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Next ASSS version suggestions...

 
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AlphaBoB
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PostPosted: Thu Sep 04, 2003 5:21 pm    Post subject: Next ASSS version suggestions... Reply to topic Reply with quote

Well, here's a list of commands I think should (or need) to be added to ASSS.

Code: Show/Hide
?zone              Me and my zone really need this one, currently I rely on a plug-in for it
?chat              So we can have chat channels, working on this in a plug-in
?zoneinfo          It could load a file and print the data to the players, I have a plug-in for this


Also, I think there should be an option to show different news.txt's to different groups, so you can create moderator news and stuff.

Sorry if it sounds like I'm requesting hours and hours of work.

btw: grav_update.gif
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Hunch Hunch
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PostPosted: Thu Sep 04, 2003 5:31 pm    Post subject: Reply to topic Reply with quote

I think priitk wanted to make ?zone actually let you change zones, so you'll need to find a new name for it (like *arena is now *a). As for ?chat, thats all billing ran, so the server doesn't need to do anything except forward to billing server.

Moved to Server Suggestions forum.
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Smong
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PostPosted: Thu Sep 04, 2003 5:36 pm    Post subject: Reply to topic Reply with quote

It would be nice to have ?chat without the biller though.
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Cyan~Fire
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PostPosted: Thu Sep 04, 2003 5:57 pm    Post subject: Reply to topic Reply with quote

Why? It's nicer biller-run so you can talk to a million people at once, even if they're not on the same server.
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Hunch Hunch
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PostPosted: Thu Sep 04, 2003 8:31 pm    Post subject: Reply to topic Reply with quote

Well, the server can have server-only chats, like which was added to subgame. So, if you want to add in a ?chat parser and such to have local-only chats, which would kick in for every chat when there is no billing or billing connection temporarly lost, go ahead.
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Grelminar
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PostPosted: Fri Sep 05, 2003 7:16 pm    Post subject: Reply to topic Reply with quote

What do you want ?zone to do? Just print out the name of the zone? I don't see how that's so useful...

About ?chats without a biller, that would be a lot of work and I don't really want to support it. Why can't you just run a single biller for your zone?

And ?zoneinfo: Sending lots of text as chat messages isn't a great use of bandwidth. If you want lots of text about your zone, put it in the F1 window with an .lvz. It'll be compressed that way, and it won't get sent while someone is playing. Plus, you can use colors.
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AlphaBoB
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PostPosted: Fri Sep 05, 2003 11:03 pm    Post subject: Reply to topic Reply with quote

?zone I meant to be like *zone in subgame; it sends the text to everyone in the zone.

You're right about ?chat... and about ?zoneinfo, you appear to be right there too icon_confused.gif
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Hunch Hunch
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PostPosted: Fri Sep 05, 2003 11:40 pm    Post subject: Reply to topic Reply with quote

?zone is supported client-side already, so you can't add it to the server. Since ASSS ignores the differance between ? and * commands, you'll have to pick a new name.

He meant it as the *zone command (zone-wise messaging).
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DBeckham
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PostPosted: Sat Sep 06, 2003 7:41 pm    Post subject: Reply to topic Reply with quote

Any chance of getting command aliases in to asss, bit like catid's MERVBot?

e.g. like
arena :aa
man :help

This would make it help full to mods who are not use to some of the new commands in asss & save lots of hacking of bot code used in subgame.

I know what a bot can do can be made into a asss module & i think is kind of run like extra commands on the server (i am not sure on this tho). but for ppl who like my self who dont know much about C, it would make life easyer, so we could use exsiting bots in asss.
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AlphaBoB
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PostPosted: Sat Sep 06, 2003 11:48 pm    Post subject: Reply to topic Reply with quote

arena and aa can't be aliased; ?arena is already taken, as the command to open the arena menu.

But yes, that would be a nice thing to add, so that you don't have to recompile the whole thing every time you want to add an alias to a command.

Edit: for people who don't know c, I wouldn't be using ASSS... it's completely C code, and even the .conf files resemble some C (#include "...")
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DBeckham
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PostPosted: Sun Sep 07, 2003 1:43 am    Post subject: Reply to topic Reply with quote

AlphaBoB wrote:
arena and aa can't be aliased; ?arena is already taken, as the command to open the arena menu.

But yes, that would be a nice thing to add, so that you don't have to recompile the whole thing every time you want to add an alias to a command.

Edit: for people who don't know c, I wouldn't be using ASSS... it's completely C code, and even the .conf files resemble some C (#include "...")


yea forgot about that ?arena & *arena do the same command in asss were in subgame there reconized as two separate commands same for ?zone & *zone.

Grelminar is there reason why commands that start with * & ? are looked upon as the same command instead of two separate commands?
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Grelminar
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PostPosted: Sun Sep 07, 2003 2:04 am    Post subject: Reply to topic Reply with quote

Because it's less confusing. All commands use the same prefix character, and any commands can be executed by anyone with the appropriate capabilities.
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Smong
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PostPosted: Sun Sep 07, 2003 9:24 am    Post subject: Reply to topic Reply with quote

AlphaBoB wrote:
for people who don't know c, I wouldn't be using ASSS... it's completely C code, and even the .conf files resemble some C (#include "...")

I think the latest version has support for modules written in Python.
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Hunch Hunch
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PostPosted: Sun Sep 07, 2003 1:40 pm    Post subject: Reply to topic Reply with quote

Whats wrong with C? Anyways, when I have free time, I planned on adding a different language support, which would allow command aliases, so those in a different language can change command names, or people can rename commands. I also planned on adding in C++ dll support for those of you who hate C (don't understand why).
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Grelminar
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PostPosted: Sun Sep 07, 2003 7:28 pm    Post subject: Reply to topic Reply with quote

I added ?z and ?az, analagous to ?a and ?aa, but for the whole zone.
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