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					 Posted: Sun Aug 12, 2007 5:51 pm     Post subject: turret | 
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				Is there a way to set a bot as a turet and have it warp to a certain area after it gets killed?
 
 
PS: This is Jmunky85 | 
			 
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					 Posted: Sun Aug 12, 2007 5:55 pm     Post subject:  | 
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				| And also have them spawn in on a certain area, while still being on the same freq as their team. | 
			 
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		Cyan~Fire I'll count you!
  
 
  Age:37  Gender:  Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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					 Posted: Sun Aug 12, 2007 8:55 pm     Post subject:  | 
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				I think you'll have to write a plugin for it. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
 
Wise men STILL seek Him. | 
			 
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		Jmunky85 Novice
 
   Gender:  Joined: Feb 09 2003 Posts: 77 Offline
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					 Posted: Sun Aug 12, 2007 9:33 pm     Post subject:  | 
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				| don't have a clue how to do that, lol | 
			 
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		Samapico No, these DO NOT look like penises, ok?
  
   Joined: May 08 2003 Posts: 1252 Offline
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					 Posted: Sun Aug 12, 2007 11:24 pm     Post subject:  | 
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				Visit Subspace Development Team's forum at ssforum.net ( http://www.ssforum.net/index.php?showforum=365 )
 
You might need to register... But if you post exactly what you need, these guys should get it done shortly, your plug-in sounds quite simple... _________________ (Insert a bunch of dead links here) | 
			 
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		Cheese Wow Cheese is so helpful!
  
   Joined: Mar 18 2007 Posts: 1017 Offline
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					 Posted: Mon Aug 13, 2007 12:22 am     Post subject:  | 
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				standard mervbot does that
 
!attach cheese
 
 
however, it doesnt die, and only fires when u do. _________________ SSC Distension Owner
 
SSCU Trench Wars Developer | 
			 
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		Samapico No, these DO NOT look like penises, ok?
  
   Joined: May 08 2003 Posts: 1252 Offline
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					 Posted: Mon Aug 13, 2007 1:04 am     Post subject:  | 
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				hmm i just re-read...
 
 
 	  | Quote: | 	 		  | Is there a way to set a bot as a turet and have it warp to a certain area after it gets killed?  | 	  Actually, if you want it to die, it's much more complicated | 
			 
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		Smong Server Help Squatter
  
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					 Posted: Mon Aug 13, 2007 12:53 pm     Post subject:  | 
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				What about using aibot and setting it so it can't move, then have another plugin do the warping when it dies. _________________ ss news   | 
			 
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		Maverick
 
  
  Age:41  Gender:  Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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					 Posted: Mon Aug 13, 2007 1:51 pm     Post subject:  | 
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				 	  | Smong wrote: | 	 		  | What about using aibot and setting it so it can't move, then have another plugin do the warping when it dies. | 	   I don't remember an option for setting the speed of the bot and since the source isn't available, you can't hack it in. _________________
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		Samapico No, these DO NOT look like penises, ok?
  
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					 Posted: Mon Aug 13, 2007 2:17 pm     Post subject:  | 
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				| Doesn't it use thrust and speed of the settings? And I think you can override most settings in the .ini | 
			 
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		D1st0rt Miss Directed Wannabe
  
  Age:37  Gender:  Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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					 Posted: Mon Aug 13, 2007 4:28 pm     Post subject:  | 
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				you could prize it engine shutdowns if it doesnt have to spin very fast _________________
  
 
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		Jmunky85 Novice
 
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					 Posted: Mon Aug 13, 2007 7:29 pm     Post subject:  | 
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				| can anyone send me the download for aibot so i can mess around with it? | 
			 
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		D1st0rt Miss Directed Wannabe
  
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		Jmunky85 Novice
 
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					 Posted: Wed Aug 15, 2007 6:30 pm     Post subject:  | 
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				| AIbot does have a speed setting. I have loaded it into my zone, but It wont shoot. I have checked over everything 5 times. It flys around but wont fire..... | 
			 
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		Bjorn Novice
 
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					 Posted: Thu Aug 16, 2007 6:09 am     Post subject:  | 
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				can't believe ppl are still posting about this bot  
 
 
gonna see if i can find the source and maybe release something. It's seriously a huge mess though so not really straight forward to make improvments. | 
			 
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