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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Mon Jul 14, 2003 4:00 pm Post subject: Tilesets... |
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Okay, I got my server, going, but for some odd reason when I place down a non-mobile flag in the editor and save it, it shows up as if nothing was ever there. How come?
glitch.jpg - 56.22 KB
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Mon Jul 14, 2003 4:02 pm Post subject: |
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| I'm not sure but I don't think you can have soo many flags.
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Mon Jul 14, 2003 4:04 pm Post subject: Why? |
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| Why?
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Jul 14, 2003 5:56 pm Post subject: |
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| There's a cap on things like that. For instance, if you and another sysop are each using *super powers, and you fire multifire bullets (using double barrel), eventually you can't fire any more bullets. There's just caps written into the game. Nothing you can do about it though, sorry.
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Jul 14, 2003 5:56 pm Post subject: |
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flag:flagmode=2
flag:carryflags=0
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Jul 14, 2003 5:58 pm Post subject: |
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OR, on second thought, maybe there is. Depending on if the number of flags you have on your map, there's a way you can do it. Judging from the comparison, I'm geussing you want it to be a turf map? If so, then under [Flag] in your server.cfg, find Flagmode=. Using the descriptions, set it to a number that will represent Turf mode ( I beleive it's Flagmode=2, but I'm geussing.)
On a side note, Turf maps can have up to like 255 flags, can't they? Where as I believe 50 is limit on a flagging map?
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Jul 14, 2003 6:06 pm Post subject: |
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K is too slow $$
you get my msg(s)?
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FudLe Pucker Seasoned Helper

Gender: Joined: Jul 03 2003 Posts: 163 Offline
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Posted: Tue Jul 15, 2003 3:34 am Post subject: |
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| the ass testing powerball has 200 flags. I'm sure he has much less than that. So the problem has got to be in the settings. Or, maybe you just have to wait untill the flags appear. Akai is right
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Tue Jul 15, 2003 12:20 pm Post subject: |
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| I suppose asss supports more flags than the old server.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Jul 15, 2003 2:04 pm Post subject: |
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| You might want to watch it with those flags so close together, if someone flew through them and tagged them then they would end up packet flooding the server and getting kicked.
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Jul 15, 2003 3:10 pm Post subject: |
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| whatchoo mean ahm sloow? huh? wansta make sum'in of it foo?
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Jul 15, 2003 3:15 pm Post subject: |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Tue Jul 15, 2003 5:08 pm Post subject: Thanks! |
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| Thanks!
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