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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Wed Aug 20, 2003 3:28 pm Post subject: An intricate problem with tm_baw.dll... |
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Alright, allow me to explain. I'm using the warp bot for my center safe, which is located at the bottom center of the map. Now, above that, there's 8 warps. 6 lead to the base, and two lead directly to the flagroom. Here's where the problem is. I can set it for either freq 1 or 0, and only that freq specified will be allowed to go directly to the fr, but what happens when the other team finally takes the flag? Is there anything I can do so that once the other team captures the turf flag, the bot will change the allowed freq? This means sending new cfg settings though, so I don't think it's possible. Thanks for your concern, though.
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Aug 20, 2003 4:02 pm Post subject: |
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you'd need tm_baw's .ini file to update when the turf flag is taken, I think
probably require an extra bot or something
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Wed Aug 20, 2003 5:14 pm Post subject: |
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| Or you modify tm_baw itself...
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Wed Aug 20, 2003 7:43 pm Post subject: |
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Yeah.... could one bot upload a different plugin to another bot? For instance, I have two Tm_Baw.dll's, one saying allow warping for freq 1, and the other saying allow warping for freq 0, and both also check which team has control of the turf flags. Once freq 1 captures flags, the corresponding bot loads the plugin for freq 1 warps, and vice versa? LOL.
*The easy way*
| Quote: | | Or you modify tm_baw itself... |
Unfortunately, I'm unwise to the ways of bot making/editing.
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Aug 20, 2003 9:09 pm Post subject: |
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Well I'm definitely no expert in bot programming, but I'll play around with it.
You just have one turf flag and you want the bot to warp the possessing team to it? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Aug 21, 2003 5:38 am Post subject: |
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| Not just 1, I have 5. Although that's a rough estimate, as I haven't made the map yet. But I can test the bot.
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Aug 21, 2003 5:45 pm Post subject: |
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| So you want whatever team possesses the flag to warp to it? What happens if a team possesses two? Random warp?
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Aug 21, 2003 10:57 pm Post subject: |
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| If you don't own all, whoever owns more gains warp access. If that's too hard, just disable the warp for both teams if less than all are owned.
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Aug 22, 2003 4:57 pm Post subject: |
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Sorry I'm just getting confused.
If you could just make a basic outline map and post it here (or email) I might understand.
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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Fri Aug 22, 2003 11:15 pm Post subject: |
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gees I..that is complicated..and this is spam...i have no clue on how to fix ur problem..i can just say this...let me know if i can help test it  _________________ User Status = Offline! ..
^^ thats garbage
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Aug 22, 2003 11:43 pm Post subject: |
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| ShortyMatt wrote: | | ..and this is spam... |
| ShortyMatt wrote: | | I do not spam forums....I just ask a lot of questions |
Lol.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Aug 24, 2003 11:37 am Post subject: Re: An intricate problem with tm_baw.dll... |
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| I wrote: | | This means sending new cfg settings though |
Do you mean having a bot change the [Spawn] settings depending on who owns the most flags?
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Aug 24, 2003 2:32 pm Post subject: |
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No Smong. Let me make a makeshift diagram:
|1|2|3|4|5|6|7|8|
Warps 1,2,3,6,7, & 8 all lead to entrances to the base. Warps 4&5 take you directly to the flagroom, for protecting the turf flags. I know that you can make the warps frequency specific, but the problem I'm having is that I only want the freq owning flags to be able to use the warp. If a new team takes over the flags, then I want that team to be able to use the warp instead of the other freq.
| Quote: | | If you don't own all, whoever owns more gains warp access. If that's too hard, just disable the warp for both teams if less than all are owned. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Aug 24, 2003 6:51 pm Post subject: |
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| I've decided to go with 5 flags, so that both frequencies cannot have the same amount of flags--one team will always have more. Like I said if the whole "whoever owns more flags gains warp access" thing can't be done, I'll just make one flag, and whoever owns it gets warp access.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Aug 25, 2003 2:40 pm Post subject: |
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| If you had 6 flags you could make it so that when one team owns 4 or more the warp is for them, and only when the enemy team gains 4 flags minimum does the warp change. That way people "sitting" on the flags won't change the warp owner really quickly.
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Aug 25, 2003 11:29 pm Post subject: |
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If there's a ready plugin for it, sure then I'll make six.
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Aug 25, 2003 11:32 pm Post subject: |
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| Errr sorry... I suppose then I should spread them out? I had them sort of an angle between a + and a X. If I spread them out it would probably be harder to capture, and noone could "sit" on more than one. Even if I set them like 5 or 6 tiles apart, that would work better? Ty Ty.
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Aug 25, 2003 11:42 pm Post subject: |
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Here's a general idea of what my flags will be placed like. I might change the fr, but the flags I won't move.
NewAC.zip - 15.27 KB
File downloaded or viewed 12 time(s)
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Aug 26, 2003 11:02 am Post subject: |
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| Smong, you said something about a six-flag method that would work. Is there a ready plugin for it? Or does it need to be created thus far?
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Aug 27, 2003 3:32 pm Post subject: |
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| I think I would be safe saying that it needs to be created. (hmm, quadruple post...)
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Wed Aug 27, 2003 5:11 pm Post subject: |
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| I surely couldn't look desperate and ^BuMp^ the thread. That would just be lame. Is anyone willing to make a plugin like I described?
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