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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Fri Feb 27, 2004 6:58 pm Post maybe stupid Post subject: SSI Super Fortress |
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SSI Super Fortress
SSI Super Fortress is a well managed ctf soon to be multi-ctf flagging zone. The object of the game is each team has 5 flags, and theyre dropped in a certain place. There is only 2 freqs, so a good combination is to work as a team. Each time one of the flags are captured and returned to the flag room, that flag will not respawn until the next game. Though still under construction with capturing only 1 flag, the staff is working hard to get the others going.
The Graphics
The graphics of SSI Super Fortress are very well placed with good lvz work, and alot of dedication from the owner and the co-owner. The ships are very unique and have very different names, though still fun.
The Staff
The staff of SF is very well managed and small. Unlike some zones, we don't ban for ignorant reasons, just if its something major. All staff takes apart in the zones activitys and events happening in Super Fortress.
The Ranks
Ranks are a very special feature in SF. When you get a certain amount of points, you go up a rank, and a patch appears to the right of your energy bar. Like, right now, I have 70,000 points, wich makes me a Warrant Officer.
The Players
Right now we have about 17-20 people constant, but were always looking for new players. Our max so far is about 28, and that occured about 30 minutes after we were set up on SSI.
Space Docking (new)
Each team will be able to go to the docking station in the back of their base and go out into space with ship 6. The ship will be able to have players attach so they can wage seige onto the enemy from both sides! The space ship is not allowed to go past the docking station it can only unload passengers at the enermy!
Contact
For more information on SSI Super Fortress please visit http://sf.sscentral.com - or email me: mortal-combat@ssportal.net |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Feb 27, 2004 7:52 pm Post maybe stupid Post subject: |
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Looks promising, however the 1.78MB is going to be harsh for modem users... _________________ Performance is often the art of cheating carefully. - James Gosling |
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knightrider01 RC cars RULE! I wish I had a real car

Age:34 Gender: Joined: Aug 25 2003 Posts: 267 Location: New York, USA Offline
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Posted: Fri Feb 27, 2004 8:19 pm Post maybe stupid Post subject: |
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CypherJF wrote: | Looks promising, however the 1.78MB is going to be harsh for modem users... |
Uh oh. I have cable modem... anyway I'll check it out. It sounds fun. |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Fri Feb 27, 2004 8:32 pm Post maybe stupid Post subject: |
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we have it on our website if 56k users want to download it faster sf.sscentral.com click on downloads. |
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wEaViL Don't make me turn this forum around!

Age:45 Gender: Joined: Feb 17 2003 Posts: 829 Location: nc usa Offline
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Posted: Fri Feb 27, 2004 9:44 pm Post maybe stupid Post subject: |
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The download on cable modem took about 30 to 45 seconds for me... So not to bad. |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Fri Feb 27, 2004 10:00 pm Post maybe stupid Post subject: |
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make some .lvz optional might help |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Fri Feb 27, 2004 10:46 pm Post maybe stupid Post subject: |
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naa all of it is mandatory or the game would suck |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Feb 28, 2004 1:09 pm Post maybe stupid Post subject: |
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No, LVZs are never mandatory. If people want to have the standard gfx, let them. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Sat Feb 28, 2004 1:10 pm Post maybe stupid Post subject: |
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thatd screw the whole zone up tho |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Sat Feb 28, 2004 2:34 pm Post maybe stupid Post subject: |
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maybe just the background is optional
many dial up users with crappy computers cant handle the 20 fps loss from .lvz backgrounds >_>
Last edited by Phyran on Mon Mar 01, 2004 7:52 am, edited 1 time in total |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Sat Feb 28, 2004 2:41 pm Post maybe stupid Post subject: |
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rofl i have probably the worste comp in the zone i get 40fps in 16-bit mode  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Feb 28, 2004 11:50 pm Post maybe stupid Post subject: |
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Just make the sounds optional. Usually they're the biggest download. |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Sat Feb 28, 2004 11:51 pm Post maybe stupid Post subject: |
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actualy its the bg thats the biggest we have over 1000+ pieces of background and additional items on the map. |
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stuperfied Novice

Age:46 Gender: Joined: Dec 05 2003 Posts: 37 Location: wollongong Offline
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Posted: Sun Feb 29, 2004 10:55 am Post maybe stupid Post subject: |
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I have a 56K and whilst playing America's Army Bridge I get anywhere from 8-16fps usually but I have been as high as 20fps on at least one occasion. _________________ Like the add say's, Just Do It!!... |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Sun Feb 29, 2004 12:02 pm Post maybe stupid Post subject: |
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well try lowering your color depth it has a little to do with your connection but mostly with your graphics card a good graphics card better your fps |
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Night_Fox dark_mistress is too sexy for me
Age:54 Gender: Joined: Jan 24 2004 Posts: 252 Offline
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Posted: Sun Feb 29, 2004 12:39 pm Post maybe stupid Post subject: |
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Its a good zone  |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Sun Feb 29, 2004 11:22 pm Post maybe stupid Post subject: |
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ty DM we have SFBOT back up so the zone is good again $$ |
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stuperfied Novice

Age:46 Gender: Joined: Dec 05 2003 Posts: 37 Location: wollongong Offline
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Posted: Mon Mar 01, 2004 2:19 am Post maybe stupid Post subject: |
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Ya, I have my graphics set at the lowest in the game but its still not enough. |
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Night_Fox dark_mistress is too sexy for me
Age:54 Gender: Joined: Jan 24 2004 Posts: 252 Offline
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Posted: Mon Mar 01, 2004 4:20 am Post maybe stupid Post subject: |
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Welcome  |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Mon Mar 01, 2004 5:56 pm Post maybe stupid Post subject: |
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go to advanced options and click disable page clipping, no frame limit |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Mar 01, 2004 6:36 pm Post maybe stupid Post subject: |
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Well then make the background optional. Seriously, would you rather people have not quite a good UI in the zone or not play it at all? (I wouldn't if I had dialup.) |
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Mortal Combat Newbie
Age:36 Gender: Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Mon Mar 01, 2004 9:14 pm Post maybe stupid Post subject: |
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takes 9 mins to dl on 56k and 1 minute on cable |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Mar 01, 2004 9:38 pm Post maybe stupid Post subject: |
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I feel bad for you having to locate each tile and position it correcly and whatnot.. :/... *unless u have a secret awesome map editor > * lol |
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Guest
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Posted: Mon Mar 01, 2004 10:31 pm Post maybe stupid Post subject: |
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all we have are calculators and SSME |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Mar 02, 2004 1:31 am Post maybe stupid Post subject: |
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Even so it'd take a long time :/ lol...
_sighs_ oh well w/e floats the boat.. i liked the map btw... |
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