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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Wed Sep 24, 2008 11:32 am Post subject: SubSpace StarCraft |
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SSSC combines two of my most favorite games in one. I have been working on this for many months and the first arena is almost finished. It will feature Terrans vs Protoss. Terrans use SCVs, Marines, Vultures and Tanks. Protoss use Probes, Zealots, Dragoons and Reavers. It uses the exact settings from original StarCraft (health points, shields, unit costs, unit build times). There will be two ways to win. Capture more resource points (flags) than the other team within some minutes or bring the psi emitter (ball) into the enemy base to lure zergs.
A picture is worth a thousand words:
Terran Spawn
Protoss Spawn
Top "Base" (there you see some resource points)
Psi Emitter
Terran Base
Protoss Base
VIDEO
I am looking for testers (IRC needed) and of course hosting. Please use PM. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Sep 24, 2008 11:49 am Post subject: |
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Is that subgame or ASSS?
Looks relatively nicely done... ships rotation angles seemed a bit off in the video (vs firing angle)
And I'm guessing you plan on replacing that text Shields status by lvz's of some sort
And that looks like a huge download, what's the size of all of this? If you didn't do that already, you might want to consider having one lvz file with only the image definitions, and put the files themselves in separate lvz's, that will allow you to move images around without requiring people to redownload the whole thing. _________________ (Insert a bunch of dead links here) |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Wed Sep 24, 2008 12:48 pm Post subject: |
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It is ASSS 1.4.4
The units in StarCraft use fewer rotation steps than SubSpace. The red dots you see in the screenshots indicate the exact rotation angle. The text messages are an interim solution. They will be replaced with a counter to the right of the health bar at the top of the screen.
The lvzs are separated: currently 7,3 MB in 13 files. |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Wed Sep 24, 2008 5:09 pm Post subject: |
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sounds good, looks good, good concept.
also appears well thought out.
should do well. _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Mon Sep 29, 2008 11:09 am Post subject: |
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Here is a little update. I have finished the work on the modules and the LVZs. I now need some testers to see if everything works with more than one player. Please contact me! I also have a picture that shows the working protoss interface. Please ignore the energy counter in the top right. It doesn't mean anything when playing as protoss.
Protoss interface in action
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blue monday Novice
Joined: Nov 04 2005 Posts: 75 Offline
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Posted: Mon Sep 29, 2008 2:10 pm Post subject: |
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Looks great! |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Sep 29, 2008 6:07 pm Post subject: |
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Looks cool. How much do you depend on ASSS? Beyond the shields, I mean. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Mon Sep 29, 2008 6:39 pm Post subject: |
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Except the shields I have two other modules.
One manages spawning and points. You always spawn in your teams spawn area. In order to get to the battlefield you have to get close to the transport vehicle. If you have enough points and you have waited longer than the build time for that unit type you will be warped into the base of your team. You gain points by controlling the resource fields (but that is standard turf game and not controlled by my module)
The other one controls the game logic. That is warping players to the spawn areas and resetting their points to an initial value (50 now, enough to buy a SCV or Probe) once the win condition is met or the time is over. |
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Purge Episode I > Eposide III Jar-Jar is kool
Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Wed Oct 01, 2008 3:36 pm Post subject: |
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Would be nice if you can build structures, armories, etc. like in the real StarCraft game and other RTS games. |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Wed Oct 01, 2008 4:37 pm Post subject: |
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Purge wrote: | Would be nice if you can build structures, armories, etc. like in the real StarCraft game and other RTS games. |
Maybe in the future. |
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Thu Oct 02, 2008 7:49 am Post subject: |
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I could emulate terran bunkers this way but I can't sacrifice a ship type to be the bunker (4 per race is few enough). Other than that I don't really see use for it. Units in StarCraft are not mountable, you just spawn as a different type.
However, once the zone is working on Continuum I'll have a closer look at Discretion and see if I can port it.
