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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Jul 10, 2003 4:47 pm Post subject: Lingering Repels? |
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| I understand what the repel settings are/do, but I had different plans for my repels. What I'd like is to have the repel act as sort of a "shield" for the player using it. The repel lasts 5 seconds, and even after the animation is gone, it continues to repel anything within the distance specified. Any ideas? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jul 10, 2003 5:00 pm Post subject: |
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[Repel]
RepelSpeed=1
Making 0 turns bombs into mines, and you can't be having that. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Jul 10, 2003 5:05 pm Post subject: |
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| but what about it lasting 5 seconds? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jul 10, 2003 5:42 pm Post subject: |
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[Repel]
RepelTime=500
I thought you said you knew what the settings did? |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Jul 10, 2003 5:43 pm Post subject: |
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| I do, but perhaps I didn't explain it clearly. Say I have a 20 second repel. After I use the repel, if I charge someone, I want them to be bumped back by my repel, which, logically thinking, should still be going. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Jul 10, 2003 5:44 pm Post subject: |
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| Oh and repelspeed=1 STILL changes them to bombs, so I just put it to 100. That part works fine. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jul 10, 2003 6:03 pm Post subject: |
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| You probably want loads of short repels with a low repel fire delay (gun/bomb fire delay?), a 20 sec repel probably only effects the area it was fired from, so it won't move with you. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Thu Jul 10, 2003 6:04 pm Post subject: |
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| Alright nevermind then. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jul 10, 2003 6:14 pm Post subject: |
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| don't think it can really be done, they're singular events as far as I know |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Jul 11, 2003 5:32 am Post subject: |
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| Try to give the player endless repels and he just has to hold down the repel key as long as he wants the shield to be up. |
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FemmeFatale Newbie

Age:43 Gender: Joined: Jul 07 2003 Posts: 14 Offline
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Posted: Fri Jul 11, 2003 11:18 am Post subject: |
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| Just dont forget that 'infinate' repels aren't actually infinate, so this may not work as he wants.. |
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FudLe Pucker Seasoned Helper

Gender: Joined: Jul 03 2003 Posts: 163 Offline
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Posted: Fri Jul 11, 2003 3:21 pm Post subject: |
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| you know i actually had the same idea like 2 months ago. Well, it didnt work. So the only way to do it is to use many small repels like sum1 already said. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Fri Jul 11, 2003 9:54 pm Post subject: |
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| I'm just killing the subject. My reasoning is because I need to be able to fire bomb/thors/bursts/decoys/mines while the repel was activated. |
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