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ShortyMatt
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PostPosted: Thu Aug 14, 2003 1:44 pm    Post subject: Reply to topic Reply with quote

i am angry a lil...in my zone...when i kill a guy...i get his bty as points...so when i am spawning (cause i am bored) i get 2, maybe 8 points a kill..how do i increase the amount of points per kill?
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^^ thats garbage
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Cyan~Fire
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PostPosted: Thu Aug 14, 2003 4:30 pm    Post subject: Reply to topic Reply with quote

You can't. Yeah, that is kinda a problem with just dueling. You could always set the starting bounty high and the killbounty low.
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ShortyMatt
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PostPosted: Thu Aug 14, 2003 5:00 pm    Post subject: Reply to topic Reply with quote

killbounty?? what does that do??
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ShortyMatt
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PostPosted: Sat Aug 16, 2003 12:46 pm    Post subject: Reply to topic Reply with quote

what is the killbounty? (the bounty that the person needs to kill you??....icon_smile.gif?)
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Mine GO BOOM
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PostPosted: Sat Aug 16, 2003 1:05 pm    Post subject: Reply to topic Reply with quote

From template.sss:

Kill:FixedKillReward:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)

But that sets a value for kills. What I would recommend to help increase kills without increasing bounty is to use the following setting:

Kill:BountyRewardPercent:::Percentage of your own bounty added to your reward when you kill somebody else.
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ShortyMatt
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PostPosted: Tue Aug 19, 2003 10:28 am    Post subject: Reply to topic Reply with quote

o0o thx there MR. Mine sa_tongue.gif
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Donkano
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PostPosted: Tue Aug 19, 2003 12:21 pm    Post subject: Reply to topic Reply with quote

Akai, I find /*prize # does not work, I tried it and all it does is rase the bounty, it never actually gives the selected player in the F2 player list the item.
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Cyan~Fire
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PostPosted: Tue Aug 19, 2003 4:18 pm    Post subject: Reply to topic Reply with quote

Use it like:
*prize #[n]
Like for Full Charge (I think): /*prize #13
If you just do a *prize 13 it gives the equivalent of 13 greens.
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Katie
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PostPosted: Tue Aug 19, 2003 9:43 pm    Post subject: Reply to topic Reply with quote

Quote:
Flag:FlagTerritoryRadius:::When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles). (note: 0 = special value meaning hide flags in center area of board as normal)
Flag:FlagTerritoryRadiusCentroid:::When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level)


Set both to 1, and you'll be fine. Also, note that players will still have a chance to drop flags outside. If a player is against a wall and a flag tries to drop on the wall tile, it will sometimes forward out past the wall. An easy to counter this is to construct your outer egde of your map to be 3-4 tiles thick. The flag will then forward not past the wall, but back inside the map.
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ShortyMatt
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PostPosted: Tue Aug 19, 2003 10:35 pm    Post subject: Reply to topic Reply with quote

lol thx
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ShortyMatt
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PostPosted: Fri Aug 29, 2003 1:01 pm    Post subject: Reply to topic Reply with quote

hee hee...how did this post make it on the most active topics..i mean i started it tongue.gif
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