From the wiki: "The goal of this is to eliminate any built-in constraints present in VIE SubSpace and Continuum. [...] the number of ships"
That would allow me to include all units from StarCraft, not just 4 from every race. Maybe it would be even possible to have certain ships be blocked by tiles and others can just fly through (for air units).
Another idea that crossed my mind is to have weapons that fade in and out + ships have different states with different settings for every state + friction for ships / no drifting. All this would allow me to include the lurker with its spines. etc etc, the possibilities are endless I guess - Provided Discretion is stable and finds many supporters. |
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L.C. Server Help Squatter
Age:33 Gender: Joined: Jan 03 2003 Posts: 574 Location: Missouri, US Offline
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Posted: Thu Oct 02, 2008 8:00 am Post subject: |
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Quote: | Another idea that crossed my mind is to have weapons that fade in and out + ships have different states with different settings for every state + friction for ships / no drifting. All this would allow me to include the lurker with its spines. etc etc, the possibilities are endless I guess - Provided Discretion is stable and finds many supporters. | Correct -- and with that kind of support to Discretion, the developer of it (forgive me -- I totally forgot his name ) may be motivated to develop it further.
Quote: | Would be nice if you can build structures, armories, etc. like in the real StarCraft game and other RTS games. sa_tongue.gif | Players could elect a commander to do the base building and stuff. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Thu Oct 02, 2008 8:23 am Post subject: |
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L.C. wrote: | (forgive me -- I totally forgot his name ) may be motivated to develop it further.
| Just look a few posts above you |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Fri Oct 03, 2008 8:40 am Post subject: |
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I need testers. Join #sssc on irc.gamesurge.net. |
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Fri Oct 03, 2008 1:11 pm Post subject: |
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Right click Continuum.exe and go to run as. Select a different account on your computer (must have a password). You can run continuum in windowed mode with two users at once. |
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Maverick
Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Oct 03, 2008 2:32 pm Post subject: |
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Bak wrote: | Right click Continuum.exe and go to run as. Select a different account on your computer (must have a password). You can run continuum in windowed mode with two users at once. |
Be careful with this method because Continuum started this way won't allow you to save (download) anything. _________________
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Fri Oct 03, 2008 5:23 pm Post subject: |
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Oh. Didn't know that. I'll try it, thanks. |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Sat Nov 01, 2008 6:13 am Post subject: |
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The zone is online now! Look for "SSA StarCraft". Big thanks to Snrrrub for hosting it. |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Tue Nov 04, 2008 7:14 pm Post subject: |
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Maverick wrote: | [..]
Be careful with this method because Continuum started this way won't allow you to save (download) anything. |
only .40 is gay enough to do that, works for others. |
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Icebird Novice
Joined: Sep 01 2008 Posts: 30 Offline
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Posted: Mon Mar 09, 2009 1:23 pm Post subject: |
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The zone has received an update. The health points of terran units are now simulated like the protoss shields/health points. You will no longer find yourself stuck in a terran ship without any chance to change ship or spectate because you don't have full energy. It is also no longer possible to damage yourself. Join the server and spread the word. |
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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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Posted: Sun Nov 22, 2009 8:23 am Post subject: Incredible |
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This really is beautiful. I'm impressed.
But I do hope your work stays off of Blizzard's radar. They have a nasty history of crushing their fans' creations with the heavy cudgel of copyright. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sun Nov 22, 2009 1:59 pm Post subject: |
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Just add a notice that Starcraft is a trademarked by Blizzard in the news.txt or something, and you'll never have a problem |
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General Shadow Novice
Gender: Joined: Jul 23 2009 Posts: 51 Offline
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Posted: Sun Nov 22, 2009 3:25 pm Post subject: |
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Looks almost like some things from SubSpace 2 _________________ -General Shadow
-BlueT World War 3 Owner |
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jouli Guest
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Posted: Mon Apr 26, 2010 2:06 am Post subject: Great |
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Interesting and so much informative.great theme. |
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