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Server Help | ASSS Wiki (-1) | Shanky.com
Lingering Repels?

 
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Katie
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PostPosted: Thu Jul 10, 2003 4:47 pm    Post subject: Lingering Repels? Reply to topic Reply with quote

I understand what the repel settings are/do, but I had different plans for my repels. What I'd like is to have the repel act as sort of a "shield" for the player using it. The repel lasts 5 seconds, and even after the animation is gone, it continues to repel anything within the distance specified. Any ideas?
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Smong
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PostPosted: Thu Jul 10, 2003 5:00 pm    Post subject: Reply to topic Reply with quote

[Repel]
RepelSpeed=1
Making 0 turns bombs into mines, and you can't be having that.
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Katie
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PostPosted: Thu Jul 10, 2003 5:05 pm    Post subject: Reply to topic Reply with quote

but what about it lasting 5 seconds?
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PostPosted: Thu Jul 10, 2003 5:42 pm    Post subject: Reply to topic Reply with quote

[Repel]
RepelTime=500
I thought you said you knew what the settings did?
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Katie
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PostPosted: Thu Jul 10, 2003 5:43 pm    Post subject: Reply to topic Reply with quote

I do, but perhaps I didn't explain it clearly. Say I have a 20 second repel. After I use the repel, if I charge someone, I want them to be bumped back by my repel, which, logically thinking, should still be going.
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Katie
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PostPosted: Thu Jul 10, 2003 5:44 pm    Post subject: Reply to topic Reply with quote

Oh and repelspeed=1 STILL changes them to bombs, so I just put it to 100. That part works fine.
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Smong
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PostPosted: Thu Jul 10, 2003 6:03 pm    Post subject: Reply to topic Reply with quote

You probably want loads of short repels with a low repel fire delay (gun/bomb fire delay?), a 20 sec repel probably only effects the area it was fired from, so it won't move with you.
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Katie
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PostPosted: Thu Jul 10, 2003 6:04 pm    Post subject: Reply to topic Reply with quote

Alright nevermind then.
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SuSE
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PostPosted: Thu Jul 10, 2003 6:14 pm    Post subject: Reply to topic Reply with quote

don't think it can really be done, they're singular events as far as I know
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Doggeti
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PostPosted: Fri Jul 11, 2003 5:32 am    Post subject: Reply to topic Reply with quote

Try to give the player endless repels and he just has to hold down the repel key as long as he wants the shield to be up.
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FemmeFatale
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PostPosted: Fri Jul 11, 2003 11:18 am    Post subject: Reply to topic Reply with quote

Just dont forget that 'infinate' repels aren't actually infinate, so this may not work as he wants..
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FudLe Pucker
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PostPosted: Fri Jul 11, 2003 3:21 pm    Post subject: Reply to topic Reply with quote

you know i actually had the same idea like 2 months ago. Well, it didnt work. So the only way to do it is to use many small repels like sum1 already said.
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Katie
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PostPosted: Fri Jul 11, 2003 9:54 pm    Post subject: Reply to topic Reply with quote

I'm just killing the subject. My reasoning is because I need to be able to fire bomb/thors/bursts/decoys/mines while the repel was activated.
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