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xp. Newbie
Age:37 Gender: Joined: Nov 22 2008 Posts: 2 Location: Florida Offline
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Posted: Sat Nov 22, 2008 5:28 am Post subject: ASSS...help! |
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Hi im alil new to asss i figured a feuw things out by myself but still alot i do not get..i have great ideas for my zone i need someone to help me put them to work...mostly the modules parts..i know what most of the modules do but when i get them loaded they wont seem to stay loaded after i log off...but if anyone is willing to help me out i would greatly appreciate it...stop by zone SSCA Supernova to see the start of what i got going and u can also message me in game on xp |
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Cheese Wow Cheese is so helpful!

Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Sat Nov 22, 2008 10:31 am Post subject: |
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thats because windows turns everything off when u log off _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Nov 22, 2008 10:43 am Post subject: |
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He probably means when his player logs off the zone
or something _________________ (Insert a bunch of dead links here) |
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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Sat Nov 22, 2008 11:30 am Post subject: |
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The question should rather be: how exactly is the module being loaded? When a player leaves the arena, the arena will be destroyed, so any running modules will be reset to free up memory. For example, if the module is triggered via a ?command, then it won't be running when the arena is re-created; you need to make sure that the module is suppose to trigger an event when the arena is created.
But if you're using core modules, make sure that you're not just using ?attmod all the time, and place the name of the module in modules.conf and arena.conf (if necessary). |
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xp. Newbie
Age:37 Gender: Joined: Nov 22 2008 Posts: 2 Location: Florida Offline
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Posted: Sat Nov 22, 2008 6:19 pm Post subject: |
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i was talking about public arena i have not really started on sub arenas considering i cant even figure out pub yet i was hoping maybe get someone to help me out that knows what there doing when it comes to moduels..if anyone is interested pm me in game or email me at mduffy1987@gmail.com im online for the majority of the day so im not hard to get ahold of...if anyone else has some ideas and wanna put them to work im open to all suggestions and ideas |
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cmdrpinksock Novice
Age:44 Gender: Joined: Dec 05 2008 Posts: 43 Location: Fort Worth Offline
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Posted: Fri Dec 05, 2008 11:22 pm Post subject: List for ships |
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OK what about a list explaning the variables for the ships in the svs.conf files etc.... |
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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Fri Dec 05, 2008 11:58 pm Post subject: Re: List for ships |
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cmdrpinksock wrote: | OK what about a list explaning the variables for the ships in the svs.conf files etc.... |
lol I think you're on the wrong topic. But anyway, adam's post was relevant to this:
Alternatively, in-game use esc+c. (unfortunately it won't list everything, but it gets all the useful stuff) |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sat Dec 06, 2008 12:16 am Post subject: |
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im guessing the modules don't "stay loaded"/are unloaded when you log off because of these circumstances:
1.)they were arena-specific attached modules
2.)when you left, nobody else was in the arena
this means the arena is unloaded, including any modules. however, as long as there are people in the arena when you leave, they will stay loaded. |
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