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Donkano
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PostPosted: Fri Jul 18, 2003 8:11 pm    Post subject: Flags Reply to topic Reply with quote

I got the flags showing up, but how to I make them give X ammount of points periodically?
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SuSE
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PostPosted: Fri Jul 18, 2003 8:19 pm    Post subject: Reply to topic Reply with quote

Periodic:RewardDelay:0:720000:Time interval between each periodic reward (0=no periodic reward)
Periodic:RewardMinimumPlayers:0:255:Number of players that must be in the arena before periodic rewards will occur
Periodic:RewardPoints:-500:1000:Number of points given out to team members (per flag owned). (Negative numbers = flagCount * playersInArena)
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GameMaster
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PostPosted: Thu Aug 07, 2003 8:03 am    Post subject: Reply to topic Reply with quote

How can I set, how many flags appear?
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pixelsoft
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PostPosted: Thu Aug 07, 2003 9:44 am    Post subject: Reply to topic Reply with quote

Quote:
Periodic:RewardDelay:0:720000:Time interval between each periodic reward (0=no periodic reward)

60 = 1 min?
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SuSE
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PostPosted: Thu Aug 07, 2003 2:44 pm    Post subject: Reply to topic Reply with quote

GameMaster wrote:
How can I set, how many flags appear?


flag:maxflags
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Cyan~Fire
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PostPosted: Thu Aug 07, 2003 5:44 pm    Post subject: Reply to topic Reply with quote

Pixel: not positive but I think it's in 100ths of seconds, like most of the other time settings.
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ShortyMatt
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PostPosted: Thu Aug 07, 2003 10:04 pm    Post subject: Reply to topic Reply with quote

ya i noticed that...i set my flag drop time thingy to 100...and it dropped like in 10 seconds...lol
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Donkano
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PostPosted: Sat Aug 09, 2003 9:31 pm    Post subject: Reply to topic Reply with quote

That is because 100 = 10.0 so if it is 200 it is 2000.
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Erf
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PostPosted: Sat Aug 09, 2003 9:38 pm    Post subject: Reply to topic Reply with quote

100=1 second, which would go with the hundreth of a second rule, which is true
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Donkano
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PostPosted: Wed Aug 13, 2003 1:34 pm    Post subject: Reply to topic Reply with quote

Akai: I tried those 3 commands and it failed.

Quote:

[Flag]
FlaggerOnRadar=1
FlaggerKillMultiplier=2
FlaggerGunUpgrade=4
FlaggerBombUpgrade=4
FlaggerFireCostPercent=1
FlaggerDamagePercent=1000
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=0
FlaggerThrustAdjustment=0
CarryFlags=0
FlagDropDelay=20000
FlagDropResetReward=0
EnterGameFlaggingDelay=12000
FlagBlankDelay=200
NoDataFlagDropDelay=500
FlagMode=2
FlagResetDelay=1440000
MaxFlags=0
RandomFlags=0
FlagReward=200
FlagRewardMode=0
FlagTerritoryRadius=8
FlagTerritoryRadiusCentroid=0
FriendlyTransfer=1
Periodic:RewardDelay:1:72000:Time interval between each periodic reward (0=no periodic reward)
Periodic:RewardMinimumPlayers:0:1:Number of players that must be in the arena before periodic rewards will occur
Periodic:RewardPoints:-500:1000:Number of points given out to team members (per flag owned). (Negative numbers = flagCount * playersInArena)


It gave me no reward points periodically, can you give me the exact coding for it so that it will give me 200 points per every flag my team will have flagged every 100 seconds?
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ShortyMatt
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PostPosted: Wed Aug 13, 2003 2:44 pm    Post subject: Reply to topic Reply with quote

hmm...i would like that too...if someone knows EXACTLY how to set it up...cause i already screwed up my 1st zone while messing with the server.ini
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Erf
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PostPosted: Wed Aug 13, 2003 4:21 pm    Post subject: Reply to topic Reply with quote

[Flag]
FlaggerOnRadar=1
FlaggerKillMultiplier=2
FlaggerGunUpgrade=4
FlaggerBombUpgrade=4
FlaggerFireCostPercent=1 (so you want bullets to cost .01% of thier normal fire? mathmatically that GIVES you energy when you fire sa_tongue.gif )
FlaggerDamagePercent=1000
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=0
FlaggerThrustAdjustment=0
CarryFlags=0
FlagDropDelay=20000
FlagDropResetReward=0
EnterGameFlaggingDelay=12000
FlagBlankDelay=200
NoDataFlagDropDelay=500
FlagMode=2
FlagResetDelay=1440000
MaxFlags=0
RandomFlags=0
FlagReward=200
FlagRewardMode=0
FlagTerritoryRadius=8
FlagTerritoryRadiusCentroid=0
FriendlyTransfer=1

I'm not totally sure about this, but I believe it's either one of these:
[Territory]
RewardDelay=10000
RewardBaseFlags=1
RewardMinimumPlayers=2
RewardPoints=200

[Periodic]
RewardDelay=10000
RewardMinimumPlayers=2
RewardPoints=200
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Cyan~Fire
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PostPosted: Wed Aug 13, 2003 5:06 pm    Post subject: Reply to topic Reply with quote

Mathematically, no.
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That would have to be -1.
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AlphaBoB
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PostPosted: Wed Aug 13, 2003 5:11 pm    Post subject: Reply to topic Reply with quote

Correct. setting it to 1 would still take .01% of normal bullet fire energy. It might SEEM like you're still gaining energy if you have enough recharge, but technically you're still losing energy. Cyan's right: -1 would give you .01% of the bullet fire energy. To make bullets recharge your energy you could set AliveTime to 1 and Speed (on ships) to 1 (so you can't hit anyone) and then put 500 to give you 50% of the fire energy when you shoot.
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Erf
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PostPosted: Wed Aug 13, 2003 6:40 pm    Post subject: Reply to topic Reply with quote

crap you're right!

I just started school again last week *brain is fried*
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ShortyMatt
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PostPosted: Wed Aug 13, 2003 11:20 pm    Post subject: Reply to topic Reply with quote

haa haaa i do not go back to school till the 2nd of August...dam..it is getting near (i guarentee someone will reply and say that they do not have to go back to school...i would if it was true)
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AlphaBoB
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PostPosted: Wed Aug 13, 2003 11:27 pm    Post subject: Reply to topic Reply with quote

... it's august 13... lagger... lol
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ShortyMatt
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PostPosted: Thu Aug 14, 2003 12:09 pm    Post subject: Reply to topic Reply with quote

i go back the 2nd....icon_sad.gif
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