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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Thu Aug 14, 2003 1:44 pm Post subject: |
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i am angry a lil...in my zone...when i kill a guy...i get his bty as points...so when i am spawning (cause i am bored) i get 2, maybe 8 points a kill..how do i increase the amount of points per kill? _________________ User Status = Offline! ..
^^ thats garbage |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Aug 14, 2003 4:30 pm Post subject: |
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You can't. Yeah, that is kinda a problem with just dueling. You could always set the starting bounty high and the killbounty low. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Thu Aug 14, 2003 5:00 pm Post subject: |
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| killbounty?? what does that do?? |
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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Sat Aug 16, 2003 12:46 pm Post subject: |
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what is the killbounty? (the bounty that the person needs to kill you??.... ?) |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Sat Aug 16, 2003 1:05 pm Post subject: |
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From template.sss:
Kill:FixedKillReward:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)
But that sets a value for kills. What I would recommend to help increase kills without increasing bounty is to use the following setting:
Kill:BountyRewardPercent:::Percentage of your own bounty added to your reward when you kill somebody else. |
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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Tue Aug 19, 2003 10:28 am Post subject: |
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o0o thx there MR. Mine  |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Tue Aug 19, 2003 12:21 pm Post subject: |
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| Akai, I find /*prize # does not work, I tried it and all it does is rase the bounty, it never actually gives the selected player in the F2 player list the item. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Aug 19, 2003 4:18 pm Post subject: |
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Use it like:
*prize #[n]
Like for Full Charge (I think): /*prize #13
If you just do a *prize 13 it gives the equivalent of 13 greens. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Aug 19, 2003 9:43 pm Post subject: |
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| Quote: | Flag:FlagTerritoryRadius:::When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles). (note: 0 = special value meaning hide flags in center area of board as normal)
Flag:FlagTerritoryRadiusCentroid:::When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level) |
Set both to 1, and you'll be fine. Also, note that players will still have a chance to drop flags outside. If a player is against a wall and a flag tries to drop on the wall tile, it will sometimes forward out past the wall. An easy to counter this is to construct your outer egde of your map to be 3-4 tiles thick. The flag will then forward not past the wall, but back inside the map. |
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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Tue Aug 19, 2003 10:35 pm Post subject: |
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| lol thx |
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ShortyMatt Seasoned Inquisitor

Age:36 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Fri Aug 29, 2003 1:01 pm Post subject: |
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hee hee...how did this post make it on the most active topics..i mean i started it  |
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