that SOE is running? I'd love to be able to actually help in a more effective way than a website & asshat load of suggestions  |
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THE Lucifer You can never defeat me for I will never leave

Age:121 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Sat Nov 12, 2005 5:06 pm Post maybe stupid Post subject: |
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Not failed anything, you are, joe do.
A developers who looks to the community for ideas on what would be most fun for the game, yes, it would be nice, if it was the case.
This is a little kid who run screaming for people to help him actually get stuff to work because he has no clue what to do.
Also, a developer, no excuse me, a gamer designer, is to have a pretty damn good idea of what's fun and what's the game direction he want it to head in.
Asking for ideas come as a side mind storming for forging finely tuned aspects later on.
You asking Gerbil if the SS server help can be used to help INF...
[had to run to the bathroom because the laughter made me pee]
Right.
You can't help.
You are ineffective.
As anything else that is going around at SOE.
Also, since when SOE listens to the players? HAHAHAHAHA as if.
Vanguard beta already owns anything in EQ/SWG.
Good night son. |
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Sat Nov 12, 2005 5:37 pm Post maybe stupid Post subject: |
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Yes. Basic zone design philosophy written by the developers of SubSpace, Infantry, & Cosmic Rift. If there is any way to balance a zone out, then you'd start reading there if you didn't know how to in the first place. Since there is no public documents, let alone a public zone/scenario design editor, it is hard to help out in zone dev. in CR or Inf. However, you can always go back to the basic design philosophy of a similar game.
Can a newbie survive against a veteran player in RT? Will the best player die once an hour? |
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THE Lucifer You can never defeat me for I will never leave

Age:121 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Sat Nov 12, 2005 6:08 pm Post maybe stupid Post subject: |
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| i88gerbils wrote: | | Yes. Basic zone design philosophy written by the developers of SubSpace, Infantry, & Cosmic Rift. |
Actualy, in INF it doesn't apply, not quite.
And in CR, it didn't catch on well at all.
SS was based around the SVS.
In INF it couldn't be mimiced well, especialy when gone beyond the minor scope that SS played on.
In CR it wasn't made well enough for SVS to take the same place, it inherited too many random factors from INF which upset the delicate SVS balance.
| i88gerbils wrote: | | Can a newbie survive against a veteran player in RT? Will the best player die once an hour? |
Based upon past experience:
If it still has the super damage one hit kill molotor bombs, yes, sometimes.
If not, then no, at all.
Gerbil, you don't have the old tools? I thought you did.
Oh right, it was einexile, I always confuseed you two, for some reason (both nice guys, fun to beat around...).
Want them?
Last edited by THE Lucifer on Sat Nov 12, 2005 6:14 pm, edited 2 times in total |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Sat Nov 12, 2005 6:10 pm Post maybe stupid Post subject: |
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| Quote: | | Also, since when SOE listens to the players? HAHAHAHAHA as if. |
RT is back, it has been restored to its old stuff, and word is Joe is doing the same thing for Inf. Since now.
I can help, because I am.
I am effective, because we've already gotten a dozen people to come back from these forums & SS already and more coming.
Good for Vangard, EQ & SWG suck.
Good night daughter.
And yes, BS & MS are 1 hit kill again, the newbies are loving it, just as much as I'm loving dodging it. |
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THE Lucifer You can never defeat me for I will never leave

Age:121 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Sat Nov 12, 2005 6:16 pm Post maybe stupid Post subject: |
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You fail to realise kid, Joe is not SOE, he's a very minimal, minoric, underestmated and overlooked drone that due to his cluelessness he's desperately seeking help from anyone who'll offer.
He's neither wise nor experienced.
And he's all alone in his little campaign to impress "daddy" (who'll ignore him even he does any good). Like you are.
Much quite.
You are both ineffective.
You think your meager "efforts" make any difference.
They do not.
This is what seperates us from you kids.
We've been around this before, many times, we know.
You, however, are young, impatient, ignorant, naive and reckless.
GG son.
You amuse us up here.
I'm certain you amuse SOE as well...those who get bored enough to check down below. |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Sat Nov 12, 2005 11:49 pm Post maybe stupid Post subject: |
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See, you're already wrong because we already HAVE made a difference and the more your kind try to keep us down the harder we'll press on.
The nobel fight is not one that can be won or lost on a whim, but rather it is the one that won or lost, there is no whim that will keep it from being fought.
Doesn't matter who is amused, what matters is that we are making a difference, we've gotten more than two dozen people to come back in under a week, despite the few people like you who say it can't be done. It is being done, whether you like it or not - and quite frankly I don't see why you care. But go on! Keep on putting down the little guy just 'cause you can! All it is to me is just another bump  |
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THE Lucifer You can never defeat me for I will never leave

