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Server Help | ASSS Wiki (-1) | Shanky.com
Powerballs through walls?

 
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Katie
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PostPosted: Thu Jul 10, 2003 12:59 pm    Post subject: Powerballs through walls? Reply to topic Reply with quote

I need this feature activated for my zone, which is simple enough, but I have a problem when using it. I don't use a full map, so how am I supposed to keep the balls inside the map? Is there a bot option to "check" the location of the ball?

TIA

Katie
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PostPosted: Thu Jul 10, 2003 1:21 pm    Post subject: Reply to topic Reply with quote

Hrmmm...

Does it include door tiles as walls?
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Smong
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PostPosted: Thu Jul 10, 2003 3:54 pm    Post subject: Reply to topic Reply with quote

To be really lame, you could put goal tiles all the way around the edge of the map.
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Katie
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PostPosted: Thu Jul 10, 2003 5:47 pm    Post subject: Reply to topic Reply with quote

That would work, except there is an optional goal area designed for that feature. I could probably do that, if I took out the goal area (pointless in my zone anyhow), but how would I disable that ANNOYING "GOOOOOOAAAAALLLLLLLLL!!!!!!" .wa2?
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Katie
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PostPosted: Thu Jul 10, 2003 6:00 pm    Post subject: Reply to topic Reply with quote

Yes Akai, the ball passes through doors just as easily as through regular walls.
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Smong
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PostPosted: Thu Jul 10, 2003 6:07 pm    Post subject: Reply to topic Reply with quote

Make a blank goal.wa2 and use a bot to sound a custom bong (27 and up) with the goal sound when a goal in the desired area is scored.
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PostPosted: Thu Jul 10, 2003 6:11 pm    Post subject: Reply to topic Reply with quote

oh, so you put goal tiles all the way around? good thinkin' sa_tongue.gif

it's goal.wa2 - use .lvz
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Katie
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PostPosted: Thu Jul 10, 2003 6:43 pm    Post subject: Reply to topic Reply with quote

So if I just upload a blank goal.wa2, it will be gone (besides in a %## macro)?
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PostPosted: Thu Jul 10, 2003 7:16 pm    Post subject: Reply to topic Reply with quote

uh, ya (what do you mean besides?)
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PostPosted: Thu Jul 10, 2003 8:17 pm    Post subject: Reply to topic Reply with quote

I mean like a %12 macro (the Unf! Unf! Unf! one...). The goal bong is still in there as a default bong, that a player can do. Maybe not....
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PostPosted: Thu Jul 10, 2003 8:38 pm    Post subject: Reply to topic Reply with quote

%104 - but I think it's just coded to goal.wa2

I s'pose you can replace bong104.wa2, never tried
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PostPosted: Thu Jul 10, 2003 9:25 pm    Post subject: Reply to topic Reply with quote

It's alright if it's just a usable bong, but I just don't want it to happen everytime someone scores. Now, how would I get rid of the text that comes up when someone scores a goal?
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PostPosted: Thu Jul 10, 2003 9:31 pm    Post subject: Reply to topic Reply with quote

hrmmm, good question tongue.gif

doesn't look good icon_confused.gif
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PostPosted: Fri Jul 11, 2003 3:51 am    Post subject: Reply to topic Reply with quote

You can't, without recoding the game icon_surprised.gif
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PostPosted: Fri Jul 11, 2003 5:28 am    Post subject: Reply to topic Reply with quote

Another problem is that the ball wont bounce off the goals. I just disappears and respawns somewhere in the middle of the map. So the question for a bong sound is unimportant.
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PostPosted: Fri Jul 11, 2003 7:24 am    Post subject: Reply to topic Reply with quote

...?
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Katie
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PostPosted: Fri Jul 11, 2003 9:57 pm    Post subject: Reply to topic Reply with quote

Yeah really. ...?

My intent was for the goals to act as a barrier (you score when the ball is over goal tiles?), which triggers the GOAL! bong. So it is important.
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