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3rd ? from NastyRabbit: Clarification of BBombDamagePercent

 
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NastyRabbit
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PostPosted: Sun Aug 10, 2003 8:48 pm    Post subject: 3rd ? from NastyRabbit: Clarification of BBombDamagePercent Reply to topic Reply with quote

BBombDamagePercent 1000<

% of normal damage applied to a bouncing bomb. 0=0% 1000=100% 2000=200%


Could I make bombs weaker after a bounce, using Negative #'s?

Example: BBombDamagePercent -500< would make bombs 50% less powerful after a bounce

Is this correct?
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SuSE
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PostPosted: Sun Aug 10, 2003 9:10 pm    Post subject: Reply to topic Reply with quote

try it and see
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NastyRabbit
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PostPosted: Sun Aug 10, 2003 9:25 pm    Post subject: Reply to topic Reply with quote

ac_tellme.gif
No one comes into my zone because it is never up and still under construction. I need some one to test this with don't I? Can I test this alone?
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Cyan~Fire
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PostPosted: Sun Aug 10, 2003 9:46 pm    Post subject: Reply to topic Reply with quote

I will if you like.
I'm either working on my zone (Total Annihilation) or in SSCI Hyperspace, if I'm on continuum (about 5-9 on and off, weekdays), catch me.
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PostPosted: Sun Aug 10, 2003 10:36 pm    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
I will if you like.
I'm either working on my zone (Total Annihilation) or in SSCI Hyperspace, if I'm on continuum (about 5-9 on and off, weekdays), catch me.


Cool man, I'll look you up. Thank you.
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Cyan~Fire
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PostPosted: Mon Aug 11, 2003 4:37 pm    Post subject: Reply to topic Reply with quote

Whoops 17-21 Eastern. Stupid of me icon_razz.gif
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Erf
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PostPosted: Mon Aug 11, 2003 7:21 pm    Post subject: Re: 3rd ? from NastyRabbit: Clarification of BBombDamagePerc Reply to topic Reply with quote

NastyRabbit wrote:

Could I make bombs weaker after a bounce, using Negative #'s?

Example: BBombDamagePercent -500< would make bombs 50% less powerful after a bounce

Is this correct?


no, that would make it do -150% damage, 500 would be equivalent to 50%
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