Age:121 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Sun Nov 13, 2005 1:58 am Post maybe stupid Post subject: |
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Hahaha.
There's nothing noble in your virtual "fight".
And you are making no difference.
Besides, RT never had any glory to return to.
You are not a little guy, you are an insagnificant gnat.
The only bumping you're going to get is the one sending you straight into my domain. |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sun Nov 13, 2005 3:16 am Post maybe stupid Post subject: |
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| Why the fuck are you two fighting about a CR zone on an SS forum? |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Sun Nov 13, 2005 10:15 am Post maybe stupid Post subject: |
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Because its keeping this bumped
Also collecting a list of changes to send off to Joe, so anyone who has tried RT but doesn't wanna play because of one thing or another feel free to add their input. |
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i88gerbils Oldbie Server Help

Gender: Joined: Dec 13 2002 Posts: 423 Location: OH Offline
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Posted: Sun Nov 13, 2005 11:13 am Post maybe stupid Post subject: |
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The point is that it is not about SVS or "super" settings (I'm a strong advocate of SVS, but also of balanced other settings). However, there are similarities in gameplay that need to be addressed. SSOS is a place to start until at such time there is a good guide for creating a balanced CR or INF zone.
For instance, players like myself enjoyed Escape Pod because I liked the strategy of trying to get the keys, but most players ignored the objective to just kill people in a cramped spaceship environment. You can't make people do this or that. Gravball, Hockey, and Powerball probably have to enforce some rules however. TRaditional War Zone, when it was popular, was just a mess. There were plenty of freqs that just went out killing compared to the flaggers. Or the random 3-player freq trying to get a flag (i.e. me).
Trench Wars, ASWZ (in its height around 1998-2001), DSB, EG, War Zone, Chaos Zone, and others were all successfully built using this one lesson. Keep it simple & let the players do what they want. And remember that's just one tip.
Take another tip about Energy costs. Raising max energy completely unbalanced the game for a newbie. The lesson is that one setting out of hundreds can unbalance a game. Tricky work zone settings.
I did have an old Infantry Map Editor. I think it was version .36. Baited a player to post that he actually had it on the Brainscan/inf forum. Having an open community helps too. None of this subscriber only shit on the forums. |
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THE Lucifer You can never defeat me for I will never leave

Age:121 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Sun Nov 13, 2005 11:55 am Post maybe stupid Post subject: |
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Newbie zones (TW/EG/DSB/etc.) were successful because they cater to the lowest common dominator.
Providing quick and easy gratification to the otherwise skilless who'll be thrown around like a meatball between pitbulls in a SVS zone.
As well as some sense of accomplishment and being part of the team.
Powerball's new rule against purposely trying to kill people...most retarded ever.
I used to play gravball just to hunt down arbi and jeff or getting top kills, what's more fun than that?
KISS was the overall principal of SS as a whole than rather specific zone.
Infact, zones like EG were anything but simple: long list of rules, confusing map, all available gameplays, no defined purpose, weird settings, porn tiles... *cough* rx7/larkins/wormhole surfer *cough*.
WZ wasn't a mess, just...a warzone.
Was quite nice, fully packed arenas, 20 specers, 5 or so full freqs, fun.
Haha, you evil gerbil, I bet trix banned that sucker so fast his head spin faster than distributed.net were pimping the RC5.
Well, in overall game design, and as far as it parlays to SS clones, SSOS makes a good valueable reading.
But it is rather pointless when you break off the rather very limited engine SS was operated from.
Well, I have map editor version .65, .74 and .96 as well as other editing tools if you're interested.
Drop me a pm.
"None of this subscriber only shit on the forums."
Agrt.
Ironically, in the past SOE, being them (oh I could so go on with words here) selves, limited so much the communal participance in the game, as opposed to the (initial) openess we shared with VIE.
Now, with SOE more bussy staying afloat the bank red line and firing yankee, Joe is probably more free to do what he want within the game (no SOE oversight what-so-ever), he's obviously yelling for help and giving tools to quite a few people who he think might serve him (naturally, he'll be the one to take all credits inside SOE, if at all, haha).
Naturally, as always, SOE would allocate no resources to INF and it'll have to do on its own (sounds like a MIF briefing).
If any of you are cought you'll be disavowed and any knowledge of your activity will be denied.
This message will self destruction in T-2 years. |
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DEWKat Newbie
Age:42 Gender: Joined: Nov 09 2005 Posts: 16 Location: South Philly, PA Offline
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Posted: Sun Nov 13, 2005 12:08 pm Post maybe stupid Post subject: |
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Oh I'm sure of it, but as long as the zone gets made the way we want who gives a flying fart? And as far as I've heard Joe hasn't let ANYONE get a hold of the tools - the only actual work that anyone has done was to have a few people email him cfg files (most of which he discarded anyways ). We've been giving suggestions for what should happen for years, Joe is just the first to listen. |
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